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A Series of Random Civs for Pentathlon, Octathlon and, (Finally) Machiavelli

Discussion in 'Civ3 - Hall of Fame Discussion' started by CommandoBob, Feb 9, 2011.

  1. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    I started this game, Tiny, Spaceship, Chieftian, because even though my previous game had placed on the table, it was #10 and liable to be knocked off by someone else. So I resolved to play again to place higher in the table. The goal is to be no lower than 9th. Eighth would be nice, but I'll settle for being number 9. That means it will take two game to boot me off the table. Not impossible, but hopefully it would not happen in one month!

    Random civ is Ottomans, SCI and IND. Neat! I don't think I've had this trait combo before for a trip to the stars.

    Golden Age Triggers of Great Wonders
    • SCI Wonders
      • Ancient Times
        • The Great Library (Literature -> Education, 400s)
        • The Mausoleum of Mausollos (Philosophy, 200s)
      • Middle Ages
        • Newton's University (Theory of Gravity, 400s)
      • Industrial Ages
        • Theory of Evolution (Scientific Methods, 600s)
      • Modern Times
        • Cure for Cancer (Genetics, 1000s)
        • Longevity (Genetics, 1000s)
    • IND Wonders
      • Ancient Times
        • The Great Wall (Construction -> Metallurgy, 300s)
        • The Hanging Gardens (Monarchy -> Steam Power, 300s)
        • The Pyramids (Masonry, 400s)
      • Middle Ages
      • Industrial Ages
        • Hoover Dam (Electronics, 800s)
      • Modern Times
        • Manhattan Project (Fission, 800s)
    • All Civs
      • The Internet (Miniaturization, 1000 shields)
    • No Civs
      • Shakespeare's Theater (Free Artistry, 450s)

    I took some time to create the thread Golden Age Triggers by Great Wonders which lists all Traits and Wonders. While such a thread will benefit any Civ III player, mostly it means I can cut and paste these lists in the future. :D


    At Start



    This start, well, hmm. A BG to the NW, Goody Hut to the SE and three jungles running NW->SE and a river tile sorta nearby. Move our worker 1NW onto the BG and spot a whale. Move our settler 1SW to be on the coast and still pop the goody hut when we build our capital 001 Horns in F. Goody Hut gives us Pottery. We stay isolated for a bit and meet the Americans in 3150 BC. Like us, they have only one city.


    Known World 3000 BC


    Spoiler :




    We soon build 002 Tambourine, find the city of Washington, pop a goody hut (got a map) and launch a curragh. In 2350 BC we meet the Germans in the west. Rome's red borders are spotted and we finally meet in 2110 BC.

    We build 003 Flute in 2070 BC and revolt to Republic in 1300 BC. We start 004 Triangle in 1125 BC and 005 Contrabassoon in 1075 BC.

    Known World 1000 BC


    Spoiler :




    We build The Colossus in 950 BC and connect Dyes, our first luxury, soon afterward. In 550 BC we enter the Middle Ages and get Monotheism as our freebie tech. 006 Bass Trombone, 007 Cymbals and 008 Clarinet in B-flat get tuned up.


    Known World 10 AD


    Spoiler :




    L01 InSenseAble, an Incense city, is built but not connected. Wines and Incense are soon in play. L02 Seaside Spices gets established. In 210 AD Zakariya al-Razi appears and is used to rush Copernicus' Observatory. 009 Wood block grabs us Saltpeter in 570 AD. 010 Glockenspiel is founded just before we enter the Industrial Age in 660 AD. Coal is connected in 780 AD and rails soon follow. We build Newton's University and enter our Golden Age in 860 AD.


    Known World 1000 AD


    Spoiler :




    In 1000 AD we are on Turn 14 of our Golden Age. We keep on learning, mostly ignoring our neighbors. In 1295 AD we enter the Modern Age. We then gift Germany into the Modern Age too, buy Ecology from them for Rocketry, and then declare war on them. That triggers an American DoW on us due to a German-American MPP. We have 21 cities, Germany has 3.

    Berlin is defended by a Spear, but we bravely send our Tanks forward to certain death. The Spear malfunctions and Berlin becomes Ottoman, as does Hamburg. Boston's Spear malfucntions, too. On the IBT Theory of Evolution is built in the capital, and we learn Space Flight and Syntheic Fibers. We soon take Washington and Philadelphia.

    And at this point I left the game on 2/22/2011 for a year of CCM. I pick it up again on 3/10/2012.

    We build Apollo Program in 1360 and start building space ship parts as fast as we can.

    In 1470 AD Thabit Ibn Qurra shows up, almost too late to be useful. He helps build SETI Program in 001 Horns in F.


    Known World 1500 AD


    Spoiler :




    Only one more part is needed but we have to learn Robotics in order to build it. We learn about Robotics in 1515 AD and build SS Statis Chamber in 1520 AD.

    Victory


    Ranking
    Spoiler :


     
  2. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    Tiny Chieftain Spaceship
    pangea, 60% water; barbs raging
    C/T/A: all middle selections

    Allow Domination
    Allow Space Race
    Allow Diplomatic
    Allow Conquest
    Allow Cultural
    Respawn AI Players
    Preserve Random Seed
    Allow Cultural Conversions
    Allow Scientific Leaders

    AI agresssion: Normal
    My civ: Random
    03 AIs: Random


    20110212 1100 ish >
    And we get...Ottomans. SCI and IND. Neat! I don't think I've had this trait combo before for a trip to the stars.

    Golden Age Triggers of Great Wonders
    • SCI Wonders
      • Ancient Times
        • The Great Library (Literature -> Education, 400s)
        • The Mausoleum of Mausollos (Philosophy, 200s)
      • Middle Ages
        • Newton's University (Theory of Gravity, 400s)
      • Industrial Ages
        • Theory of Evolution (Scientific Methods, 600s)
      • Modern Times
        • Cure for Cancer (Genetics, 1000s)
        • Longevity (Genetics, 1000s)
    • IND Wonders
      • Ancient Times
        • The Great Wall (Construction -> Metallurgy, 300s)
        • The Hanging Gardens (Monarchy -> Steam Power, 300s)
        • The Pyramids (Masonry, 400s)
      • Middle Ages
      • Industrial Ages
        • Hoover Dam (Electronics, 800s)
      • Modern Times
        • Manhattan Project (Fission, 800s)
    • All Civs
      • The Internet (Miniaturization, 1000 shields)
    • No Civs
      • Shakespeare's Theater (Free Artistry, 450s)

    I took some time to create the thread Golden Age Triggers by Great Wonders which lists all Traits and Wonders.

    Take time to run the 4000BC At Start save through the HOF checker and it passes.

    Now to this start.

    A BG to the NW, Goody Hut to the SE and three jungles running NW->SE and a river tile sorta nearby. It looks like it cuts through the jungle 1E of where we stand but I don't think it does. Beyond the jungles appear to be more jungles, ugh. Move our worker 1NW onto the BG and spot a whale, so the water to the west is salty and not fresh. We stand 1 tile away from the coast and 1 tile away from fresh water.

    Oh, need to get a list of city names. Google and Wikipedia, got the list.

    Move our settler 1SW to be on the coast and still pop the goody hut when we build our capital.

    All of this took over an hour, to move two units.

    My previous game for Chieftain Tiny Spaceship placed me 10th on the table, not a place I want to be. This one will be better. I played rather sloppily last time and plan to do better this time.

    At Chieftain, unlike the other levels, you can run out of money and not be penalized for it. It is 'OK' to be broke. Not an exploit, just a feature of this easiest difficulty level. Automated Teller pointed this out. Spoonwood had many insightful points and I plan to use most of them.

    So, onward we go....

    03950 BC
    Our coastal capital is 001 Horns in F and we learn Pottery from the Hurrian tribe. They sat on a BG. We start on a warrior.

    As IND and SCI we start with Masonry (Pyramids) and Bronze Working (colossus).

    We start to learn Iron Working for trade bait; 48 turns at 50%; we raise that to 100% and 24 turns, +0 gpt and 10 gold.

    Our IND worker mines the BG, 4 turns.

    3750 BC
    Mining done, now we road.

    3700 BC
    First Warior is built and he goes exploring. Second Warrior is being trained. 001 Horns in F grows in 5.

    3650 BC
    BG now roaded, work that tile. Worker moves to the other BG.

    3500 BC
    We pop a Goody Hut and get another Warrior.

    3450 BC
    We can support 4 units per city in Despotism and we are at that limit. One more unit and we run at negative gold per turn. But, this is Chieftain, so no big deal.

    Switch to a Spear and will follow with a settler. Those two builds will take 11 turns and the city grows to size 3 in 10.

    Dyes are just outside our border to the SE. With the Dyes comes a large Marsh field.

    3300 BC
    Nine tiles to the NE is Incense and further north are Spices. Too far away at the moment.

    3250 BC
    We start our first settler, due in 6. The capital grows in 6, too. We get a panic attacker from our prime beancounter, which we ignore.

    (At Chieftian I can be just like the US government and spend money I don't have! :woohoo:)

    3150 BC
    We meet an American scout. The Yanks know Ceremonial Burial and everything we know. They are also richer (10 gold vs. 8 gold).

    3000 BC
    We find Wines to the NW.
    [IBT]
    Iron Working -> Alphabet, 14 turns at 100%.

    Gibbons: Most Powerful Nations in the World!
    • Glorious Ottomans (us)
    • Great Amearicans (the other us)
    • Fine Germans
    • Mediocre Romans

    2950 BC
    Iron is nearby, to the NE.

    Abe will give us CB and 10 of 10 gold for Iron Working. We can do better.

    2900 BC
    002 Tambourine is built 2N of the capital, coastal plains, next to a river.

    2800 BC
    [IBT]
    Get the preboot from Abe.

    2750 BC
    We find Washington.

    2710 BC
    [IBT]
    Now we get booted out.

    2590 BC
    We pop a goody hut northwest of Washington and get a map of the area.

    2510 BC
    Drop science to 30%, Alphabet in 1, +6 gpt, 2 gold.

    [IBT]
    Alphabet -> Writing in 43 at 30%.

    2470 BC
    Science back to 100%, Writing in 15, +0 gpt, 8 gold.

    2430 BC
    First Curragh, goes counterclockwise.

    Cuman tribe teaches us warrior Code.

    We sell Warrior Code to America for Ceremonial Burial and 10 of 10 gold. A
    America has nothing else to offer.

    2350 BC
    We meet the Germans. They have 10 gold. We have 18 gold and Pottery and Alphabet. We hold off on selling them any tech. We need to meet the elusive Romans that Gibbons told us about.

    [IBT]
    Get the preboot from Germany.

    2270 BC
    we get booted out by Germany.

    2150 BC
    We get 25 gold from a goody hut NE of Germany.

    We spot Roman Red borders, but no units.
    2110 BC
    We find Rome.

    Rome has 10 gold. We have 43 gold, Masonry and Ceremonial Burial.

    Hard to believe that I'm the tech leader in 2110 BC.

    Sell CB to Rome for 10 of 10 gold.
    Sell Alphabet to Germany for 10 of 10 gold.

    The Wheel is still an unknown tech.

    2070 BC
    003 Flute is placed 3S of 001 Horns in F, next to a river and some flood plains.

    2030 BC
    Rome has learned The Wheel but wants Masonry and 40 gold for it. We pass on it for now.

    1990 BC
    We pop a goody hut NW of Rome and the Mauryan gives us The Wheel.

    [IBT]
    Toynbee and the Largest Nations in the World
    • Glorious Ottomans (us)
    • Great Amearicans
    • Fine Romans
    • Mediocre Germans

    1950 BC
    Drop science to 30%, Writing in 1, +7 gpt, 62 gold.

    [IBT]
    Writing -> Code of Laws, 32 turns at 30%.
    We can now build embassies.

    1910 BC
    We need about 100 gold to build embassies and we have 69. We don't build any.
    Science goes back to 100%, Code of Laws in 14, +0 gpt, 69 gold.

    Rome has a worker; we buy it for Masonry.

    Slave goes to 002 Tambourine, to help build a Settler.

    1870 BC
    Slave joined 002 Tambourine but that doesn't help the city to grow. Just wasted a tech. City cannot grow from this size. Switch settler to worker, losing 20 shields.

    1700 BC
    Germany has learned Mysticism.

    1650 BC
    We raid a Barbarian camp for 25 gold.

    [IBT]
    Palace Expansion #1; we build model runways for our beautiful women.

    1550 BC
    Science down to 50%, Code of Laws in 1, +6 gpt, 94 gold.

    [IBT]
    Code of Laws -> Philosophy in 14 at 50%.

    1525 BC
    Raid another barbarian camp for 25 gold.

    Build embassy with America for 38 of 125 gold.
    Build embassy with Germany for 34 of 87 gold.
    Build embassy with Rome for 40 of 53 gold.

    Science back to 100%, Philosophy in 7, +0 gpt, 13 gold.

    1375 BC
    Drop science to 30%, Philosophy in 1, +12 gpt, 11 gold.

    [IBT]
    Philosophy -> Republic in 50 at 30%.
    Republic -> Literature in 40 at 30%.

    We revolt to become a Republic.

    1350 BC
    We get two turns of anarchy.

    We sell Alphabet to America for Mysticsm. No other smarts to buy.

    1300 BC
    We become a Republic.

    Increase science to 100%, Literature in 6, -13 gpt, 23 gold.

