SirPleb
Shaken, not stirred.
What a fun idea Moonsinger!
This save is at my favorite trading turn, i.e. the first turn where Map Making is known on a pangaea map with lots of Civs. I played it as follows:
1) I want Map Making before anything else so that I can use my maps in other trades. England is the only supplier for that so,
England: maps+627g for MapMaking
2) I want contacts before techs because techs will become cheaper that way. There are only two places to get contact with Greece: England and Rome. I don't want to finance England any further, it will be hard enough to get our 627g back. So,
Rome: maps+53g for maps+Greece
(A side note about my reasoning here: Probing Rome with simple cash offers determines that she'd accept about 155g for her maps, and about 150g for Greece. Further probing shows that she'll take maps+53g for maps+Greece. This means that she values our maps at about 250g. If I did the simplest trade of just maps for Greece, I'd be wasting about 100g of the value in my maps. Instead I add 53g to sweeten the deal and get her maps. I figure I'll get that 53g back later in the trading. All this may be unnecessary to get everything from all rivals in the long run but you never know, it doesn't hurt to start by squeezing trades.)
3) I still don't have contact with Babylon. Japan is willing to offer that and everything else she has just for my maps, so:
Japan: maps for Babylon+Philosophy+maps+1g
4) Time to get all their tech and maps. My intent now is to squeeze everyone dry if possible. I'll pick off any Civs who will give me everything they have for my maps. If I reach a point where no such trade can me made then I'll lean toward trading for maps first, hoping to get more tech from other Civs afterward. I'll trade away my techs and/or contacts only if there's no other way to get what I want. Since only the Zulu have Mathematics, and only Zulu and Persia have Literature, those techs needs special care (i.e. don't waste the trading turn with those Civs on other techs.) Since only one Civ knows Mathematics there's no need to trade carefully to allow for blocked techs (Currency and Construction) - no one will have them yet anyway. One final note: I'll leave Egypt till the end, because she's the Civ I'd be most likely to go to war with soon. (That means I won't consider taking an alliance with her against someone else, so I want her map info last in order to be able to use it at the very end to perhaps buy alliances from other Civs.) So,
Russia: maps for maps+21g (that's all she has)
Persia: maps for maps+Literature+39g (to get Literature)
Zulu: maps for maps+Mathematics (to get Mathematics)
India: maps for maps+Polytheism (that's all she has)
Rome: maps for CodeOfLaws+53g (get our gold back, all she has)
We now have all tech. So we're done with Zulu and Persia also now.
Greece: maps for maps+50g (all she has)
Babylon: maps for maps (all she has)
Egypt: maps for maps (all she has)
England: maps+Mathematics+Literature for maps+570g
(Note about my reasoning on the final trade with England: Since England has cash and Map Making there is little doubt she'd trade to get Mathematics and Literature from other Civs next turn. So regardless of our long term strategy it makes sense to make this deal now - we might as well be the ones to get the payment from England for those techs.)
Status at this point: Got everyone's maps, all tech known by anyone, all maps, and all of their gold except 130g which is still in England's treasury. Got 829g in our treasury. Have not made any gpt deals. Did not give away any new contacts. Did not give away any tech except two techs to England. Gave away maps.
Now some final trading will depend on long term goals. No matter what I will give maps to everyone before the turn is done. They'll trade the maps around anyway, I might as well give them away to reduce the trades the other Civs can make and to get some goodwill.
If I want a tech based goal and some research partners I would now give away some techs, especially Map Making (because they'll focus on learning it next otherwise) to some tech leaders.
But I'll assume I want to slow things and be a warmonger. So let's leverage the remaining value in the maps to get some alliances. First of all a Greece/Babylon war looks like fun. I take an embassy with Babylon, declare war on Greece, and take an alliance against Greece with Babylon. Surprisingly it isn't even necessary to throw in maps to get it.
Next an embassy with Russia, give her contact with Greece, and then give her maps for an alliance against Greece.
Next, declare war on Rome and India. Establish embassies with Japan and Zulu. England is willing to pay for alliances! Take alliances against Rome and India with England and get her remaining 130g for it. (If she hadn't gone for this I'd have renegotiated peace and thrown in a ROP to try to get the alliances and as much gold as possible.)
Japan allies with us against both Rome and India without needing anything in the deal.
The Zulu need a bonus thrown in - give them maps for alliances against India and Rome.
That's as far as I went. Treasury is down to 675g due to embassies. The western world is in massive war. I would end this trading turn by giving all friendly Civs maps at this point.
After this turn I think I would plan toward attacking Persia. (Changed my mind about Egypt being the best early target.) When ready to attack I'd consider bribing Egypt to join in though of course she'd be next after Persia. And I'd stay prepared for either of those two to start a war before I did - remote Civs might bribe them and in any case they might get feisty with their UU's soon.
