I note at the outset that the introduction of this proposal to the mod will involve a lot of work, changing mechanisms, etc.
What's the matter? The idea is, that each raw material will be produce in pieces (e.g. mine produce 20 pieces of iron). Construction of buildings and creating of units will need adequate quantity of raw material, funding and production. The current system is very poor in this aspect, because it implies that, for example to build a forge needed 200 "hammer" and sometimes access to proper resources. The system proposed by me assume that the above-mentioned forge needs e.g. 200 pieces of stone, 6,000 pieces of gold and some production. As for the units: To produce a division of archers you will need arches, armors, and human resources.
It will solve the problem of a wide variety of resources, which now give mediocre benefits.
I think that production should be generated initially ONLY by human resources from city's population allocated to the workers, and in later stages also by the appropriate machines (and buildings).
It will completely change the way your civilization conducts business exchanges with other civilizations. Transport of raw materials is another matter, since trade can be carried out only with the transport units (eg caravans). This will cause a significant increase in the importance of resources and trade exchanges (like in the real world).
The way of production units can be changed because in the few rounds of training you will produce CONCURRENTLY e.g. six archers.
As for the production: the number of production e.g. at the mine could be adjusted by setting the "allocation" of workers. Of course, there is here a matter of resources depletion.
As I mentioned at the beginning introduction of this innovation will require much work. However, the changes which will be introduce are revolutionary (in a good way), it can draw from this modification, a new quality, which indeed needs C2C. For me, instead of focusing on adding new things better change the base. I hope you will like the idea and it will be implemented in the game.
What's the matter? The idea is, that each raw material will be produce in pieces (e.g. mine produce 20 pieces of iron). Construction of buildings and creating of units will need adequate quantity of raw material, funding and production. The current system is very poor in this aspect, because it implies that, for example to build a forge needed 200 "hammer" and sometimes access to proper resources. The system proposed by me assume that the above-mentioned forge needs e.g. 200 pieces of stone, 6,000 pieces of gold and some production. As for the units: To produce a division of archers you will need arches, armors, and human resources.
It will solve the problem of a wide variety of resources, which now give mediocre benefits.
I think that production should be generated initially ONLY by human resources from city's population allocated to the workers, and in later stages also by the appropriate machines (and buildings).
It will completely change the way your civilization conducts business exchanges with other civilizations. Transport of raw materials is another matter, since trade can be carried out only with the transport units (eg caravans). This will cause a significant increase in the importance of resources and trade exchanges (like in the real world).
The way of production units can be changed because in the few rounds of training you will produce CONCURRENTLY e.g. six archers.
As for the production: the number of production e.g. at the mine could be adjusted by setting the "allocation" of workers. Of course, there is here a matter of resources depletion.
As I mentioned at the beginning introduction of this innovation will require much work. However, the changes which will be introduce are revolutionary (in a good way), it can draw from this modification, a new quality, which indeed needs C2C. For me, instead of focusing on adding new things better change the base. I hope you will like the idea and it will be implemented in the game.