    1175 BC
    Drop science to 20%, Literature in 1, +10 gpt, 0 gold.

    [IBT]
    Literature -> Mathematics in 19 at 20%.

    1150 BC
    Science to 100%, Mathematics in 4, -15 gpt, 10 gold.

    1125 BC
    004 Triangle looks like a good shield sight.

    1075 BC
    005 Contrabassoon gets a hillside home.

    [IBT]
    Mathematics -> Currency in 8 at 100%.

    1050 BC
    We buy a worker and Polytheism from Germany for Writing and Mathematics.

    1000 BC

    0975 BC
    [IBT]
    Pliny and the Most Advanced Nations in the World
    • Glorious Ottomans (us)
    • Great Germans
    • Fine Americans
    • Mediocre Romans

    0950 BC
    [IBT]
    The Colossus is built in 001 Horns in F.

    900 BC
    [IBT]
    Currency -> Construction in 8 at 100%.

    0825 BC
    [IBT]
    Dyes are connected to the capital, our first luxury.

    Palace Expansion #2; we flatten the ground out so that we put folding chairs in place in order to watch the ladies on the runways.

    0750 BC
    [IBT]
    Horses are connected to the capital, our first resource.

    0730 BC
    Drop science to 60%, Construction in 1, +2 gpt, 0 gold.

    [IBT]
    Construction -> Map Making, 6 turns at 60%.

    0710 BC
    Science up to 80%, Map Making in 4, -6 gpt, 3 gold.

    0630 BC
    Drop science to 10%, Map Making in 1, +27 gpt, 0 gold.

    [IBT]
    Map Making -> Horseback Riding in 14 at 10%.

    0610 BC
    Miskeyed a worker, so he will die to a barbarian this turn.

    [IBT]
    Iron is hooked up, Swords can be built.

    0590 BC
    Luxuries to 10%, Science to 40%, Horseback Riding in 3, +10 gpt, 58 gold.

    0570 BC
    [IBT]
    Palace Expansion #3; we build a big changing room for the ladies of the runway.

    0550 BC
    Science down to 30%, Horseback Riding in 1, +14 gpt, 78 gold.

    [IBT]
    We enter a new age.
    Monotheism is our free tech.
    Theology is 27 turns away at 30% (forgot we were SCI).

    Palace Expansion #4; we build a closet on Stage Left.

    0530 BC
    Science to 50%, Theology in 17, +2 gpt, 92 gold.

    0470 BC
    006 Bass Trombone grabs some flood plains.

    0350 BC
    Our curragh has completed her mapping of the world's coastline and is sold for scrap.

    0230 BC
    Science to 20%, Theology in 1, +23 gpt, 165 gold.

    [IBT]
    Theology -> Education in 40 at 20%.

    0210 BC
    Iron, pillaged earlier, is now reconnected.

    Sell Philosophy to America for 55 of 55 gold. They are now broke.
    Sell Philosophy to Rome for 10 of 10 gold. They are broke, too.

    Gift Germany into the Middle Ages with us. They got Feudalism. We get it for Monotheism and Republic.

    At 70% we learn Education in 11 turns, -10 gpt, 253 gold.

    Game crashed after the trades were done.
    Start from 0210_BC_End.sav, which was saved after movement was done.
    We are quickly able to retrace our steps and save the game.

    0190 BC
    007 Cymbals is founded next to some Wine.

    [IBT]
    Forbidden Palace comes to mind.

    0150 BC
    008 Clarinet in B-flat is in some hills near another source of Iron.

    Swap Horseback Riding for a Roman worker.

    0070 BC
    [IBT]
    006 Bass Trombone is pillaged by barbarians; barracks production is destroyed.

    0010 BC
    Science falls to 30%, Education in 1, +29 gpt, 232 gold.

    [IBT]
    Education -> Astronomy in 28 at 30%.

    0010 AD
    Science rises to 80%, Astronomy in 12, -12 gpt, 261 gold.

    0030 AD
    L01 InSenseAble is built, but it is not connected to the greater republic.

    [IBT]
    004 Triangle is pillaged, courthouse production is gone.

    0050 AD
    [IBT]
    The Pyramids are built in 001 Horns in F.

    0070 AD
    [IBT]
    Wines are connected to the capital, our second luxury.

    0090 AD
    [IBT]
    004 Triangle is pillaged again, courthouse production is gone. It was the city or two workers, I saved the workers. The city is pillaged twice more, dropping two sizes down to size 5.

    0110 AD
    [IBT]
    Incnese is connected to the capital, our third luxury.

    0130 AD
    L02 Seaside Spices is built, but unconnected.

    0150 AD
    Have to stay at 80% to learn Astronomy this IBT.

    Sell Literature to America for worker and 19 of 19 gold.
    [IBT]
    Astronomy -> Banking in 9 at 80%.

    0210 AD
    Zakariya al-Razi appears in the capital. Move him outside and fortify him.

    0230 AD
    008 Clarinet in B-flat is connected with the republic.

    0250 AD
    We use Zakariya al-Razi to rush a wonder in the capital.
    [IBT]
    Copernicus' Observatory is built in 001 Horns in F.

    0280 AD
    [IBT]
    America is building The Hanging Gardens (Monarchy -> Steam Power).

    Spices are connected to the capital, our fourth luxury.

    0290 AD
    Science drops to 70%, Banking in 1, +14 gpt, 150 gold.

    [IBT]
    Banking -> Engineering in 5 at 70%.

    0300 AD
    Science to 80%, Engineering in 4, +1 gpt, 163 gold.

    0330 AD
    Science must stay at 80% to learn Engineering this turn.

    [IBT]
    Engineering -> Invention in 5 at 80%.

    0340 AD
    Sciecne to 90%, Invention in 4, -14 gpt, 170 gold.

    0370 AD
    Reduce smartness to 70%. Invention in 1, +9 gpt, 125 gold.

    [IBT]
    Invention -> Gunpowder in 6 at 70%.

    Palace Expansion #5; we build another clothes closet on Stage Right.

    0380 AD
    Boost science to 90%, Gunpowder in 4, -18 gpt, 134 gold.

    0400 AD
    [IBT]
    Palace Expansion #6; add a second story to the changeing room.

    0410 AD
    Drop science to 80%, Gunpowder in 1, -4 gpt, 80 gold.

    [IBT]
    Gunpowder -> Chemistry in 6 at 80%.

    0420 AD
    There are three sources of Saltpeter. One near Berlin, one near Antium of Rome and the third in nomansland NW of 008 Clarinet in B-flat. It is also close to Leipzig.

    0440 AD
    [IBT]
    Rome is building The Great Lighthouse (Map Making -> Magnetism)

    0460 AD
    Science stays stuck at 80% to learn Chemsitry this IBT.

    [IBT]
    Chemistry -> Physics in 5 at 80%.

    0510 AD
    Science goes to 70%, Physics in 1, +8 gpt, 20 gold.

    [IBT]
    Physics -> Theory of Gravity in 6 at 70%.

    0520 AD
    Science back up to 80%, Theory of Gravity in 5, -10 gpt, 28 gold.

    0560 AD
    Once again, science must stay at 80% to learn Theory of Gravity this turn.

    [IBT]
    Theory of Gravity -> Magnetisim in 5 at 80%.

    0570 AD
    009 Wood block puts the last Saltpeter in our sphere of influence.

    0610 AD
    Drop science to 60%, Magnetism in 1, +26 gpt, 0 gold.

    [IBT]
    Magnetism -> Metallurgy in 6 at 60%.

    0620 AD
    010 Glockenspiel gets us back into some grassland area.

    Science goes back up to 80%, Metallurgy in 5, -13 gpt, 26 gold.

    0660 AD
    Drop science to 10%, Metallurgy in 1, +129 gpt, 0 gold.

    [IBT]
    We enter a new age.

    Palace Exspansion #7; add a topper to the closet on Stage Right.

    Pliny and the Most Powerful Nations in the World
    • Glorious Ottomans (us)
    • Great Americans
    • Fine Romans
    • Mediocre Germans

    0670 AD
    Medicine was our free tech.

    Sell Engineering to Germany for Monarchy, 4 gpt and 28 of 28 gold.

    Gift Germany into the Industrial Age; Steam Power is the door prize.

    Don't want gpt going to Germany, so we make no deal now. Need about 500 in cash, so we build up the treasury.

    The fastest we can learn Steam Power is six turn, so saving for four turns and buying it is faster than going it alone. I just don't want to pay out gpt and run a negative economy.

    20110212 1947 <
    20110219 1430 >
    In my previous Cheiftain game at 670 AD I had 19 cities and was learning Physics.

    0680 AD
    011 Fist Violin does some backfilling for us. It should be a rather productive city.

    0690 AD
    [IBT]
    Palace Expansion #8; the ladies on Stage Left get their closet topper and they are happy (for now).

    0700 AD
    Saltpeter is connected to 009 Wood block, but that city is not connected to any other Ottoman enclave.

    0720 AD
    We buy Steam Power from Germany for Medicine and 477 of 935 gold.

    We have no Coal connected but there are two sources of it inside our borders.

    0730 AD
    Just before we finish the road to 009 Wood block a barbarian pillages the road tile we last built.

    Nationalism -> Steam Power, 8 turns at 90%, -30 gpt, 627 gold.

    We rush some buildings and end up with 39 gold.

    0740 AD
    [IBT]
    Abe demands Monotheism. We laugh.

    0750 AD
    We have a worker on Coal and begin to road that jungle tile.

    [IBT]
    Saltpeter is now connected to 001 Horns in F.

    0780 AD
    [IBT]
    Iron works is an idea.
    Coal is hooked up.

    0790 AD
    Drop science to 70%, Electricity in 1, +7 gpt, 0 gold.

    [IBT]
    Electricity -> Replacable Parts in 9 at 70%.

    0800 AD
    Raise science to 90%, Replaceable Parts in 7, -38 gpt, 7 gold.

    [IBT]
    We connect a second Coal.

    0820 AD
    012 Chimes will be a coastal science farm, surronded by plains.

    20110219 1547 <
    20110220 2120 >

    We have 10 workers and 14 cities.

    0840 AD
    We add two more workers.

    0860 AD
    Science falls to 30%, Replaceable Parts in 1, +107 gpt, 0 gold.

    [IBT]
    Replaceable Parts -> Scientific Method in 13 at 30%.

    Newton's University is built in 001 Horns in F.

    And we enter our Golden Age.

    Palace Expansion #8; we build a third floor changing room and put a wrap around balcony on it.

    0870 AD
    Our IND workers rail a tile in 2 turns.

    We rush a harbor for 88 of 107 gold.

    Increase science to 70%, Scientific Methods in 4, +14 gpt, 19 gold.

    Rubber is already connected.

    GA Turn 1.

    [IBT]
    America is buildng the Temple of Artemis (Polytheism -> Education).

    0880 AD
    013 Oboe gets a seaside home.

    GA Turn 2.

    [IBT]
    Palace Expansion #9; the ladies want a 4th and 5th floor in the middel complex; Okay.

    GA 3.

    0900 AD
    Drop science to 50%, SciMethods in 1, +80 gpt, 64 gold.

    GA Turn 4.

    [IBT]
    Scientific Methods -> Industrialization in 6 at 50%.

    Forbidden Palac is built in 003 Flute.

    Seattle flips to us from America.

    0910 AD
    Seattle becomes f01 Seattle. It is a size 1 affair, two unroad tiles away from Ottoman awesomeness.

    Science up to 80%, Industrialization in 1, -25 gpt, 116 gold.

    GA Turn 5.

    0920 AD
    GA 6.
    [IBT]

    Germany wakes up. Gracious Germany offers Chivalry for Electricity. We lack Knights, so we agree. Both are monopoly techs.

    Massive uprising near 009 Wood block (I am so tempted to read that as Woodstock, not Wood block!)

    0930 AD
    All our cities, even the flipped one from America, are now connected by rails.

    GA Turn 7.

    0940 AD
    Drop science down to 50%, Industrializaiton in 1, +106 gpt, 16 gold.

    GA Turn 8.

    [IBT]
    Industrialization -> The Corporation in 5 at 50%.

    0950 AD
    Science goes back up to 60%, The Corporation in 4, +65 gpt, 66 gold.

    GA Turn 9.

    0960 AD: GA 10.
    0970 AD: GA 11.

    0980 AD
    Drop science to 40%, The Corporation in 1, +159 gpt, 13 gold.

    GA Turn 12.
    [IBT]
    The Corporation -> Refining in 9 at 40%.

    0990 AD
    014 Violas find a coastal home.

    Science up to 90%, Refining in 4, -77 gpt, 13 gold.

    GA Turn 13.

    1000 AD: GA 14.
    20110220 2320 <
     
  3. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    20110221 1010 >

    1010 AD: GA 15.

    1020 AD
    Drop science down to 60%, Refining in 1, +84 gpt, 0 gold.

    GA Turn 16.

    [IBT]
    Refining -> Steel in 5 at 60%.

    Sun Tzu's Art of War is built in 001 Horns in F.

    Palace Expansion #10; we add a hallway to Stage Right, first floor.

    1030 AD
    We have one Oil inside our borders, but it is not connected.

    Science goes back up to 80%, Steel in 4, -21 gpt, 12 gold.

    GA Turn 17.