This save is at my favorite trading turn, i.e. the first turn where Map Making is known on a pangaea map with lots of Civs. I played it as follows:
1) I want Map Making before anything else so that I can use my maps in other trades. England is the only supplier for that so,
England: maps+627g for MapMaking
2) I want contacts before techs because techs will become cheaper that way. There are only two places to get contact with Greece: England and Rome. I don't want to finance England any further, it will be hard enough to get our 627g back. So,
Rome: maps+53g for maps+Greece
(A side note about my reasoning here: Probing Rome with simple cash offers determines that she'd accept about 155g for her maps, and about 150g for Greece. Further probing shows that she'll take maps+53g for maps+Greece. This means that she values our maps at about 250g. If I did the simplest trade of just maps for Greece, I'd be wasting about 100g of the value in my maps. Instead I add 53g to sweeten the deal and get her maps. I figure I'll get that 53g back later in the trading. All this may be unnecessary to get everything from all rivals in the long run but you never know, it doesn't hurt to start by squeezing trades.)
3) I still don't have contact with Babylon. Japan is willing to offer that and everything else she has just for my maps, so:
Japan: maps for Babylon+Philosophy+maps+1g
4) Time to get all their tech and maps. My intent now is to squeeze everyone dry if possible. I'll pick off any Civs who will give me everything they have for my maps. If I reach a point where no such trade can me made then I'll lean toward trading for maps first, hoping to get more tech from other Civs afterward. I'll trade away my techs and/or contacts only if there's no other way to get what I want. Since only the Zulu have Mathematics, and only Zulu and Persia have Literature, those techs needs special care (i.e. don't waste the trading turn with those Civs on other techs.) Since only one Civ knows Mathematics there's no need to trade carefully to allow for blocked techs (Currency and Construction) - no one will have them yet anyway. One final note: I'll leave Egypt till the end, because she's the Civ I'd be most likely to go to war with soon. (That means I won't consider taking an alliance with her against someone else, so I want her map info last in order to be able to use it at the very end to perhaps buy alliances from other Civs.) So,
Russia: maps for maps+21g (that's all she has)
Persia: maps for maps+Literature+39g (to get Literature)
Zulu: maps for maps+Mathematics (to get Mathematics)
India: maps for maps+Polytheism (that's all she has)
Rome: maps for CodeOfLaws+53g (get our gold back, all she has)
We now have all tech. So we're done with Zulu and Persia also now.
Greece: maps for maps+50g (all she has)
Babylon: maps for maps (all she has)
Egypt: maps for maps (all she has)
England: maps+Mathematics+Literature for maps+570g
(Note about my reasoning on the final trade with England: Since England has cash and Map Making there is little doubt she'd trade to get Mathematics and Literature from other Civs next turn. So regardless of our long term strategy it makes sense to make this deal now - we might as well be the ones to get the payment from England for those techs.)
Status at this point: Got everyone's maps, all tech known by anyone, all maps, and all of their gold except 130g which is still in England's treasury. Got 829g in our treasury. Have not made any gpt deals. Did not give away any new contacts. Did not give away any tech except two techs to England. Gave away maps.
Now some final trading will depend on long term goals. No matter what I will give maps to everyone before the turn is done. They'll trade the maps around anyway, I might as well give them away to reduce the trades the other Civs can make and to get some goodwill.
If I want a tech based goal and some research partners I would now give away some techs, especially Map Making (because they'll focus on learning it next otherwise) to some tech leaders.
But I'll assume I want to slow things and be a warmonger. So let's leverage the remaining value in the maps to get some alliances. First of all a Greece/Babylon war looks like fun. I take an embassy with Babylon, declare war on Greece, and take an alliance against Greece with Babylon. Surprisingly it isn't even necessary to throw in maps to get it.
Next an embassy with Russia, give her contact with Greece, and then give her maps for an alliance against Greece.
Next, declare war on Rome and India. Establish embassies with Japan and Zulu. England is willing to pay for alliances! Take alliances against Rome and India with England and get her remaining 130g for it. (If she hadn't gone for this I'd have renegotiated peace and thrown in a ROP to try to get the alliances and as much gold as possible.)
Japan allies with us against both Rome and India without needing anything in the deal.
The Zulu need a bonus thrown in - give them maps for alliances against India and Rome.
That's as far as I went. Treasury is down to 675g due to embassies. The western world is in massive war. I would end this trading turn by giving all friendly Civs maps at this point.
After this turn I think I would plan toward attacking Persia. (Changed my mind about Egypt being the best early target.) When ready to attack I'd consider bribing Egypt to join in though of course she'd be next after Persia. And I'd stay prepared for either of those two to start a war before I did - remote Civs might bribe them and in any case they might get feisty with their UU's soon.