I use 3d modellers (mostly Blender by now). I was wondering what the math in those is, in regards to irrational numbers, and most notably, for obvious reasons given how much the spheres are used in modelling, pi. 
Do they all use the same approximation? Is that a stable approximation throughout the program? Generally any info on this you can come up with might be of interest to me.
Working with 3d modellers (afaik) is potentially used in math courses so as to better familiase onelself with geometry on many planes. Given they cannot have perfect forms for most of the objects (eg circle, sphere, aspects which make use of '4d' models or templates etc) they cannot be used for research of those issues, but still i would love to know about pi in them.

Do they all use the same approximation? Is that a stable approximation throughout the program? Generally any info on this you can come up with might be of interest to me.
Working with 3d modellers (afaik) is potentially used in math courses so as to better familiase onelself with geometry on many planes. Given they cannot have perfect forms for most of the objects (eg circle, sphere, aspects which make use of '4d' models or templates etc) they cannot be used for research of those issues, but still i would love to know about pi in them.