    1040 AD
    015 Snare Drum is perched on a hill next to some flood plains. It also grabs another unroaded Oil.

    GA Turn 18.

    1050 AD
    Both Oils get connected.

    GA Turn 19.

    1060 AD
    Science goes to 50%, Steel in 1, +136 gpt, 0 gold.

    GA Turn 20.

    [IBT]
    Golden Age ends.

    Palace Expansion #11; we are forced to add a matching hallway for the Stage Left Ladies.

    1070 AD
    We missed out on Steel when the GA ended; drop science down to 0%, Steel in 1, +296 gpt, 84 gold.

    [IBT]
    Steel -> Combustion in 50 at 0%.

    1080 AD
    Science bounces up to 90%, Combustion in 5, -81 gpt, 8 gold. Luxuries are at 10% to keep the bigger cities stable.

    [IBT]
    Leipzig of Germany flips to us.

    1090 AD
    Leipzig gets renamed.

    1120 AD
    L03 Ivory Keys gets planted north of Germany.

    Drop science to 40%, Combustion in 1, +119 gpt, 25 gold.

    [IBT]
    Combustion -> Mass Production in 9 at 40%.

    1130 AD
    Science ballons to 90%, Mass Production in 4, -97 gpt, 28 gold.

    1160 AD
    Drop science to 70%, Mass Production in 1, -12 gpt, 0 gold.

    20110221 1210 <
    20110221 2005 >
    [IBT]
    Mass Production -> Motorized Transport in 5 at 70%.

    1170 AD
    016 Saxophone tries to give us a land route to L03 Ivory Keys by sneaking around German borders.

    Science pops up to 90%, Motorized Transport in 4, -106 gpt, 0 gold.

    1200 AD
    016 Saxophone is connected, but our Ivory still is not.

    Drop science to 60%, Motorized Transport in 1, +52 gpt, 0 gold.

    [IBT]
    Motorized Transport -> Flight in 7 at 60%.

    1210 AD
    Raise science to 90%, Flight in 5, -121 gpt, 0 gold.

    1220 AD
    [IBT]
    America and Germany sign an MPP. That's too bad.

    L03 Ivory Keys completes their harbor and Ivory fills the land of Ottomania. It is our fifth native luxury.

    1250 AD
    Drop science to 50%, Flight in 1, +95 gpt, 0 gold.

    [IBT]
    Abe wants Iron. We don't need them to have Iron, so we say No.

    Flight -> Atomic Theory in 10 at 50%.

    Colossus is now dead.

    Wall Street is a nice idea.

    1255 AD
    Jack up science to 100%, Atomic Theory in 5, -138 gpt, 11 gold. Theory of Evolution is 9 turns out.

    1260 AD
    [IBT]
    Germany decides to wake up. ROP and MPP. Not quite.

    1275 AD
    Drop science to 50%, Atomic Theory in 1, +142 gpt, 0 gold.

    Switch Theory of Evolution (due in 5) to Universal Suffrage in 10. Once I get into the Modern Age, know my free tech, get Germany into the Modern Age also, and (hopefully) grab their freebie, then I'll switch back and get two more free techs in the Modern Age.

    [IBT]
    Atomic Theory -> Electronics in 8 at 50%.

    1280 AD
    Science tops out at 100%. Elecotronics in 4, -153 gpt, 14 gold.

    20110221 2208 <
    20110222 2005 >
    1295 AD
    We are ready to learn Electronics and have to leave the science slider at 100% to do so this IBT.

    [IBT]
    We enter a new age.

    We start to learn Fission, 7 turns at 100%.

    Palace Expansion #12; we add a second level covered breezeway Stage Right.

    1300 AD
    Rocketry is our free tech.

    Talk to Germany.
    Sell them Industrialization for 350 gold.
    Sell SciMethods, The Corporation and Replaceable Parts for Nationalism.
    Gift Germany into the Modern Age.
    They get Ecology, needed for Synthetic Fibers (Exterior Casing and Storage).
    We buy Ecology for Rocketry, 30 gpt and 350 of 350 gold.

    We (Ottomans (21)) declare war on Germany (3).
    Doing so causes America to DoW on us, due to an MPP.

    Our Tanks attack Berlin, defended by a Spear. Oh, no! We tremble as we lose 2HP but the brave Spear is destroyed and Berlin (2) is ours. It has one resister.

    017 Piano is built on top of Coal.

    Hamburg is undefended and is now Ottoman.
    F
    Germany is now a one city wonder.

    Boston's Spear becomes tread grease to our Tank.

    We give the boot to two Roman settler pairs that have been bugging us.

    We have Alumunim inside our lands and move workers to connect it.

    We switch back to Theory of Evolution, losing 16 shields.

    We change our few geeks into taxmen.

    Space Flight in 50 at 1 geek, +516 gpt, 132 gold.

    We sell Literature to Rome for 19 of 19 gold.

    [IBT]

    Theory of Evolution is built in 001 Horns in F.

    We learn Space Flight.
    We learn Syntheic Fibers.
    We start on Fission, 50 turns with 1 geek.

    Wall Street is built in 004 Triangle.

    1305 AD
    018 English Horn grabs some Yankee territory for our geeks.

    Aluminum gets connected, we can build Apollo Program.

    We went to war with Germany to grab another luxury, but it was one we already had connected! Drat! :wallbang:

    Science back up to 100%, Fission in 7, -150 gpt, 7 gold.

    1320 AD
    Washington is defended with an rSpear but our eTank dreams of leaderhood and attacks anyway. It tramples 2 Spears and captures Washington, but does not promote.

    Philadelphia has a Spear defense and the eTank is slightly wounded, but we battle on despite the odds and gain another city.

    [IBT]
    Palace Expansion #13; we keep the second level ladies on Stage Left happy with a covered walkway to the middle building.

    1330 AD
    Science has to stay maxed out to learn about Fission this turn.

    [IBT]
    Fission -> Computers in 6 at 100%.

    Iron Works is built in 008 Clarinet in B-flat.

    1335 AD
    We have no glowing green metals in the ottoman empire. There are two sources visible and neither are that accessible.

    1350 AD
    Computers in 3, Apollo Progam in 3 and then some Space ship parts get built.
    Fortunately, I've already learned the techs for the two most expensive parts: Engines (Space Flight) and Exterior Casing (Synthetic Fibers).
    20110222 2305 <

    20120310 1949 >
    Wow. CCM made a bigger interruption in this than I first thought. Over a year since I did anything.
    I am at war with Germnay and America. However, we are in the Modern Age, so I don't need to keep them alive for any reason. Germany has one city, America 7 and Rome 6.
    Wake some workers to do more farming.

    1355 AD
    We colonize some Uranium.

    [IBT]
    Palace Expansion #14; we add some big round planters out front on the porch and runway.

    1360 AD
    Science to 10%, Computers in 1, +457 gpt, 0 gold.

    [IBT]
    Computers -> Miniaturization in 35 at 10%.

    Apollo Program is built in 005 Contrabassoon.

    1365 AD
    We can build 5 SS parts and we begin to do so.
    Science back up to 100%.
    Miniaturization in 7 -> Satellites in 5.
    Need to get the farms to do better.

    [IBT]
    SS Storage Supply is built in 002 Tambourine (1 of 10).

    1375 AD
    [IBT]
    SS Cockpit is built in 008 Clarinet in B-flat (2 of 10).

    1380 AD
    [IBT]
    SS Exterior Casing is built in 004 Triangle (3 of 10).

    1385 AD
    Cannot drop science low enough to learn Satellites in 1 and have a positive cash flow.

    20120310 2105 <
    20120310 2145 >
    [IBT]
    Satellites -> Superconductor in 6 at 100%.

    With Satellites we see the whole world.

    SS Docking Bay is built in 005 Contrabassoon (4 of 10).


    1390 AD
    [IBT]
    Hoover Dam is built in 001 Horns in F.
    SS Thrusters are built in 006 Bass Trombone (5 of 10).

    1395 AD
    [IBT]
    SS Engines are built in 003 Flute (6 of 10).

    America is building Knights Templar (Chivalry -> Steam Power).

    1410 AD
    [IBT]
    America wants to chat. Peace for Peace. We agree.

    We build several Research Labs on the IBT. I forgot about them.

    1415 AD
    Science drops to 20%, +388 gold.

    [IBT]
    Superconductor -> Nuclear Power in 15 at 20%.

    1420 AD
    More science and we cut it down to 5 turns at 100%.

    20120310 2306 <
    20120311 1355 >
    1420 AD
    [IBT]
    SS Life Support are built in 001 Horns in F (7 of 10).
    SS Fuel Cells are built in 005 Contrabassoon (8 of 10).

    1440 AD
    Science to 30%, Nuclear Power in 1, +300 gpt.
    20120311 1435 <
    20120311 2210 >
    Germany has a worker, so we make peace, take the worker (which gives us 8 slaves or the ablilty to clean up one polluted flat land tile per turn with them) and 160 of 254 gold.

    [IBT]
    Now Germany wants to talk. MPP and ROP? I don't think so.

    Nuclear Power -> The Laser, 11 turns at 30%.

    1445 AD
    Science at 100%, The Laser in 5.

    [IBT]
    Rome rings the doorbell. MPP and ROP? Nope.

    1465 AD
    Drop science and get some gpt.

    [IBT]
    The Laser -> Miniaturization in 17 at 10%.

    1470 AD
    Thabit Ibn Qurra is born/discovered in 001 Horns in F.
    This SGL is almost useless.

    Boost science to 100%; Miniaturization in 5.

    Use the SGL to finish building SETI in the capital. It has 8 turns to go. Copernicus and Newtons are already in the capital and it cranks out 204 beakers per turn.

    I could change the build from SETI to Sistine or Leonardo's this turn and use the SGL next turn. But I think I need the science sooner rather than later, so we finish SETI this turn.

    [IBT]
    SETI Program is built in 001 Horns in F.
    Universal Suffrage is built in 002 Tambourine.

    The capital now produces 255 beakers per turn.

    20120312 0001 <
    20120312 1807 >
    1480 AD
    [IBT]
    SS Planetary Lounge is built in 004 Triangle (9 of 10).

    1485 AD
    [IBT]
    America is building The Hanging Gardens (Monarchy -> Steam Power).

    1490 AD
    Science goes down to get some cash as we learn Miniaturization.

    [IBT]
    Miniaturization -> Robotics in 9 at 40%.

    1495 AD
    Robitics in 5 at 100%.
    20120312 1839 <
    20120312 2148 >
    1510 AD
    Rome has some settler pairs wandering around, so we build a second Uranium colony.

    1515 AD
    Robotics in 1.

    [IBT]
    Robotics -> Smart Weapons in 4 at 100%.

    Roman builds Ravenna, which does isolate our first source of Uranium. The colony is safe, but the rail line is in Roman territory.

    1520 AD
    The capital switches from UN to SS Statis Chamber, at a loss of 100 shields.

    [IBT]
    Rome wants us to move our units that are inside their new borders. We say we will.

    SS Statis Chamber is built in 001 Horns in 4 (10 of 10).

    And just as I get ready to push the Launch button, my PC decides to reboot; 20120312 2230 or so.

    Back to the last save, at the end of 1520 AD.
     
  4. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    Scores on Record: Spaceship, Tiny, Warlord
    Spoiler :

    1. nerovats, 890 AD Sumeria
    2. bluejay, 980 AD Russia
    3. Denniz, 1090 AD Russia
    4. Marsden, 1090 AD Greece
    5. Tone, 1140 AD Russia
    6. Denniz, 1220 AD Russia
    7. Ozymandius, 1475 AD Persia
    8. SideshowBob, 1555 AD Russia
    9. Pacoili, 1580 AD Russia
    10. CommandoBob, 1695 AD Netherland


    bluejay and I have been added since my last atttempt. bluejay did much better than I did and I am in danger of being kicked off the tables. And I am trying to do better than I did last time.


    My Random Civ is: Byzantine. SCI and SEA.

    Golden Age triggering Great Wonders:
    SCI Wonders
    • Ancient Times
      • The Great Library (Literature -> Education, 400s)
      • The Mausoleum of Mausollos (Philosophy, 200s)
    • Middle Ages
      • Newton's University (Theory of Gravity, 400s)
    • Industrial Ages
      • Theory of Evolution (Scientific Methods, 600s)
    • Modern Times
      • Cure for Cancer (Genetics, 1000s)
      • Longevity (Genetics, 1000s)
    SEA Wonders
    • Ancient Times
      • The Colossus (Bronze Working -> Flight, 200s)
      • The Great Lighthous (Map Making -> Magnetism, 300s)
      • The Mausoleum of Mausollos (Philosophy, 200s)
    • Middle Ages
      • Magellan's Voyage (Naviagation, 400s)
      • Smith's Trading Company (Economics, 600s)
    • Industrial Ages
    • Modern Times


    The Mausoleum of Mausollos is common to both traits, but it doesn't do much for a Space Ship launch.

    At Start


    Known World 3850 BC


    My first time (solo) as Byzantine, which seem to have an odd trait pairing. But we get real good starting location. Three BGs in the first 9 tiles, standing on a grassland, two forests, one hill and one floodplain. Incense is two tiles East of where our settler stands. We are next to a river. And on the coast, which is a given for a SEA civ. The only fly in the ointment is the nearby volcano. We need a list, so we get one and our settler founds 001 Casino Royale where he stands. We start an rWarrior. Building the capital expands our borders and we see a second Incense to the east and a cow to the north.

