Furycrab
King
- Joined
- May 26, 2011
- Messages
- 914
As you share the same job, you tend to protect their point of view. Maybe you have too much pressure, maybe you have unrealistic deadlines or too low budget. So you think it's still a good job to release a product in a nearly acceptable state considering all the constraints you had during development.
Is this even remotely close to the situation? I watch and play a lot of 4x and strategy games. 99.9999% of them all have game crashing bugs, immersion breaking AI, flaws that can sometimes softlock a game or worst...
I know very little on programming, but we put Civ games on damn pedestals. If they had to wait to release anything that was "found" for this game, no one would ever release any 4x strategy games with more depth than a kiddy pool.