A Semi-Immortal Walkthrough
by lilnev
Howdy folks. Like many others, I've enjoyed acidsatyr's demonstration of an immortal game, and I hope to see it finished. Myself, I've been struggling to make the step up from emperor with limited success, and the Warlords patch has set me back a half step. Still, I find I can win about one game in three with somewhat-easier-than-standard settings (see below). Hence the "semi-immortal" in the thread title. So in the hope that it will be educational, I figured I'd do a demonstration game of my own. Settings:
Immortal
Normal speed
Small pangaea, high sea level, random climate, random shorelines
Random leaders, including me
No options checked, all victory conditions enabled
Small pangaea is significantly easier than a continents game. You're guaranteed four neighbors to support tech trading, Wonders and "race techs" (e.g. religions or Liberalism) are a little easier to get, and most importantly, all your opponents are near at hand. No worries about the other continent teching away with nothing you can do. I also think that high sea level helps a bit. There's less space for barbarians, your nearest victim is likely to be close, and the AIs have less total space in which to build. On immortal, I usually can't build more than three cities myself anyway because the maintainence costs are so steep, so it doesn't hurt me as much as it does them.
Note that I make no promises to win this game. I have played far enough to believe that I have a good shot in this game (many of my losses come early, when I'm playing it close to the edge for efficiency and I'm too small to have resiliency if something goes wrong). But even if (perhaps especially if?) I do eventually lose, it should be educational. Questions, comments, and suggestions are welcome in the forum, though it's being run more as a demonstration game than a collaborative effort like the ALC or EMC threads.
And let's roll the RNG ....
Wang Kon of Korea. Financial (good) and Protective (not so good). The Hwacha (catapult, +50% vs melee) is quite strong, though the Seowon (university, +35% beakers) may come too late to be useful. Mysticism isn't one of my favorite starting techs, but Mining is. In the screenshot, I've already moved the warrior (he started on the Wine). I'll move SW to settle, losing fresh water but gaining two hills. Turns out there's Wheat there too, so four food resources for my capital. Climate is arid, which doesn't play so well with Financial (fewer grasslands to cottage), but oh well.
<initial turns listening to Carl Orff's "Carmina Burana">
Research Fishing while starting a worker. As soon as possible, switch to a workboat and research BW, working the unimproved clams to maximize research. First hut popped a scout, the second was Hunting. Met Stalin in 3760 BC. He's on the west coast, just to the south of what's visible here:
No more food this side of the jungle. Not even a river to irrigate. Not good. Fogbusting....
Brennus (Hindu) came by in 3400 BC. BW in 3240, one turn after Seoul grew to size two. No Copper, of course. Slavery immediately and whip the boat. Overflow into the unfinished worker. Research AH.
(
My worker is done a turn early, so I'll pre-chop a bit before improving the Sheep. Build a settler. I may plant him just north of the Marble, poaching the Sheep from the capital.
The nearest Horses are down by the Rice. Research Polytheism. The Marble makes me want the Oracle (probably for MC?). Poly is 2 turns slower than Meditation, but sets up Literature later. And Meditation is easier to trade for. Neither of the neighbors I've met is particularly Wonder-Happy (Stalin is Industrious, but not religiously inclined), so I think I've got a good shot.
... and then I changed my mind and decided to grow to size two (sinking a few hammers into the second boat) before building the settler.
Better. Polytheism's not done, but I switched to the Wheel first to make sure my worker stays employed. After chopping the settler, I mined the hill and set up the road. Toku showed up. I don't like him, as he'll never trade, but at least he's far away. Researching Masonry. The fogbusting scout adjusted slightly after the second city was founded:
Seoul built the second boat, grew to size three, then built half a settler before switching to the Oracle when Priesthood was finished. Meanwhile the worker quarried the Marble. Research Pottery. Once I'm size four, I may whip the settler for NNW of Bananas. A poor spot in the short term (though the best I've got), but decent long-term prospects.
Longer-term, I'm looking at collecting Wonders in my capital (Oracle, Great Library, possibly Great Lighthouse and/or Colossus) and eventually converting it to a GP farm. It has good food, good production, and at most 6 cottagable tiles (the river bank has to farmed to irrigate the Wheat). Seeing as I'm on the tail end of the universe, I may someday move my capital to reduce distance maintainence and/or to better leverage Bureaucracy.
.... OK never mind. It looks like Stalin is going to beat me to my third city site. This is not uncommon on these settings. It's unfortunate that I have neither Copper nor Horse to fight my way out. I'll probably try to trade Alphabet for IW, since I hate researching it on my own. But if I have no Iron either, this game could collapse. It's a long way to Construction. On the bright side, the patch has greatly improved the AI's ability to settle on the correct tiles. I don't have to raze nearly as often. <crosses fingers>
Stalin has Writing already, so I sign Open Borders and give him crabs (heh). Wondering whether I can research Writing and Math, and Oracle into Construction.... It's a different gamble than hoping I have Iron. With Financial and double Crab, I'm teching well. I switch to unimproved Wine and coastal tiles to try it, instead of "better" tiles like Sheep and mines. But you do what you gotta, and if I don't get a competent military unit soon, I'm going to lose this game. Now I wish I'd gone the Meditation route. I wasn't anticipating needing to delay the Oracle until I could research Math.