    We soon find Japan to the southeast, about 10 tiles away. That feels a bit close. A bit later, in 2900 BC, we bump into the Celts to the northwest. Our second city, L01 Incensed, Mr Bond?, grabs our first luxury. And then we find the Zulu.

    In 1990 BC Herodotus decrees that we are the second smartest civ. We get the Republic slingshot in 1910 BC, connect Horses in 1700 BC and build 002 Live and Let Die in 1600 BC. Our first library is built in 1475 BC. We become a Republic in 1100 BC.

    Known World 1000 BC


    1000 BC Core
    Spoiler :




    In 950 BC Iron from sr01 Iron Hill is connected to the capital of Bonddom (seems nicer than Bondage). 003 Moonraker is built in 730 BC and we enter the Middle Ages one turn later, gaining Monotheism as our free tech. We soon build up to 006 Dr. No (the first Bond movie, as if you didn't already know that!) and in 490 BC Furs are hooked up. In 150 BC Richborough (2) flips from Celts to us and Silks are connected at the same time. In 70 BC 007 Goldfinger, already built, is roaded into. On the IBT Zulus demand Republic, are refused and declare War on us. Zulu (8) vs. Bond People (10).

    In 50 BC we declare War on Japan; Japan (7) vs. Bond People (10). We soon destroy Satsuma and Edo in 10 BC. And The Colossus is built in 001 Casino Royale, for the greater glory of Bonds worldwide. Next, we capture Kyoto.

    Known World 0010 AD


    0010 AD Core
    Spoiler :




    In 50 AD Osaka is taken. We get our first MGL in 70 AD, who rushes Forbidden Palace in x01 Kyoto. We then capture x03 Toyko, which sits on Ivory. In 130 AD we make peace with Japan for Monarchy, 4 of 4 gold and the city of Nara. In 170 AD we connect Gems, Spices and Ivory, all three from our conquest of Japan.

    In 340 AD we build 008 For Your Eyes Only which connects our borders with x04 Nara, and 009 Thunderball that replaces the ruins of Satsuma. L02 Dye, Mr Bond inches us closer to the Celts. In 460 AD our first University in built in sr01 Iron Hill.

    We are still at war with the Zulu.

    In 560 AD we declare War on the Celts. Celts (12) vs. Bond People (24). We take x05 Eboracum and x06 Verulamium right off the bat. In 590 AD we raze Entremont, where The Great Library was located. This prevents a premature Golden Age. x07 Lapurdum changes owners in 600 AD.

    In 660 AD Copernicus' Observatory is built in 001 Casino Royale. In 670 AD 018 Role of Honour replaces the ruins of Entremont and we get our second MGL. Belisarius builds a Horse Army named Belisarius' Bouncers. In 740 AD we connect Saltpeter, next to 018 Role of Honour. We enter the Industarial Age in 760 AD, and are gifed Medicine.

    In 830 AD we learn Steam Power but still no railroads. Coal is finally connected in 910 AD; railing begins in 920 AD.

    Celtic peace comes in 930 AD; we gain Gergovia (2) and Burdigala (?) in the deal. In 960 we learn Replaceable Parts; one Rubber is already connected.

    In 1000 AD we build sr02 Ironic, Mr Bond, on Iron, next to a river and grass.

    Known World 1000 AD


    1000 AD Core
    Spoiler :





    In 1040 AD Newton's University is built in 001 Casino Royale. It joins Copernicus' Observatory in that city. And we begin our Golden Age, triggered by wonders (Colosus and Netwon's). Shortly thereafter, in 1100 AD, Germinus, an SGL, is discovered lurking in the capital. This SGL diverts our attention away from the Zulus near x07 Lapurdum, which they capture on the IBT and lose the next turn.

    In 1300 we build Heroic Epic in L01 Incensed, MrBond? and The Pyramids in 003 Moonraker. In 1160 AD we have and clean up our first pollution. And we build Universal Suffrage in sr01 Iron Hill.

    In 1220 AD, the 18th turn of our Golden Age, we delcare War on Japan because we need their grasslands for a geek playground. Japan (4) vs. Bond People (41). In 1295 AD Japan is destroyed as x016 Nagasaki is taken.

    At this point Bond People occupy 60.5% of the world's land area; 53 tiles away from an unwanted Domination victory.

    In 1320 AD we build Sun Tzu's Art of War in 006 Dr. No.

    In 1350 AD we enter the Modern Age; we are gifted Ecology. In 1355 AD we are merely 30 tiles away from Domination. We build Theory of Evolution in 029 GoldenEye and learn Rocketry and Space Flight. We soon connect two Aluminum and Apollo Program is built in sr01 Iron Hill. We start building Space Ship parts.

    In 1420 AD Celts (4) declare War on Zulu (8).

    In 1495 we learn about Lasers.


    Known World 1500 AD


    1500 AD Core
    Spoiler :




    In 1540 AD SS Statis Chamber (10 of 10) is built at 002 Live and Let Die.


    And.....


    Victory


    Ranking
    Spoiler :


     
  5. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    Tiny Warlord Spaceship
    pangea, 60% water; barbs raging
    C/T/A: all middle selections

    Allow Domination
    Allow Space Race
    Allow Diplomatic
    Allow Conquest
    Allow Cultural
    Respawn AI Players
    Preserve Random Seed
    Allow Cultural Conversions
    Allow Scientific Leaders

    AI agresssion: Normal
    My civ: Random
    03 AIs: Random


    20120314 2230 >
    When my earlier Warlord Tiny Spaceship placed in the tables in was #9. Now it is #10, so I need to do better.

    And we get...Byzantines. SCI and SEA. Hmm. Not sure what to think of this combo. Oh, well, I'll just have to make the best of it. We start with Alphabet and Bronze Working. Curraghs come with the knowledge of letters, which is sorta nice.

    Golden Age Triggers of Great Wonders
    SCI Wonders
    • Ancient Times
      • The Great Library (Literature -> Education, 400s)
      • The Mausoleum of Mausollos (Philosophy, 200s)
    • Middle Ages
      • Newton's University (Theory of Gravity, 400s)
    • Industrial Ages
      • Theory of Evolution (Scientific Methods, 600s)
    • Modern Times
      • Cure for Cancer (Genetics, 1000s)
      • Longevity (Genetics, 1000s)
    SEA Wonders
    • Ancient Times
      • The Colossus (Bronze Working -> Flight, 200s)
      • The Great Lighthouse (Map Making -> Magnetism, 300s)
      • The Mausoleum of Mausollos (Philosophy, 200s)
    • Middle Ages
      • Magellan's Voyage (Naviagation, 400s)
      • Smith's Trading Company (Economics, 600s)
    • Industrial Ages
    • Modern Times
    All Civs
    • The Internet (Miniaturization, 1000s)
    No Civs
    • Shakespeare's Theater (Free Artistry, 450s)

    4000 BC
    Odd trait pairing but a real good starting location. Three BGs in the first 9 tiles, standing on a grassland, two forests, one hill and one floodplain. Incense is two tiles East of where our settler stands. We are next to a river. And on the coast, which is a given for a SEA civ. The only fly in the ointment is the nearby volcano.

    We need a list, so we get one and our settler founds 001 casino Royale where he stands. We start an rwarrior. We begin to learn Writing, 26 turns at 100%.

    Building the capital expands our borders and we see a second Incense to the east and a cow to the north.

    3550 BC
    [IBT]
    First cultural expansion in 001 Casino Royale.

    3500 BC
    We find green borders less than 10 tiles SE of the capital. I don't like this.

    3350 BC
    Japan is our next door neighbor.
    We trade Alphabet for Pottery and 10 of 10 gold.
    They still know Ceremonial Burial and The Wheel.

    We espy Gems to the NW. And Silks to the SSE, clumped in a jungle tile.

    3150 BC
    Goody Hut and Furs to the NE.

    3050 BC
    We pop the Goody Hut and get a map.
    We find Ivory to the south of Japan.

    3000 BC
    Light blue/green border off to the NW.
    Japan learned Warrior Code.

    Drop science to 20%, Writing in 1, +7 gpt.

    [IBT]
    Writing -> Code of Laws in 50 at 20%.

    We can now establish embassies. But probably not with just 20 gold.

    We birth our first settler in 001 Casino Royale (surely an odd occurance for the main character of that book!)

    Gibbon writes a book, The Most Powerful Nations of the World.
    We're number 1, Zulus #2, Japan #3 and Celts #4.

    2900 BC
    We meet the Celts. Like Japan, they know Warrior Code and Ceremonial Burial.
    For Alphabet, we get both techs and all 10 pieces of Celt gold.

    And we miskey and gift Writing to Japan. Drat!

    2850 BC
    L01 Incensed, Mr Bond?, our second city, grabs our first luxury. We start an rArcher to look more powerful.

    2750 BC
    We meet the Zulu. We sell them the Alphabet for The Wheel and 34 of 34 gold.

    We sell Writing to Zulus for Masonry, which they just learned.

    2470 BC
    Horses are within 2 tiles of the capital.

    2230 BC
    Drop science to 20%, Code of Laws in 1, +7 gpt, 69 gold.

    [IBT]
    Code of Laws -> Philosophy in 32 at 20%.

    2190 BC
    Max out science, Philosophy in 9 at 100%.

    Sell Masonry to Japan for Iron Working.

    2150 BC
    Zulus learn Literature after they learned Mysticism a few turns ago.

    2030 BC
    Buy a worker from the Celts for Iron Working.

    1990 BC
    [IBT]
    Herodotus names the most advanced civs in the world.
    Zulu, Byzantines, Japanese and Celts.

    1910 BC
    Drop science to 70%, Philosophy in 1, +2 gpt, 67 gold.

    [IBT]
    Philosophy -> Republic in 50 at 70%.
    And we win the Republic Slingshot! :woohoo:
    Republic -> Mathematics in 15 at 70%.

    1870 BC
    Sell Code of Laws to Zulus for Literature.

    1790 BC
    Celts learn Mysticism and we buy it for Writing.

    1700 BC
    Horses are connected to 001 Casino Royale.

    1600 BC
    002 Live and Let Die is placed just north of the capital, our third city.

    We clean out our first babarian camp.

    Drop science to 20%, Mathematics in1, +9 gpt, 63 gold.

    [IBT]
    Mathematics -> Currency in 50 at 20%.

    Palace Expansion #1; we put in some sidewalks.

    1575 BC
    More science, Currency in 18 at 100%, -2 gpt, 72 gold.

    1475 BC
    Sell Code of Laws to Celts for a worker.
    Sell Philosophy to Celts for Horseback Riding.

    We'll pair this second Celt slave to the other one and keep them joined in their tasks.
    20120315 0112 <
    Musings
    While the Byzantines are in a good position at the moment, we do have some long term issues. Each of the opposing Civs have 2 Move UUs (Impis, Gaellic Swords and Ninjas). And we sit between two of them (Celts and Japan) so we have two borders to defend. We have closed off Japan from the rest of the land, which will lead to later wars. I expect the Celts and Zulus to get on each others nerves and thus leave us alone.

    None of the other three are SCI civs, so if we whack one or two we won't be hurting ourselves. Japan's early demise would help our stratgic plans a lot, since we would have only one front line to defend.

    We know Republic and need to switch soon. But I want to get our 4th city in place first. None of our cities are truly cities in size, so unit support will be an issue when we revolt.

    Is the game winnable? You bet. Could I lose it by being careless? Yeah, you bet.

    20120316 2017 >
    [1475 BC IBT]
    We build our first library in the capital.

    1450 BC
    sell Literature to Celts for 25 of 25 gold.

    1425 BC
    We see a Celtic Settler pair that could be heading for a spot we covet. We let it pass for now.

    1400 BC
    The Celts move in a different direction.
    We send a Warrior across ZUlu borders, to sniff around their interior.

    [IBT]
    Celts demand Math. We say no.
    Pre-boot from Zulu (expected).

    1350 BC
    New Celt city has our Gems inside its borders.

    [IBT]
    Our Warrior, cutting across Zulu land going from west to east, gets booted out (expected).

    1325 BC
    Everyone knows Map Making but us.
    We buy it from Japan for Mysticism.

    1300 BC
    [IBT]
    Zulus demand Philosophy. We refuse.

    1275 BC
    Science down to 60%, Currency in 1, +3 gpt, 65 gold.

    [IBT]
    Pre-boot from Zulu (expected).

    Currency -> Construction, 27 turns at 60%.

    1250 BC
    We leave the science slider alone to build up some cash reserves for the switch to Republic.

    [IBT]
    Zulu boot (expected).

    1175 BC
    sr01 Iron Hill is built on top of some Iron, though it is not yet connected to Casino Royale.

    We begin the molting into Republic.

    1150 BC
    Three turns of anarchy.

    1100 BC
    [IBT]
    We become a Republic.

    Celts are building The Great Library (Literature -> Education).

    1075 BC
    Sell Philosophy to Zulu for 25 gold.

    0950 BC
    Iron is connnected to the capital. Swords are now available.

    0925 AD
    [IBT]
    Japan is building The Oracle (Mysticism -> Theology).

    0900 BC
    Science goes to 40%, Construction in 1, +1 gpt, 39 gold.

    [IBT]
    Construction -> Polytheism, 7 turns at 40%.

