How's the scaling for happiness treating everyone in the 8-20 version?
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It definitely makes Order much more viable. My 30th city contributed no unhappiness upon founding.
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AI unhappiness situation is also better, instead of all of them being in negatives, only some of them are.
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This is the dream It's just a sample, but you would never have seen something like that in Vanilla! Perfect distribution, even with "content" some unhappy AI!Spoiler :
Not saying anything against your point, but probably the wrong threadWhat I don't like about that picture is what I see in all games now: One World mentality. I assume the AI has been taught to be very rational with the Ideology selection, but sometimes too much rationality detracts from the experience, doesn't it? I miss the struggle between ideologies from vanilla and older CBP versions... all games now seem to converge to the ideology that is dominant in the beginning of the selection process, which is utterly boring and destroys the entire ideology system by rendering it irrelevant (the One True Choice syndrome...).
Can we have a little more irrationality here? Ideology has as much sentimentalism as rationalism... if it were only a rational choice, communism would not exist now would it?
It's less about irrationality and more about penalties from tourism dominance. In my case the world started as autocracy/order/freedom. But once Dido took the order, and she had the highest tourism output, all autocracy and freedom civs immediately switched to order.What I don't like about that picture is what I see in all games now: One World mentality. I assume the AI has been taught to be very rational with the Ideology selection, but sometimes too much rationality detracts from the experience, doesn't it? I miss the struggle between ideologies from vanilla and older CBP versions... all games now seem to converge to the ideology that is dominant in the beginning of the selection process, which is utterly boring and destroys the entire ideology system by rendering it irrelevant (the One True Choice syndrome...).
Can we have a little more irrationality here? Ideology has as much sentimentalism as rationalism... if it were only a rational choice, communism would not exist now would it?
It's quite on point, Ideologies are the part of the happiness system.Not saying anything against your point, but probably the wrong thread
It's less about irrationality and more about penalties from tourism dominance. In my case the world started as autocracy/order/freedom. But once Dido took the order, and she had the highest tourism output, all autocracy and freedom civs immediately switched to order.
The thing is Dido wasn't THAT influential over them. Like some basic influence was enough to flip them over.
I'll make it a little more stringent, but I don't see this situation as too wildly off-mark.
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Well, yes and no... ideology is a "stubbornness-driven" thing. The read bear commies didn't say, at any point, "hey, look, Coca Cola has really strong advertisements, no way our RedCola will resist that influence, let's change to Capitalism comrades!!!"... it was more in the lines of "capitalist pigs, let's force them to see the light of our ideas or else!!!"... even if it was not rational.
Vanilla is like that, and I for one like it. In that way, every side really tries to force the others into their ways up to the last minute (and some even to death). CBP right now is more like an ON-OFF switch regarding ideologies, and again, that renders the whole system irrelevant from my POV.
TLDR: decrease the length of revolution please!
But they are the basic musts for a wide play, hello?Apart from policies/religion/wonders, etc, as they should be enhancers to the civilization, not basic musts.