Artanis said:
1-If my ballistae can hit your city, then your ballistae can hit mine
2-If catapults can bombard from an adjacent tile, then Archers, Longbowmen, and Crossbowmen have to be able to do so as well. They'd have similar range, simlar antipersonell usage, and similar effects on enemy troops. And I don't think you're advocating giving those units bombardment.
3-Not the point. The point was to show how short-ranged catapults were.
Hehe, another quote debate.

Kinda saw it coming though when I started it.
OK:
1-Yep.
2-The difference is inaccuracy of both weapons. When the tiny arrow of an archer misses, inaccurate at catapult range as it is at the peak of both trajectory capabilities if the General is smart. When the archer misses, no one really notices any damage. When a catapult misses, it still inflicts alot of damage in the general area it landed, unless of course they somehow manage to miss a whole city. (Or fall short but that is where random damage comes in.)
3-I though you were talking about boats with catapults on them. Still do... Not sure where this part went.
This goes back to the "same range as archers" thing. Unless you want Archers to have the same bombard ability that you propose for Catapults, then Catapults have to be just as vulnerable since they're standing in the same firing line. When the complaint is about realism, it'd be absurd to insist that one guy be killable while the guy
standing five feet behind him is inviolate
I see what your saying but in my scenario (hopefully the average attack method of most Civ'ers) there is more than catapults attacking. Probably 2 catapults to an army of at least 4-6 other units. So around 6-8 units WITH the catapults included.
The archers should really be focusing on city guarding (attacking incoming waves of melee units) over trying to snipe shot catapult mechanics that are probably armored enough considering they dont have to move that much, they can wear the heavier armor. (I know the heavier armor could still be pierced but it still held good protection)
When a catapult attacks a city for its collateral damage, it goes against the city at full defense (except no +X%) He has to attack full health units as if no other part of the army is attacking. Doing otherwise is rediculous with the current system. The advantage catapults have in real life is there they are not the biggest threat of the army. The army itself is. They are support. I believe for balance collateral damage should be calmed due to the catapult's inaccuracy as well.
If you wanted to throw more balance than that, I would say we pull in the hot oil dumping from city walls. You wouldnt be able to capture the artillery until the stack died off mostly though. But this would do damage to incoming units actually stepping in to raid. Not that city defense doesnt have enough things adding to it already.
My main point is, without coming out of your city to attack seige units, you have little chance to do too much damage to them regardless of how close they are. There is way more important things you have to be worried about than just the catapults. If a horseman is running at you about to hit you in the head with a mace, do you really wanna shoot the catapult guy? However, this game has switched that and made taking out the catapults priority 1 as a result of attack.
You have to remember say every unit is 100 units. So 1 archer = 100 archers. so I just brought 4-600 units to the doorstep of the city and am rushing it with my catapults way in the back. This scenario is based off the defender having 3 archers and walls up though. Lvl 3 city defense promotions on all. That is still 300 vs 4-600 units, even with only 400 that plenty to worry about knocking numbers down before worrying about the catapults. And I would hope you dont just sit there as the catapult takes your +X% down to zero as you watch him. Hopefully your hitting him with something. This takes about anywhere between 3-6 turns with 2 catapults. Your walls will still aid some then throw in your promotions. Defense is way up there so the computer CAN hide in his cities.
Before going any further I am going to run to the store and see what has come up in that time.