    0730 BC
    003 Moonraker is set high on a coastal hill.

    0710 BC
    Drop science to 20%, Mysticism in 1, -2 gpt, 11 gold.

    [IBT]
    We enter a new age, the Middle Ages.
    Monotheism is suddenly ours.
    We start on Engineering, 42 turns at 20%.

    Palace Expansion #2; we chose the rightmost style option and build an open air porch.

    0690 BC
    Sell Polytheism to the Celts for 25 of 25 gold.
    Everyone else is broke and stupid.

    0650 BC
    004 Diamonds Are Forever grabs some unconnected Furs.

    0550 BC
    005 From Russia, with Love crowds an isolated Celtic city that we don't know the name of.
    006 Dr. No is built next to two Silks in jungle.

    We now have 8 cities, one ahead of the Celts.

    [IBT]
    Forbidden Palace, anyone?

    0490 BC
    [IBT]
    Furs are connected, our 2nd luxury.

    0470 BC
    [IBT]
    St. Augustine and his Happy Civ rating: Byzantines (us), Celts, Japan and Zulu.

    0330 BC
    007 Goldfinger edges us towards Japan, though the city is not in a good position.

    0310 BC
    [IBT]
    Celts politely demand Construction. We refuse.

    Engineering -> Feudalism in 13 at 40%.

    0250 BC
    [IBT]
    Zulu are building The Great Library (Literature -> Education).

    0230 BC
    We sell Polytheism to Zulu for 50 of 50 gold.

    0190 BC
    We sell Currency to the Celts for 1 worker and 31 of 31 gold.

    0150 BC
    [IBT]
    Richborough (2) of the Celts flips to us. We accept their offer.

    Silks are connected, our 3rd luxury.

    0110 BC
    The Celts enter the Middle Ages. Zulus still need Currency and Japan is just walking around in a fog.

    0070 BC
    007 Goldfinger is connected.

    [IBT]
    Shaka, annoyed, demands The Republic. We keep it for ourselves.
    So, they declare War on us.
    They have 8 cities; we have 10.

    0050 BC
    We declare War on Japan and their 7 cities.
    We grab a slave.

    0010 BC
    Satsuma, Japan, is destroyed.
    Edo, Japan, is destroyed, also.

    [IBT]
    Feudalism -> Invention in 36 at 20%.
    The Colossus is built in 001 Casino Royale.

    0010 AD
    Kyoto (5), Japan is captured; 0 gold, 4 resisters.

    0030 AD
    [IBT]
    Resistance in x01 Kyoto ends.

    0050 AD
    Osaka (1) now belongs to Byzantium. The Harbor is intact. Spices are connected to x02 Osaka.

    0070 AD
    We have one eUnit, a Sword. On its first eAttack, on an Archer, it promotes to *Swordsman_0070.1*! :woohoo:
    Justinian is the MGL. No barracks are nearby, so he moves into Kyoto to rush Forbidden Palace.

    [IBT]
    Forbidden Palace is built in x01 Kyoto.

    0090 AD
    Toyko (2) falls; we gain a slave.
    x03 Toyko sits on Ivory. It is connected to x01 Kyoto and x02 Osaka but not to 001 Casino Royale.

    [IBT]
    Resistance in x03 Toyko ends.

    0130 AD
    [IBT]
    Japan wants to whine.

    We make peace with Japan for Monarchy, 4 of 4 gold and the city of Nara.
    The capital of Japan is Kagoshima and they used a boat to get there. We were on our way to capture Nara and then make peace, so this works out just fine.

    0150 AD
    [IBT]
    Palace Expansion #3; we add the first room.

    0170 AD
    Gems are connected at f01 Richborough, our 4th luxury.
    Spices are connected at x02 Osaka, our 5th luxury.
    Ivory is connected at x03 Toyko, our 6th luxury.

    Now we can make use of markets.

    Drop luxuries to 0%. Increase science to 50% and learn Invention this turn.

    [IBT]
    Invention -> Theology in 7 at 50%.

    Palace Expansion #4; we add to stage right.

    0190 AD
    20120316 0112 <

    Musing #2
    Japan was the pushover I expected. We did not lost only a single unit in that war. The Zulu was has been a fizzle. We have one side of the world, celts and Zulu have the other side. We lack two luxuries and can almost claim one of them. Maybe we can grab it, too. The last one is deep in Zulu territory.

    We need Universities and we'll have to learn it ourselves, and then come back to Gunpowder.

    Copernicus' Observatory and Newton's University are the next Wonders. Newton's, with The Colossus, will trigger our Golden Age at the start of the Industrial Age. Well, that can't be helped, not really.

    14 cities, 5 workers and 7 slaves. Need more workers.

    Unit support in 42 gpt; we are allowed 18 units and we have 39.

    20120318 2055 >
    0270 AD
    Sell Monarchy to the Celts for 1 gpt and 75 of 75 gold.

    0280 AD
    Science falls to 20%, Theology in 1, +67 gpt, 203 gold.

    [IBT]
    Theology -> Education in 19 at 20%.

    0290 AD
    Science up to 60%, Education in 6, -1 gpt.

    0330 AD
    Sell Code of Laws to Japan for 65 of 65 gold.

    [IBT]
    Celts are building The Temple of Artemis (Polytheism -> Education).

    0340 AD
    008 For Your Eyes Only connects our borders with x04 Nara, though the roads are not complete to x04 Nara.
    009 Thunderball replaces the ruins of Satsuma, on the coastline.

    Drop science to 50%, Education in 1, +8 gpt, 290 gold.

    [IBT]
    Education -> Astronomy in 9 at 50% (Copernicus' Observatory).

    0350 AD
    L02 Dye, Mr Bond is built close to the Celt border.

    0360 AD
    We finally see some Zulu units, rArchers.

    0410 AD
    010 The Spy Who Loved Me snuggles up to the Celt border.
    011 On Her Majesty's Secret Service is a coastal resort.

    Science to 50% from 60%, Astronomy in 1, +11 gpt, 285 gold.

    [IBT]
    Astronomy -> Gunpowder in 7 at 50%.

    0420 AD
    012 You Only Live Twice is placed, near x03 Toykp.

    Science to 70%, Gunpowder in 5, -17 gpt, 296 gold.

    0430 AD
    013 The Man with the Golden Gun finds a coastal home between x03 Toyko and x02 Osaka.

    We now have 21 cities, the rest of the world combined has 19.

    [IBT]
    Palace Expansion #5; rooms on Stage Left.
    Dyes and L02 Dye, Mr Bond are connected. This is our 7th luxury.

    [IBT]
    Zulus want to talk. Peace for peace, but no cities. Hmm, not yet.

    Celts are building The Hanging Gardens (Monarchy -> Steam Power).

    0450 AD
    Zulus make into the Middel Ages.

    0460 AD
    014 Octopussy is another Japanese coastal city.

    Drop science to 50%, Gunpowder in 1, +22 gpt, 238 gold.

    [IBT]
    Gunpowder -> Chemistry in 8 at 50%.
    First University in built in sr01 Iron Hill.

    0470 AD
    Science rises to 70%, Chemistry in 6, -14 gpt, 261 gold.

    0480 AD
    [IBT]
    Celts are building Sun Tzu's Art of war (Feudalism).
    The Great Library is built in Entremont, celtdom.

    0490 AD
    Sell Monotheism to the Celts for 11 of 11 gold.
    Gift the Celts Theology and Education to kill the Great Library.

    [IBT]
    Zulu are building The Temple of Artemis (Polytheism -> Education).

    0500 AD
    Quick stats:
    City Count
    22 Byzantines (us)
    10 Celts
    08 Zululand
    01 Japan

    We are Strong to all three of them.

    Unit Count
    16 Workers
    07 Slaves
    01 Warrior
    06 Archer
    05 Spear
    05 Sword
    11 Horseman
    08 Pike
    02 Mace
    01 Trebuchet
    Allowed Units: 30
    On Hand Units: 55
    Cost per Turn: 50 gold

    0520 AD
    Drop science to 20%, Chemistry in 1, +88 gpt, 187 gold.

    [IBT]
    Chemistry -> Metallurgy in 21 at 20%.

    0530 AD
    Science back up to 60%, Metallurgy in 6, -6 gpt, 277 gold.

    0540 AD
    015 Licence Renewed clears out a jungle tile between x04 Nara and 008 For Your Eyes Only.

    0550 AD
    Embassy in Entremont (5) cost 29 gold. Sun Tzu's Art of war is 114 turns away.

    [IBT]
    Celt are building Sistine Chapel (Theology).

    0560 AD
    016 For Special Services will be a geek coastal resort.

    We declare War on the Celts.

    We lose one Horse taking x05 Eboracum, gaining 1 gold.
    One vHorse is all that is needed to claim x06 Verulamium and a settler.
    Both these cities are now size 1.

    [IBT]
    Resistance in both cities ends.

    0580 AD
    Science drops to 30%, Metallurgy in 1, +72 gpt, 233 gold.

    [IBT]
    Metallurgy -> Physics, 11 turns at 30%.

    Palace Expansion #6; add a second floor onto Stage Left.

    0590 AD
    We lose our 2nd Horse taking Entremont from the Celts. Since it has The Great Library we raze, so as not to start our Golden Age. We gain two slaves from the razing.

    Increase science to 60%, Physics in 5, -2 gpt, 307 gold.

    0600 AD
    x07 Lapurdum becomes Byzantine, costing us a vSword.

    201020319 0028 <
    201203210 2131 >

    0620 AD
    [IBT]
    Celts are building Sun Tzu's Art of War, again (Feudalism).

    0630 AD
    017 Icebreaker gets a warm coastal home.

    Science stays at 60% to learn Physics this turn, -1 gpt, 302 gold.

    [IBT]
    Physics -> Magnetism in 6 at 60%.

    0660 AD
    [IBT]
    Copernicus' Observatory is built in 001 Casino Royale.

    Palace Expansion #7; build a matching 2nd floor on Stage Right.

    0670 AD
    018 Role of Honour replaces the ruins of Entremont.
    *Horseman_670.1* and Belisarius is born. We have few Elites and this was unexpected. So Belisarius heads to the capital.

    0680 AD
    Science falls to 40%, Magnetism in 1, +72 gpt, 331 gold.

    [IBT]
    Magnetism -> Theory of Gravity in 6 at 40%.

    Palace Expansion #8; put up the second story on the middle section.

    0690 AD
    019 Nobody Lives for Ever gets a riverside home.
    Belisarius' Bouncers is built in sr01 Iron Hill.

    Raise science to 60%, a turn late, Theory of Gravity in 4, +12 gpt, 404 gold.

    0710 AD
    [IBT]
    Celts learn Chivalry. How special.

    0720 AD
    Belisarius' Bouncers, an Army of Horses, gets their first victory.

    Science stays at 60% to gain Theory of Gravity this turn.

    [IBT]
    Theory of Gravity -> Banking in 4 at 60%.

    Heroic Epic is now an option.

    0730 AD
    Drop science to 50%, Banking still in 4, +27 gpt, 436 gold.

    [IBT]
    Palace Expansion #9; put a topper in the middle, a new thid floor.

    Saltpeter, next to 018 Role of Honour.

    0750 AD
    020 No Deals, Mr. Bond claims a river and flood plains.

    0760 AD
    Science falls down to 20%, Banking in 1, +140 gpt, 518 gold.

    [IBT]
    Celts want to talk. Peace for Peace, and they offer some cities, too. Hmm, not just yet.

    We enter a new age and start learning Steam Power, 19 turns at 20%.

    Palace Expansion #10; we connect Stage Left to Center Stage.

    0770 AD
    Medicine was our free tech.

    Science shoots to 70%, Steam Power in 6, -29 gpt, 658 gold.

    [IBT]
    Zulu barge in. Peace? Not now.

    0790 AD
    [IBT]
    x07 Lapurdum is finally connected.

    0800 AD
    x08 Lugdunum has a new boss.

    20120322 0015 <
    20120322 2128 >
    We have 32 cities and less than 40% of the world's land area. We have room to expand.

    [IBT]
    Resistance in x08 Lugdunum (4) ends and the city riots. The city is not connected to the Greater Byzantine Trade Network, so all our luxuries do us no good in this city.

    0810 AD
    Steam Power in 2.

    We have 21 workers. It takes 6 to roada a flatland tile in 1 turn, 12 for a hill or forest.
    We crank out a few more this turn. I would like to have 18 workers railing, which leaves a few for roads and irrigating. The slaves will be gathered to remove jungles and swamps.

    0820 AD
    Add four more workers, they head towards the capital.

    Drop science to 10%, Steam Power in 1, +174 gpt, 420 gold.

    Rushing some builds, mostly libraries, drops us to 104 gold.

    [IBT]
    Steam Power -> Electricity in 39 at 10%.

    0830 AD
    We see two sources of coal and neither one is inside our borders. That is just...dandy! Grrrr!

    Science rises to 60%, Electricity in 8, -14 gpt, 278 gold.

    [IBT]
    Palace Expansion #11; we connect Stage Right to Center Stage.

    0840 AD
    x09 Mpondo (4) is taken from Zulu.

    [IBT]
    Resistance in x09 Mpondo ends and everyone has a sitdown strike.

    0860 AD
    [IBT]
    x08 Lugdunum is connected to the rest of Bonddom.

    0870 AD
    x10 Alesia (4) is captured from the Celts. This city has access to fresh water and brings Coal under our control, so we do not raze it. We gain two slaves, which is always nice.