< to be continued.... >
by lilnev
Howdy folks. Like many others, I've enjoyed acidsatyr's demonstration of an immortal game, and I hope to see it finished. Myself, I've been struggling to make the step up from emperor with limited success, and the Warlords patch has set me back a half step. Still, I find I can win about one game in three with somewhat-easier-than-standard settings (see below). Hence the "semi-immortal" in the thread title. So in the hope that it will be educational, I figured I'd do a demonstration game of my own. Settings:
Immortal
Normal speed
Small pangaea, high sea level, random climate, random shorelines
Random leaders, including me
No options checked, all victory conditions enabled
Small pangaea is significantly easier than a continents game. You're guaranteed four neighbors to support tech trading, Wonders and "race techs" (e.g. religions or Liberalism) are a little easier to get, and most importantly, all your opponents are near at hand. No worries about the other continent teching away with nothing you can do. I also think that high sea level helps a bit. There's less space for barbarians, your nearest victim is likely to be close, and the AIs have less total space in which to build. On immortal, I usually can't build more than three cities myself anyway because the maintainence costs are so steep, so it doesn't hurt me as much as it does them.
Note that I make no promises to win this game. I have played far enough to believe that I have a good shot in this game (many of my losses come early, when I'm playing it close to the edge for efficiency and I'm too small to have resiliency if something goes wrong). But even if (perhaps especially if?) I do eventually lose, it should be educational. Questions, comments, and suggestions are welcome in the forum, though it's being run more as a demonstration game than a collaborative effort like the ALC or EMC threads.
And let's roll the RNG ....
Wang Kon of Korea. Financial (good) and Protective (not so good). The Hwacha (catapult, +50% vs melee) is quite strong, though the Seowon (university, +35% beakers) may come too late to be useful. Mysticism isn't one of my favorite starting techs, but Mining is. In the screenshot, I've already moved the warrior (he started on the Wine). I'll move SW to settle, losing fresh water but gaining two hills. Turns out there's Wheat there too, so four food resources for my capital. Climate is arid, which doesn't play so well with Financial (fewer grasslands to cottage), but oh well.
<initial turns listening to Carl Orff's "Carmina Burana">
Research Fishing while starting a worker. As soon as possible, switch to a workboat and research BW, working the unimproved clams to maximize research. First hut popped a scout, the second was Hunting. Met Stalin in 3760 BC. He's on the west coast, just to the south of what's visible here:
No more food this side of the jungle. Not even a river to irrigate. Not good. Fogbusting....
Brennus (Hindu) came by in 3400 BC. BW in 3240, one turn after Seoul grew to size two. No Copper, of course. Slavery immediately and whip the boat. Overflow into the unfinished worker. Research AH.
(
My worker is done a turn early, so I'll pre-chop a bit before improving the Sheep. Build a settler. I may plant him just north of the Marble, poaching the Sheep from the capital.
The nearest Horses are down by the Rice. Research Polytheism. The Marble makes me want the Oracle (probably for MC?). Poly is 2 turns slower than Meditation, but sets up Literature later. And Meditation is easier to trade for. Neither of the neighbors I've met is particularly Wonder-Happy (Stalin is Industrious, but not religiously inclined), so I think I've got a good shot.
... and then I changed my mind and decided to grow to size two (sinking a few hammers into the second boat) before building the settler.
Better. Polytheism's not done, but I switched to the Wheel first to make sure my worker stays employed. After chopping the settler, I mined the hill and set up the road. Toku showed up. I don't like him, as he'll never trade, but at least he's far away. Researching Masonry. The fogbusting scout adjusted slightly after the second city was founded:
Seoul built the second boat, grew to size three, then built half a settler before switching to the Oracle when Priesthood was finished. Meanwhile the worker quarried the Marble. Research Pottery. Once I'm size four, I may whip the settler for NNW of Bananas. A poor spot in the short term (though the best I've got), but decent long-term prospects.
Longer-term, I'm looking at collecting Wonders in my capital (Oracle, Great Library, possibly Great Lighthouse and/or Colossus) and eventually converting it to a GP farm. It has good food, good production, and at most 6 cottagable tiles (the river bank has to farmed to irrigate the Wheat). Seeing as I'm on the tail end of the universe, I may someday move my capital to reduce distance maintainence and/or to better leverage Bureaucracy.
.... OK never mind. It looks like Stalin is going to beat me to my third city site. This is not uncommon on these settings. It's unfortunate that I have neither Copper nor Horse to fight my way out. I'll probably try to trade Alphabet for IW, since I hate researching it on my own. But if I have no Iron either, this game could collapse. It's a long way to Construction. On the bright side, the patch has greatly improved the AI's ability to settle on the correct tiles. I don't have to raze nearly as often. <crosses fingers>
Stalin has Writing already, so I sign Open Borders and give him crabs (heh). Wondering whether I can research Writing and Math, and Oracle into Construction.... It's a different gamble than hoping I have Iron. With Financial and double Crab, I'm teching well. I switch to unimproved Wine and coastal tiles to try it, instead of "better" tiles like Sheep and mines. But you do what you gotta, and if I don't get a competent military unit soon, I'm going to lose this game. Now I wish I'd gone the Meditation route. I wasn't anticipating needing to delay the Oracle until I could research Math.
< to be continued.... >