A petition for Firaxis: please fix the gameplay bugs remaining in the next patch

I don't find the game buggy. But there is one big one nobody ever talks about:

AI needs to be tweaked to prioritize battling human opponents rather than City States during a war. If you just ally a couple nearby CSes to your enemy, they will be targeted and not you and basically you can win any war.
 
I'm a little hesitant to conclusively say it hasn't been fixed until it's reproduced with a fresh game after the patch. It might still need more work, but I'll wait until someone finds it again.

My mistake. The GG bug save from thread http://forums.civfanatics.com/showthread.php?t=436151 is indeed from patch 1.0.1.383. The savegame for 2 Great people in same turn from city ( http://forums.civfanatics.com/showpost.php?p=10687491&postcount=13 ) is from older patch 1.0.1.348.
 
I'm a little hesitant to conclusively say it hasn't been fixed until it's reproduced with a fresh game after the patch. It might still need more work, but I'll wait until someone finds it again.

I popped 3 great people in the same turn in the same city last game, started post-patch. Was pretty awesome...and no, I didn't plan it that way. Pretty much dumb luck.
 
pleaseeeeeeeeeeeeeeeeeeeeeee fix the MP AI. Its like they left it like that so no1 would play MP :(
 
Didnt you forgot the bug or thing that is bad implented?

Instead of getting a positif modifier or just neutral when you liberate a civilization its capital they hate you and denounce you yes verry smart XD


I don't find the game buggy. But there is one big one nobody ever talks about:

AI needs to be tweaked to prioritize battling human opponents rather than City States during a war. If you just ally a couple nearby CSes to your enemy, they will be targeted and not you and basically you can win any war.

I only had this happen when they atack if you are way stronger( I hope my armies succeed speach). And if you dont sent units to them..

i actually found it cool that the AI does that if you ignore it they will kill your allies Its like i can't kill you so i kill you're citie states muhaha
 
Another bug that I believe hasn't been fixed yet is the capital city not receiving the production bonus when connected to other cities via railroad. I think this has something to do with the capital not actually being part of the trade route, but the center of it.
 
Hmm.. really? But what would be the point of that? There isn't a lot that separates the capital from any other city, so it makes sense that it should be able to receive the same bonuses. Also, in in Thal's Balance Mod (Vanilla Balance Mod) they actually state it as a bug in the civilopedia and provide a work around in the form of a building that lets the capital receive the production bonus when built.
 
I wonder if the cost truly is worth it there. If it is, it's not a difficult fix (with one caveat). Make it so it can only be built in a city once to get the boost. However, I can see a problem arise where you can get around this by razing your city. I don't think this would be a serious exploit since it'll only work once (you'd have to conquer a city without a library, build a library, raze the city, found a new city, build a library). If you want to go to that much trouble for a second boost, more power to you.

Hopefully they'll fix this with the next patch. In the meantime, since it's an obvious exploit, maybe people could just refrain from doing that?
 
I only had this happen when they atack if you are way stronger( I hope my armies succeed speach). And if you dont sent units to them..

i actually found it cool that the AI does that if you ignore it they will kill your allies Its like i can't kill you so i kill you're citie states muhaha

I've had this happen many times where the AI probably could have easily took me over but they spent so much time on my ally. My current game on Immortal has me holding off Korea (4x more troops, land, etc) for 1000 years without losing a unit simply because they keep wasting time on Warsaw which sits between us. They could easily go around and possibly wipe me out.
 
One bug you forgot, Courthouse doesn't just remove the extra unhappiness for a city being occupied, it also removes the base 3 unhappiness generated by the city.

If you puppet a city and buy a courthouse your happiness should stay the same, but it will currently go up by 3.
 
I wonder if the cost truly is worth it there. If it is, it's not a difficult fix (with one caveat). Make it so it can only be built in a city once to get the boost. However, I can see a problem arise where you can get around this by razing your city. I don't think this would be a serious exploit since it'll only work once (you'd have to conquer a city without a library, build a library, raze the city, found a new city, build a library). If you want to go to that much trouble for a second boost, more power to you.

Hopefully they'll fix this with the next patch. In the meantime, since it's an obvious exploit, maybe people could just refrain from doing that?

The bonus is only for the Capital, so razing it isn't a problem.



The courthouse bug is definitely a problem
 
The bonus only appears when a building is built in the capital? Did not realize that. Yeah, that should be an easy fix, since it's easy to check the capital to see if the building was previously built there.
 
One bug you forgot, Courthouse doesn't just remove the extra unhappiness for a city being occupied, it also removes the base 3 unhappiness generated by the city.

If you puppet a city and buy a courthouse your happiness should stay the same, but it will currently go up by 3.

I've confirmed the Courthouse bug is still present in patch 1.0.1.383 and added it to the list.
 
I've confirmed the Courthouse bug is still present in patch 1.0.1.383 and added it to the list.

Sorry if I'm being utterly stubborn here, but I'm really not seeing how the courthouse thing is being attacked so agressively on the boards.

Not as intended, sure, but quite frankly it's doing us a favor. Especially when the AI gets it's own happiness modifiers.

Of all the things that could be fixed, I wouldn't even put this one on the list. You get penalised for annexing a city anyway through culture and number of cities unhappiness so I really don't believe that the courthouse issue is as dire as it's being made out to be.

Personally, I would tend not to let a developer know that something doesn't work as they intended but works pretty well for me! :lol:
 
Sorry if I'm being utterly stubborn here, but I'm really not seeing how the courthouse thing is being attacked so agressively on the boards.

Not as intended, sure, but quite frankly it's doing us a favor. Especially when the AI gets it's own happiness modifiers.

Of all the things that could be fixed, I wouldn't even put this one on the list. You get penalised for annexing a city anyway through culture and number of cities unhappiness so I really don't believe that the courthouse issue is as dire as it's being made out to be.

Personally, I would tend not to let a developer know that something doesn't work as they intended but works pretty well for me! :lol:

I'm trying to make this game better, reporting all the bugs the community has found to the developers, hoping one day they can all be fixed. I prefer a "fair" battle between me and the AI, so I think is a good idea to report bugs that can be used as an exploit against the AI. Anyway, I agree with you in that there's already too few happiness in the game for the human player, but I prefer to do "the right thing" :) : reporting all the bugs and, at the same time, trying to encourage the developers to rebalance the game mechanics.

Of course, I would like Firaxis and 2K were capable to earn enough money like companies like Blizzard or Valve, so that they could afford to pay a team of developers and testers to patch the game, even years after release. But, unfortunately, this is not the current situation so I think they could use our help.
 
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