    [IBT]
    Resistance ends but since our latest city gain is connected to Luxuries of Bond, it does not riot.

    0880 AD
    021 Scorpius gains us some lush, former Celtic grassland and riverside property.

    [IBT]
    x09 Mpondo is connected.

    0890 AD
    Drop science to 50%, Electricity in 1, +30 gpt, 121 gold.

    [IBT]
    Electricity -> Replaceable Parts in 8 at 50%.

    0900 AD
    Science to 60%, Replaceable Parts in 7, +2 gpt, 151 gold.

    0910 AD
    [IBT]
    Celts are building The Hanging Gardens (Monarchy -> Steam Power).
    Coal is hooked up.

    0920 AD
    We rail our first tile. :woohoo:

    0930 AD
    We make peace with the Celts, gaining Gergovia (2) and Burdigala (?) in the deal.
    We then sell Engineering to the Celts for 5 of 5 gold and 5 of 5 workers.
    x11 Burdigala starts on a worker.
    x12 Gergovia starts a library. Thought I could get a worker out of this city but it will starve to size 1 this turn. It is desert mistake. Which, if the AI rumors are true, means it is sitting on a resource (Oil, Aluminum and Uranium remain).

    0950 AD
    [IBT]
    Celts are building Sistine Chapel (Theology).

    0960 AD
    Science goes down to 30%, Replaceable Parts in 1, +142 gpt, 121 gold.

    [IBT]
    Replaceable Parts -> Scientific Method in 9 at 30%.

    0970 AD
    One Rubber is connected.

    Raise science to 70%, Scientific Methods in 4, -35 gpt, 235 gold.

    0980 AD
    20120323 0110 <
    20120323 1245 >

    0990 AD
    Move one Horse into Celtdom to try to sneak across to x11 Burdigala; preboot expected.

    [IBT]
    Preboot given.
     
  6. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    1000 AD
    sr02 Ironic, Mr Bond sits on Iron, next to a river and grass.

    Drop science to 50%, Scientific Methods in 1, +56 gpt, 135 gold.

    [IBT]
    Scientific Methods -> Industrialization in 6 at 50%.

    Iron Works is available, somewhere.

    1010 AD
    Science rises to 70%, Industrialization in 5, -28 gpt, 191 gold.

    [IBT]
    Japan reaches the Middle Ages.

    1020 AD
    All of Japan is on the rail network.

    1030 AD
    [IBT]
    Volcano becomes active around the capital.

    1040 AD
    Get ready to kick off the Golden Age next turn.

    [IBT]
    We lose a worker due to lack of cash. Blast.

    Newton's University is built in 001 Casino Royale. It joins Copernicus' Observatory in that city.

    And we begin our Golden Age, triggered by wonders (Colosus and Netwon's).

    1050 AD GA.01
    Income goes from -31 to +23 gpt.
    x09 Mpondo is connected by rail.
    022 Win, Lose or Die is an interior geek center, or will be.

    Drop science to 10%, Industrialization in 1, +416 gpt, 0 gold.

    With the exception of the cities we got from the Celts when we made peace, all of Bonddom is railed.

    20120323 1407 <
    20120324 2012 >

    {IBT]
    Industrialization -> The Corporation in 16 at 10%.

    1060 AD GA.02
    1070 AD GA.03
    Raise science to 50%, The Corporation in 3, +153 gpt, 829 gold.

    [IBT]
    Volcano erupts and three tiles are polluted. We lose 6 slaves and three mined hills.

    1080 AD GA.04
    [IBT]
    Japan is building The Oracle (Mysticism -> Theology).
    1090 AD GA.05
    [IBT]
    Forgot to drop science the last turn.
    Coporation -> Refining in 5 at 50%.

    1100 AD GA.06
    Germinus is discovered in the capital.
    Park him outside the capital.
    Even at 50% science we still learn Refining in 4.

    [IBT]
    Zulus captured x07 Lapurdum. My bad, I didn't see them next to the city. vArcher bested a Trebuchet and eWarrior. We lose 16 gold.

    This cuts off the supply line to x09 Mpondo and th city shuts down.

    x12 Gregovia is connected.

    1110 AD GA.07
    x07 Lapurdum returns to Bonddom, capturing our trebuchet and finding 1 gold.

    023 Licence to Kill is placed on Lake Mpondo. This is our 40th city.

    The last wetland is converted to grassland in the fuzzy area of Northern Old Japan.

    We have plenty of cash so we rush some libraries.

    1120 AD GA.08

    1130 AD GA.09
    Blast! :mad:
    Just realized I'm researching Nationalism, not The Corporation. Just wasted the last three turns.

    Switch from Nationalism in 1 at 50% to Refining in 4 at 70, +43 gpt, 622 gold.

    [IBT]
    Heroic Epic is built in L01 Incensed, Mr Bond?.
    The Pyramids are built in 003 Moonraker.

    1140 AD GA.10
    Sell 8 granaries at 15 shields each.

    First factories next turn.
    20120324 2156 <
    20120408 1915 >
    [IBT]
    Zulu drop by for a visit. They offer straight peace; we want some cities, so no deal.

    1150 AD GA.11

    1160 AD GA.12
    First pollution cleaned up near the capital.

    Drop science to 30%, Refining in 1, +356 gpt, 780 gold.
    [IBT]
    Refining -> Steel in 6 at 30%.

    Universal Suffrage is built in sr01 Iron Hill.

    1170 AD GA.13
    Raise science to 50%, Steel in 4, +206 gpt, 948 gold.

    1180 AD GA.14

    1190 AD GA.15

    1200 AD GA.16
    024 Brokenclaw draws from the same lake as Nagoya, Japan.

    Drop science to 40%, Steel in 1, +337 gpt, 1535 gold.

    [IBT]
    Steel -> Combustion in 6 at 40%.

    x09 Mpondo takes a hit from a marsh tile; drops from 8 to 7.

    1210 AD GA.17
    Science shoots up to 50%, Combustion in 4, +249 gpt, 1872 gold.

    [IBT]
    Celts are building The Hanging Gardens (Monarchy -> Steam Power), again.
    The Temple of Artemis are built in Camulodunum, Celtdom.

    1220 AD GA.18
    Build an embassy in Japan for 29 of 2122 gold.
    Kagoshima is size 4 and building The Oracle, due in 167 turns.
    Japan got back to 4 cities this last turn.

    We (41) declare War on Japan (4). We need their grassland for our geeks.

    x13 Izumo has only a spear for defense. It is not enough.

    [IBT]
    Zulu are building Sun Tzu's Art of War (Feudalism).

    1230 AD GA.19

    1240 AD GA.20
    Science stays at 50% to learn Combustion this turn; +228 gpt, 2550 gold.

    [IBT]
    And we get the popup saying our Golden Age is over.
    Back to the ho-hum of normal builds.

    1250 AD
    And we did not learn Combustion.

    025 The Man from Barbarossa connects our borders between 024 Brokenclaw and x013 Izumo.

    Drop science to 0%, Combustion in 1, +468 gpt, 2678 gold.

    [IBT]
    Combustion -> Mass Production in 28 at 0%.

    1255 AD
    Science pops up to 60%; Mass Production in 4, +89 gpt, 3167 gold.

    1260 AD
    x013 Izumo gets connected to the capital.


    1270 AD
    Drop science to 40%, Mass Production in 1, +213 gpt, 3313 gold.

    [IBT]
    Mass Production -> Flight in 7 at 40%.

    1275 AD
    vInfantry deal death and destruction to the Spear defending x14 Nagoya.

    Raise science to 70%, Flight in 4, +13 gpt, 3526 gold.

    [IBT]
    Resistance in x14 Nagoya ends.

    1280 AD
    x14 Nagoya is connected.

    x15 Kagoshima defended by 2 Spears, falls to our Horse Army.

    Nagasaki is the last city of Japan. It needs to grow in size or exapnd in culture.

    026 Death Is Forever is placed on a hill surrounded by grass in Japan, 3NW of Nagasaki.

    [IBT]
    Resistance in x15 Kagoshima ends.

    1285
    [IBT]
    Nagasaki grows to size 2.

    1290 AD
    Drop science to 50%, Flight in 1, +144 gpt, 3220 gold.

    [IBT]
    Flight -> Atomic Theory in 6 at 50%.

    Flight makes The Colossus obsolete.

    1295 AD
    We lose a vInfantry to an eSpear in x016 Nagasaki, but an eMace finsihes the job.
    And the Fledgling Japanese are destroyed.

    Increase science to 80%, Atomic Theory in 4, -63 gpt, 3364 gold.

    20120408 2320 <
    20120506 1245 >
    With the capture of Japan we now occupy 60.5% of the world's land area; 53 more tiles until a Domination victory. No more culture buildings.

    [IBT]
    Palace Expansion #12; second story hallway to to Stage Right.

    1300 AD
    027 Never Send Flowers is coastal, between x13 Izumo and x16 Nagasaki.

    1310 AD
    Drop science to 50%, Atomic Theory in 1, +144 gpt, 3214 gold.

    [IBT]
    Atomic Theory -> Electronics in 5 at 50%.

    1315 AD
    Science to 70%, Electronics in 4, +19 gpt, 3364 gold.

    1320 AD
    [IBT]
    Sun Tzu's Art of War is built in 006 Dr. No.

    Zulu are building Leonardo's Workshop (Invention).
    Celts are building Sistine Chapel (Theology).
    Celts are building Hanging Gardens (Monarchy -> Steam Power).
    Celts are building Leonardo's Workshop.

    Celts have 4 cities and 3 of them are building wonders.

    1325 AD
    028 SeaFire is an interior city with no close borders.

    1330 AD
    sell the five hand built barracks for 10 gold each.
    Drop science to 40%, Electronics in 1, +252 gpt, 3484 gold.

    [IBT]
    Electronics -> Motorized Transportatin in 5 at 40%.

    1335 AD
    Science pops up to 50%, Motorized Transport in 4.

    Notes to self: once into the MOdern Age, rush Theory of Evolution with SGL. Claim Rocketry and Space Flight.
    006 Dr. No: commercial dock -> courthouse -> some wonder.
    006 Dr. No: size 9; needs to be size 12.
    Rocketry unlocks Aluminum.
    Fisson unlocks Uranium, needed for SS Fuel Cells and Statis Chamber.

    20120506 1408 <
    Space Flight allows Apollo Program and 3 SS parts.
    20120513 2333 >
    1345 AD
    029 GoldenEye claims some plains aroud x01 Kyoto.

    1350 AD
    Culture expansion on the IBT; we are now 32 tiles away from Domination.

    Drop science to 0%, Motorized Transportation in 1, +582 gpt, 4227 treasury.

    [IBT]
    We enter a new age. Select Rocketry as our next tech (we have learned nothing yet).

    Palace Expansion # 13; add a connecting second story hallway on Stage Left.

    1355 AD
    Ecology was our free tech.

    Down to 30 tiles before Domination.

    Wake our SGL and send him to 029 GoldenEye to rush Theory of Evolution.

    [IBT]
    Wall Street is now possible.

    Theory of Evolution is built in 029 GoldenEye.

    We learn Rocketry.
    We learn Space Flight.
    We start to learn Synthetic Fibers, 17 turns at 0%,

    Leonardo's Workshop is built in Zimbabwe, Zululanld.

    Celts are building Knight Templar (Chivalry -> Steam Power).

    1360 AD
    Two Aluminum are connected.

    Science hits 90%, Synthetic Fibers in 4, -152 gpt, 5407 treasury.

    [IBT]
    Zulus want to talk. Peace for Peace. Not interested.

    Apollo Program is built in sr01 Iron Hill.

    1365 AD
    Change builds to Space Ship parts.

    [IBT]
    20120514 0103 <
    20120514 0824 >
    1370 AD
    Celts send two rArchers across the border near sr02 Ironic, Mr Bond. That city has two defenders, Infantry and Mace, and the Celts are not stacked together. Not sure what their plan is. They are Furious with us, so we might be at war soon.

    [IBT]

    1375 AD
    Now the 2 rArchers are stacked together.

    030 COLD adds 4 new grass tiles to our holdings, between x14 Nagoya and x15 Kagoshima. It builds Wealth.

    Drop science to 80%, Synthetic Fibers (SS Exterior Casing) in 1, -68 gpt, 4948 treasury.

    [IBT]
    Synthetic Fibers -> Fission in 5 at 80%.
    SS Cockpit (1 of 10) is built in 003 Moonraker.

    1380 AD
    We boot out the Celts without war.

    Increase science back to 90%, Fission in 4, -151 gpt, 4880 treasury.

    SS Engines in 12.
    SS Exterior Casing in 11.
    Wall Street in 4.

    1395 AD
    Culture expansion at x09 Mpondo moves us to 21 tiles away from an unwanted Domination Victory.

    Step on a Zulu Longbow and promote an eSword to *Swordsman_1395.01*, creating Constantine at the same time.
    Shift builds around to rush SS Exterior Casings this turn.

    Drop science to 60%, Fission in 1, +106 gpt, 4422 treasury.

    [IBT]
    Fission -> Computers in 5 at 60%.

    SS Exterior Casing (2 of 10) is built in x01 Kyoto.
    Wall Street is built in L01 Incensed, Mr Bond?.


    Palace Expansion # 14; we add giantic tent stakes.

