Hello, all. I just signed up for the forum, and I have been an avid Civ IV player since about 2007 or so, as well as an avid player of most 4x games (I have many an entertaining anecdote regarding Empire Earth II).
To me, what gives Civ the jump on most other strategy games is its unequivocal depth and density. Therefore, my question is why the multiple-leaders-per-civilization feature of Civ IV was simplified with merely one leader per civ? To me, having multiple leaders for a civ provides an interesting strategic incentive at the start of the game, and literally determined the course of your civ's development. For instance, I loved mulling over whether to choose George Washington or Franklin Roosevelt before playing as the Americans. In my opinion, adding as many relevant leaders as possible for each civ would only aid in this matter - it just adds another dimension of depth to a game that is deeper than the Marianas Trench (I mean that in a good way!
)
I guess we can hope for reform in an expansion then?
-Elihu
To me, what gives Civ the jump on most other strategy games is its unequivocal depth and density. Therefore, my question is why the multiple-leaders-per-civilization feature of Civ IV was simplified with merely one leader per civ? To me, having multiple leaders for a civ provides an interesting strategic incentive at the start of the game, and literally determined the course of your civ's development. For instance, I loved mulling over whether to choose George Washington or Franklin Roosevelt before playing as the Americans. In my opinion, adding as many relevant leaders as possible for each civ would only aid in this matter - it just adds another dimension of depth to a game that is deeper than the Marianas Trench (I mean that in a good way!

I guess we can hope for reform in an expansion then?
-Elihu