A new way of managing resources

gryznar

Chieftain
Joined
Apr 17, 2013
Messages
8
I note at the outset that the introduction of this proposal to the mod will involve a lot of work, changing mechanisms, etc.
What's the matter? The idea is, that each raw material will be produce in pieces (e.g. mine produce 20 pieces of iron). Construction of buildings and creating of units will need adequate quantity of raw material, funding and production. The current system is very poor in this aspect, because it implies that, for example to build a forge needed 200 "hammer" and sometimes access to proper resources. The system proposed by me assume that the above-mentioned forge needs e.g. 200 pieces of stone, 6,000 pieces of gold and some production. As for the units: To produce a division of archers you will need arches, armors, and human resources.
It will solve the problem of a wide variety of resources, which now give mediocre benefits.

I think that production should be generated initially ONLY by human resources from city's population allocated to the workers, and in later stages also by the appropriate machines (and buildings).

It will completely change the way your civilization conducts business exchanges with other civilizations. Transport of raw materials is another matter, since trade can be carried out only with the transport units (eg caravans). This will cause a significant increase in the importance of resources and trade exchanges (like in the real world).

The way of production units can be changed because in the few rounds of training you will produce CONCURRENTLY e.g. six archers.

As for the production: the number of production e.g. at the mine could be adjusted by setting the "allocation" of workers. Of course, there is here a matter of resources depletion.

As I mentioned at the beginning introduction of this innovation will require much work. However, the changes which will be introduce are revolutionary (in a good way), it can draw from this modification, a new quality, which indeed needs C2C. For me, instead of focusing on adding new things better change the base. I hope you will like the idea and it will be implemented in the game.
 
This topic is raised about every 6 months somewhere on the civ iv forums - you are right on time! :D

There have been many attempts to implement such a mechanism none have succeeded so far. that is how difficult it is to do.
 
It was much less than 6 months since I raised it HERE. :D

And Master of Mana DOES use it to a degree.
I'm still hoping to see it implemented ONE DAY...
Would be GREAT.
And REALISTIC...
 
this is something that would be fantastic for a game like civ V that focuses on smaller empires.

I think micromanaging every build in a game the size of c2c when you have 20+ cities going would be too much personally.
 
Is it possible to contact with the creator of this mod? You could instead of him complete the creation (when he resigned) and implement this mod to C2C. I think that this work would be worth the effort, because as shown by recent events (e.g. leaving ls612 and Vokarya) mod needs a more radical changes to provide excellent entertainment (as it was a few versions ago for some people).

In connection with implementing modmods can not be indifferent to mod Total War, whose author (jojoweb) recently announced the resumption of the work.
 
Couldn't the 1-D-Property-System you want to use for Cultures be used to quantifiy ressources aswell?

Potentially. Would be worth looking into once that stuff is setup sure.
 
if i couldn't stress it enough How cool this might sounds Please make it optional not a standard thing probably i could get my head around it to use it but so far i am still flipping me keyboard from the Degenerating resources mod (integrated into BUG)

it sounds cool but potentially also something that would kill my love for C2C

What i do Love and Wholeheartedly support is a method that 1 recourse does little while having 20 sources (of some i would get 40 >.>) would increase it's usefulness (bit like RiFE [i've only gotten my hands on RiFE rest of it's series i've sadly never gotten time for] has it done) Depending on what it is Also it could be integrated into the new Combat Mod for a large army requires a lot of Copper>Bronze>Iron>Steel and every recourse of it helps a little your total army
 
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