    1400 AD
    One Uranium. We have a second soucre inside our borders and take steps to get it connected.

    Raise science to 70%, Computers in 4, +65 gpt, 4528 treasury.

    [IBT]
    The Hanging Gardens are built in Augustodurum, Celtland.

    1405 AD
    031 "Blast From the Past" grabs 4 more grassland tiles. Down to 15 tiles awaya from a win I don't want.

    [IBT]

    SS Storage/Supply (3 of 10) is built in sr01 Iron Hill.

    1415 AD
    Drop science to 60%, Computers in 1, +153 gpt, 4737 treasury.
    20120514 1037 <
    2012051401706 >

    [IBT]
    Computers -> Superconductor (Fuel Cells and Life Support) in 5 at 60%.

    1420 AD
    Science back up to 80%, Superconductor in 4, -22 gpt, 4890 treasury.

    [IBT]
    Celts (4) declare War on Zulu (8).

    This oughta be fun to watch.

    The invasion force of 2 rArchers attacks Bapedi and fails.

    1430 AD
    032 Zero Minus Ten is placed between x13 Izumo and x14 Nagoya, adding no new tiles to the empire.

    [IBT]
    SS Docking Bay (4 of 10) is built in f01 Richborough.

    1435 AD
    Science stays at 80 to learn stuff this IBT.

    [IBT]
    Superconductor -> Miniaturization in 5 at 80%.

    SS Engines (5 of 10) are built at 006 Dr No.

    1440 AD
    Push science to 90%, Miniautirization in 4, -121 gpt, 4790 treasury.

    [IBT]
    SS Life Support (6 of 10) are built at 001 Casino Royale.
    SS Fuel Cells (7 of 10) are built at 005 From Russia, With Love.

    1450 AD
    [IBT]
    Knights Templar is built in Camulodunum, Celtland.

    1455 AD
    Drop science to 80%, Miniautrization in 1, -29 gpt, 4424 treasury.

    [IBT]
    Miniautrization -> Nuclear Power, 4 turns at 80%.

    Hoover Dam is built in 002 Live and Let Die.

    1465 AD
    033 Tomorrow Never Dies is put on a hill next to the flood plains on x09 Mpondo.

    1470 AD
    [IBT]
    Sistine Chapel is built in 003 Moonraker. This was really a prebuild that got lost.

    Celts are building The Great Wal1.
    The Great Wall is built in Agedincum, Celtland.

    1475 AD
    Drop science down to 40%, Nuclear Power in 1, +335 gpt, 4629 treasury.
    20120514 1818 <
    20120516 2125 >
    1475 AD
    Well, it looks like I did not save at the end of this turn, though I did at the start of 1475. Have to redo the turn.
    Drop science down to 40%, Nuclear Power in 1, +335 gpt, 4629 treasury.

    [IBT]
    Nuclear Power -> The Laser (Plantary Lounge) in 6 at 40%.

    1480 AD
    Science rises to 70%, The Laser in 4, +73 gpt, 4961 treasury.

    1495 AD
    Drop science to 60%, The Laser in 1, +145 gpt, 5161 treasury.

    [IBT]
    The Laser -> Satellites in 4 at 60%.

    1500 AD
    Science stays at 60% for four turn learning.

    [IBT]
    SS Plantary Party Lounge (8 of 10) are built at L01 Incensed, Mr Bond?.

    1515 AD
    Drop science to 50%, Satellites in 1 at 50%, +214 gpt, 5732 treasury.

    Satellites -> Robotics in 6 at 50%.

    We see the entire world now.

    1520 AD
    Raise science to 80%, Robotics in 4, -68 gpt, 5946 treasury.

    [IBT]
    SS Thrusters (9 of 10) are built at sr01 Iron Hill.

    1530 AD
    [IBT]
    Zulus want some face time. Peace for Peace. Not good enough.

    The Mausoleum of Mausollos is built in 005 From Russia, with Love.

    1535 AD
    Science must remain at 80% to learn Robotics this turn.

    [IBT]
    Robotics -> Stealth in 4 at 80%.

    1540 AD
    We can sell Chemistry to the Celts for all 5 of their gold. :woohoo:

    But, we restrain ourselves.

    Make sure that I do save the game before I exit.
    20120516 2236 <
    20120517 2200>
    Hopefully, the last turn of the game.
    Hit Enter.

    [IBT]
    SS Statis Chamber (10 of 10) is built at 002 Live and Let Die.

    We launch.
     
  7. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    First solo game on Regent, so this is new ground for me.

    My random civ is Inca, AGI and EXP. Not exactly the best trait combination in a fast science game. AGI is handy for city growth. EXP is fine for popping Goody Huts but once all those are found it is useless.


    Golden Age Triggers by Great Wonders
    AGI Wonders
    • Ancient Times
      • The Hanging Gardens (Monarchy -> Steam Power, 300s)
      • The Pyramids (Masonry, 400s)
    • Middle Ages
    • Industrial Ages
      • Hoover Dam (Electronics, 800s)
      • Universal Suffrage (Industrializtion, 800s)
    • Modern Times
      • Cure for Cancer (Genetics, 1000s)
    EXP Wonders
    • Ancient Times
      • The Colossus (Bronze Working -> Flight, 200s)
      • The Great Lighthous (Map Making -> Magnetism, 300s)
    • Middle Ages
      • Copernicus' Observatory (Astronomy, 400s)
      • Magellan's Voyage (Naviagation, 400s)
    • Industrial Ages
    • Modern Times
      • SETI Program (Computers, 1000s)

    All Civs
    • The Internet (Miniaturization, 1000s)
    No Civs
    • Shakespeare's Theater (Free Artistry, 450s)

    No overlap on the wonders. The Colossus and Copernicus' Observatory will do the trick. The Colossus will help research with the extra commerce and Copernicus, along with Newton's University, will also boost research.

    Current HOF Scores
    Spoiler :

    Regent Tiny Spaceship HOF entries 5/31/2012

    01. Aigburth, 850 AD, Greece
    02. sanabas, 1000 AD Russia
    03. Svar, 1140 AD, Sumeria
    04. Denniz, 1310 AD, Babylon
    05. ozymandius, 1415 AD, Persia
    06. allmeister, 1495 AD, Greece
    07. azzaman333, 1540 AD, Germany
    08. Marsden, 1585 AD, Byzantines
    09. bluejay, 1630 AD, Persia
    10. Quintillus, 1640 AD, Babylon


    At Start


    Okay, it is a starting position. Too many mountains for my taste and a volcano is not a favorite tile of mine. After a bit of exploring we find a Wheat, several rivers (good for growth, bad for movement), two nearby BGs, a BG for another city, a goody hut and some tundra. No luxuries. Not good, not bad; just sorta ordinary and unremarkable. We moved our settler off the Wheat to stand in our current position.

    We build our capital, 001 Batman, in 3950 BC. We find Gems to the northwest and Wines and Ivory to the east, with Dyes to our southeast. We meet three different Saxon tribes, who bless us with Ceremonial Burial, 25 gold and Warrior Code.

    Starting Positions, 3900 AD



    Known World 3000 BC


    Spoiler :




    We build 002 Superman in 2950 BC on the north coast. We meet the Aztecs in 2750 BC. Two volocanoes erupt around 001 Batman and we lose a mined BG to lava in 2350 BC. 003 Flash (Wally West) is founded in 2310 BC. We meet the Dutch two turns later, courtesy of our first coast hugging curragh, going counterclockwise from 002 Superman. 003 Flash (Wally West) is connected before 002 Superman. In 1725 BC Horses are connected to 001 Batman. In 1650 BC Wines are connected to all cities in the DC Empire. In 1600 BC Sinchi Roca, our first SGL, appears in 001 Batman. We meet Carthage in 1525 BC. None of our neighbors are SCI (sigh). Too bad for us (and them). We build 004 Green Lantern (Hal Jordan) and this city claims the Sugar we saw at the start of the game. We build 005 The Joker in 1300 BC and revolt to Republic in 1225 BC. One hundred years later, in the midst of our revolution, the Aztecs demand Literature. We refuse and they delcare War. The very next turn we become a Republic. Volcano 1W-1NW of 004 Green Lantern (Hal) erupts and kills a Dutch city in 1075 BC.


    Known World 1000 BC


    Spoiler :





    006 Robin/Nightwing is on the coast next to 002 Superman (950 BC). In 900 BC we make peace with the Aztecs. Not a bad war; neither side lost any units. We build Forbidden Palace in 825 BC. We enter the Middle Ages in 650 BC. We soon build 007 Green Arrow, 008 Wonder Woman and 009 Robin (Tim Drake). Gems are connected in 470 BC. Our tenth city is 010 Oracle (Barbara Gordon), started in 270 BC. Massive barbarian uprising results in 11 attacks on the capital in 50 BC, in addition to random pillaging of core improvements.


    Known World 10 AD


    Spoiler :




    We begin this time by cleaning out the barbarian vermin around the capital. In 230 AD Furs, our third luxury, are connected. Next turn we declare War on the Aztecs. We capture x01 Tlacopan on the first turn of the war and now Iron is connected. We sign the Dutch and Carthage into Military Alliances against the Aztecs, not that we need their help. But it does prevent them from attacking us due to an MA with the Aztecs. We soon control x02 Calixtlahuaca and x03 Tzintzuntzen and have two sources of Saltpeter inside our borders.

    Ivory, our fourth luxury, is connected in 270 AD; Saltpeter in 300 AD. In the midst of this war Manco Capac, our 2nd SGL, is birthed in 001 Batman. We build our first cavalry in 440 AD. Dyes, our fifth luxury, are connected in 430 AD. By 580 AD the Aztecs are a one city civ. In 600 AD we declare War on the Dutch, before they have the UU, the Swiss Mercenary. We take x11 Amsterdam, x12 Arnhem and x13 Groningen in that first turn of conflict and then build 017 Rorschach and 018 Black Canary. In 690 AD we build Copernicus' Observatory in 001 Batman courtesy of Manco Capac, our 2nd SGL, born in 410 AD. This is our first Great Wonder. In 700 AD it is followed by Newton's University is built in 001 Batman courtesy of Sinchi Roca, our first SGL, born back in 1600 BC. We remember the Aztecs and eliminate them in 730 AD. We also gain Incense, our 6th luxury, that same year. We let the Dutch survive until 790 AD. We build 020 Lex Luthor in 810 AD. In 830 AD we have one source of Coal and lay our first rails in 860 AD. 025 Green Lantern (Guy Gardner) is built in 990 AD.

    Known World 1000 AD


    Spoiler :




    The DC Universe is railed by 1040 AD. Leptis Minor (12) flips to us and becomes f01 Leptis Minor in 1130 AD. We have 50 cities in 1170 AD. In 1290 AD Rubber is connected, followed by Oil the next turn. By 1335 AD all terrain inside our borders, except for the five volcanoes, is roaded. That same year we enter the Modern Age, Theory of Evolution is built in 001 Batman and we begin our Golden Age. In 1345 AD Apollo Program is built in 003 Flash (Wally West). In 1445 AD, needing more science farms, we declare War on Carthage. We start the war 43 tiles away from an unwanted Dominatin Victory. Conquests actually bring us to 0 tiles so we abandon an island city to have a 9 tile cushion. By 1460 AD Carthage is a one city civ stuck on an island. By 1495 AD we have built 8 of the 10 Spaceship parts. We are 4 tiles away from a Domination Victory.

    Known World 1500 AD


    Spoiler :




    Two parts to go. Planetary Party Lounge spins up its intergalactic disco ball in 1530 AD, followed by the Statis Chamber in 1550 AD.


    Victory


    Ranking
    Spoiler :


     
  8. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    Tiny Regent Spaceship
    pangea, 60% water; barbs raging
    C/T/A: all middle selections

    Allow Domination
    Allow Space Race
    Allow Diplomatic
    Allow Conquest
    Allow Cultural
    Allow Wonder
    Respawn AI Players
    Preserve Random Seed
    Allow Cultural Conversions
    Allow Scientific Leaders

    AI agresssion: Normal
    My civ: Random
    15 AIs: Random



    First Contact with new civs in Bold.
    Great Wonders, when buit, in Blue.
    Small Wonders, when built, in Dark Blue.
    Luxuries, when connected, in Green.
    Strategic Resourses, when connected, in Purple.
    Civ name, when war declared by us or on us, in Red.
    SGLs, when born, in Red and Italic.

    General city names start with a three digit number, followed by the city name, like 001 CommandoBob-grad.
    Luxury city will start with a capital L, then a two digit number and then the name, like L01 Spooky Spices.
    Strategic resource citys will start with Sr, then a two digit number and then the name, like Sr01 HorseyTown.
    Captured cities will start with a lowercase x, followed by a two digit number and then the original city name, like x01 Thermopylae.

    When I refer to a civ in this format, Maya (27), the (27) indicates their city count, generally via MapStat. During a turn, this number only appears once per each civ. Generally I use this when war/peace is declared somewhere or we get hit with a trade embargo. It doesn't appear all the time, but when it is used that is what it means.
    When a city is in that same format, like Paris (8), the number refers to city size after the event. I use this when I capture/lose a city or when a city flips. In the past it was before the event; from here on out it will be after the event.



    201205431 1414 >
    And we get Inca. AGI and EXP. Ugh.

    Golden Age Triggers by Great Wonders
    AGI Wonders
    • Ancient Times
      • The Hanging Gardens (Monarchy -> Steam Power, 300s)
      • The Pyramids (Masonry, 400s)
    • Middle Ages
    • Industrial Ages
      • Hoover Dam (Electronics, 800s)
      • Universal Suffrage (Industrializtion, 800s)
    • Modern Times
      • Cure for Cancer (Genetics, 1000s)
    EXP Wonders
    • Ancient Times
      • The Colossus (Bronze Working -> Flight, 200s)
      • The Great Lighthous (Map Making -> Magnetism, 300s)
    • Middle Ages
      • Copernicus' Observatory (Astronomy, 400s)
      • Magellan's Voyage (Naviagation, 400s)
    • Industrial Ages
    • Modern Times
      • SETI Program (Computers, 1000s)

    All Civs
    • The Internet (Miniaturization, 1000s)
    No Civs
    • Shakespeare's Theater (Free Artistry, 450s)

    No overlap on the wonders. The Colossus and Copernicus' Observatory will do the trick. The Colossus will help research with the extra commerce and Copernicus, along with Newton's University, will also boost research.

    Current HOF Scores
    Spoiler :

    Regent Tiny Spaceship HOF entries 5/31/2012

    01. Aigburth, 850 AD, Greece
    02. sanabas, 1000 AD Russia
    03. Svar, 1140 AD, Sumeria
    04. Denniz, 1310 AD, Babylon
    05. ozymandius, 1415 AD, Persia
    06. allmeister, 1495 AD, Greece
    07. azzaman333, 1540 AD, Germany
    08. Marsden, 1585 AD, Byzantines
    09. bluejay, 1630 AD, Persia
    10. Quintillus, 1640 AD, Babylon


    I need to beat 1640 AD but should be shooting for 1550 AD or so.

    Back to the game. We stand on a Wheat, which is not good. We have a Scout, which is good. We have a BG to the north, we are next to two river and surrounded by grassland. Two mountains are in the inital 9 tiles and three more are visible. No volcanos, no swamp and no jungle.

    We make sure the game is acceptable to the HOF and it is.

    For Regent, Tiny, Spaceship in the HOF tables, no one has placed with Inca. In fact, only two entries exist for Inca at Spaceship: Regent, Huge, killercane in 1715 AD (4th) and Emperor, Standard, Tomoyo, 1285 AD (4th).

    We move our scout 2N, find more grassland and a goody hut. And tundra. Send our worker onto the mountain to the SW. Find some plains and a Sugar. Move settler 1NW, to grab 2 BGs and the Wheat.

    Get a list of city names.

    3950 BC
    Our capital city, 001 Batman, is built. We start an rWarrior. Move our worker onto the Wheat. Goody Hut gives us Ceremonail Burial, from the Saxons.

    We Gems to the NW and water to the North.

    [IBT]
    We start to learn Alphabet, 40 turns at 50%.

    3900 BC
    Begin to irrigate the Wheat.

    We have a volcano 2W of the capital. Great.

    Raise science to 100%, Alphabet in 20, +0 gpt, 12 treasury.

    3600 BC
    Another Saxon tribe gives us 25 gold.

    We see Wines to the east.

    3500 BC
    Apache tribe gives us their map. Second source of Wines, next to the first.

    [IBT]
    First culture expansion.

    3350 BC
    001 Batman is size 3; one unhappy citizen. Raise science to 10%; Alphabet in 5, +0 gpt, 37 gold.

    3300 BC
    Scout finds ocean to the east, along with 2 Ivory.

    3250 BC
    [IBT]
    First settler.

    3150 BC
    Drop science to 50%, Alpahbet in 1, +1 gpt, 37 gold.

    [IBT]
    Alphabet -> Writing in 43 at 50%.

    3100 BC
    Scout finds another Goody Hut and some Dyes to our SE.

    Science up to 100%, Writing in 26; +0 gpt, 38 gold.

    3050 BC
    Third Saxon tribe teaches us about Warrior Code.

    3000 BC
    Someone needed Livy says we are the smallest civ in play.

    2950 BC
    002 Superman has a coastal home.

    [IBT]
    Palace Expansion #1: we sod the front yard.

    2850 BC
    We espy some dark green borders rather far to our SE.

    2750 BC
    We meet the Aztecs. They know Bronze Working and have 10 gold. We know Alphabet and Ceremonial Burial and have 38 gold. No trade right now.

    [IBT]
    Preboot from the Aztecs (expected).

    2710 BC
    Barbarian warrior wanders near our undefended capital and unprotected worker. Barracks -> rWarrior, wasting 5 shields.

    2670 BC
    Volacano erupts 2W-1SW of 001 Batman.

    2590 BC
    captial is again at size 3, luxuries to 10%, Writing in 7.

    2430 BC
    Volcano 2W of our capital is active, but not spewing (yet).
    First Curragh, it goes counterclockswise from 002 Superman.

    [IBT]
    Our scout is destroyed by barbarians.

    2390 BC
    Aztecs know now about The Wheel.

    Drop science to 50%, Writing in 1, +4 gpt, 38 gold.

    [IBT]
    Writing -> Code of Laws in 32 at 50%.

    Embassies are now an option.

    2350 BC
    Volcano erupts 2W of the capital and the mined BG is no more.

    Science back to 100%, Code of Laws in 18, +0 gpt, 42 gold.

    2310 BC
    003 Flash (Wally West) is on a hill, 1E-2SE of the capital. Two BGs are nearby.

    2270 BC
    Our Curragh spots orange borders.

    2230 BC
    we meet the Dutch.

    We trade Ceremonial Burial to them for Bronze Working and 10 of 10 gold.
    Sell Masonry to Netherlands for a slave.

    [IBT]
    003 Flash (Wally West) is connected.

    2150 BC
    We buy The Wheel and one worker from the Aztecs for Alphabet, Ceremonial Burial and 7 of 52 gold.

    [IBT]
    Preboot by Netherlands for our boat.

    2070 BC
    Capital is cranky, raise luxuries back to 10%.

    [IBT]
    002 Superman is connected.

    1990 BC
    Some dude named Bede says we are the second smartest nation in the world, but what does he know?

    1830 BC
    Drop science to 20%, Code of Laws in 1, +9 gpt, 38 gold.

    [IBT]
    Code of Laws -> Philosophy in 24 at 20%.

    1790 BC
    sell Writing to Aztecs for Iron Working and 17 of 17 gold.
    Sell The Wheel to Netherlands for 25 of 25 gold.

    Increase science to 100%, Philosophy in 7, -1 gpt, 89 gold.

    [IBT]
    Dutch are building The Colossus (Bronze Working -> Flight).

    1725 BC
    Raise luxuries to 20% to keep 002 Superman happy.

    [IBT]
    Horses are connected to 001 Batman.

    1650 BC
    is built on Wines.
    Wines are connected to all cities in the DC Empire.

    Raise science back to 100%, Philosophy in 2, -1 gpt, 84 gold.

    1625 BC
    Drop science to 30%, Philosophy in 1, +10 gpt, 83 gold.

    [IBT]
    We learn Philosphy and pick up Republic.

    Republic -> Literature in 27 at 30%.

    we don't revolt yet.

    1600 BC
    Sinchi Roca, our first SGL, appears in 001 Batman.

    Raise science back to 100%, Literature in 10, -1 gpt, 93 gold.

    1525 BC
    Somehow we met Carthage on the IBT. Now we have met all our neighbors. None of them are SCI.

    We sell Philosophy to Netherlands for Mysticism and 35 of 35 gold.

    [IBT]
    Preboot from Carthage for our boat.

    1500 BC
    [IBT]
    Aztecs are building The Pyramids (Masonry).

    1475 BC
    004 Green Lantern (Hal Jordan) claims the Sugar we saw at the start of the game.

    1400 BC
    Drop science to 20%, Literature in 1, +16 gpt, 120 gold.

    Sell Code of Laws to Netherlands for Worker and 25 gold.

    [IBT]
    Literature -> Mathematics in 26 at 20%.

    1375 BC
    Shoot science to the max, Mathematics in 6, -1 gpt, 161 gold.

    1300 BC
    005 The Joker is built 2S-1SE of 001 Batman.

    Sell Philosophy to Aztecs for Map Making and 25 of 25 gold.

    1275 BC
    [IBT]
    Carthage is bulding The Pyramids (Masonry).

    1250 BC
    Drop science to 40%, Mathematics in 1, +13 gpt, 178 gold.
    Gotta raise the happy slider so that 002 Superman doesn't have a snit fit.

    [IBT]
    Mathematics -> Currency in 26 at 40%.

    1225 BC
    Pop up the smart slider to 80% (or else you-know-who gets crabby), Currency in 13, -2 gpt, 188 gold.

    At this point we revolt to Republic. Our cities are still small, but our unit costs are quite low. We have 15 units for 6 cities and over 100 gold. It won't be easy, but it is doable.

    [IBT]
    002 Superman shut down. Super ego problems, I'm sure. We hire 2 clowns anyway.

    1175 BC
    Sell Code of Laws to Aztecs for Horseback Riding, their just learned monopoly tech.
    Sell Literature to Netherlands for 48 of 48 gold.

    1150 BC
    [IBT]
    Lost a worker to Barb Horseman.

    1125 BC
    [IBT]
    Aztecs demand Literature. We say No. They delcare War. Aztecs (7) vs. DC (6).

    Palace Expansion #2: We add some steps and places to skateboard.

    1100 BC
    [IBT]
    Now we become a Republic.

    1075 BC
    We've a rather poor start, with the volocanoes and a lot of barbarian activity, plus a war with the Aztecs. Increase science to 100%, Currency in 6, -18 gpt, 236 gold.

    [IBT]
    Volcano 1W-1NW of 004 Green Lantern (Hal) erupts and kills a Dutch city.

    0975 BC
    [IBT]
    Dutch are building The Pyramids (Masonry).
    The Colossus is built in Amseterdam, Netherlands.

    Thucydides concludes we are the richest nation in the world.

    0950 BC
    002 Superman switches from The Colossus to The Great Library. Should have used my SGL.

    006 Robin/Nightwing gets a coastal home not too far from 002 Superman.

    Drop science to 30%, Currency in 1, +11 gpt, 136 gold.

    [IBT]
    Currency -> Construction in 18 at 30%.

    Forbidden Palace is available.

    0900 BC
    We make peace with Aztecs. Peace for peace. No units lost by either side.

    [IBT]
    Volocano 1W-1NW of 004 Green Lantern (Hal Jordan) erupts again.

    0875 BC
    vSpear arrives in 006 Robin/Nightwing.

    [IBT]
    Aztec preboot from our Curragh, still cirlcing the globe.

    0850 BC
    002 Superman: Great Library in 36 -> Forbidden Palace in 2.

    0825 BC
    [IBT]
    Forbidden Palace is built in 002 Superman.

    0800 BC
    Sell Literature to Carthage for 51 of 51 gold.
    Sell Literature to Aztecs for 26 of 26 gold.

    0775 BC
    Drop science to 40%, Construction in 1, +6 gpt, 104 gold.

    [IBT]
    Construction -> Polytheism in 7 at 40%.

    0750 BC
    Sell Horseback Riding to Dutch for 50 of 50 gold.
    Misclicked and gifted that same tech to Carthage.

    0710 BC
    [IBT]
    005 The Joker is connected.

    0650 BC
    Sell Mathematics to Carthage for a worker and 15 of 15 gold.

    [IBT]
    We enter a new age, called Middle.

    Polytheism -> Engineering in 19 at 40%.

    Palace expansion #3: we upgrade our hovel.

    0610 BC
    007 Green Arrow is another coastal city.

    0570 BC
    008 Wonder Woman is placed 5S of 001 Batman, on the coast next to some flood plains.

    [IBT]
    Dutch are building The Great Library (Literature -> Education).

    0530 BC
    009 Robin (Tim Drake) is built 2N-1NW of 001 Batman, next to some Gems, which in turn are next to a Volcano, though our new city is not.

    20120531 1841 <
    20120531 1957 >
    0470 BC
    [IBT]
    Palace Expansion #4: we build up.

    Gems are connected throughout the DC Universe.

    0430 BC
    Our curragh has charted the coast of this landmass and arrived back at 002 Superman. It is disbanded to help build a market.

    0370 BC
    Drop science to 20%, Engineering in 1, +35 gpt, 257 gold.

    [IBT]
    Engineering -> Feudalism in 24 at 20%.

    0350 BC
    Raise science to 70%, Feudalism in 7, -15 gpt, 293 gold.

    0330 BC
    Sell Currency to Dutch for 5 gpt and 80 of 80 gold.
    Sell Currency to Carthage for 65 of 65 gold.

    0270 BC
    010 Oracle (Barbara Gordon) gets us close to a source of Iron. However, Aztecs already claim it.

    0250 BC
    Drop science to 60%, Feudalism in 1, +1 gpt, 401 gold.

    [IBT]
    Feudalism -> Invention in 9 at 60%.

    0230 BC
    Science up to 70%, Invention in 7, -6 gpt, 402 gold.

    0210 BC
    011 Martian Manhunter grabs some mountains, hill and flood plains.

    0130 BC
    [IBT]
    Reports of a massive barbarian uprising near 009 Robin (Tim Drake).

    0110 BC
    Drop science to 40%, Invention in 1, +27 gpt, 364 gold.

    [IBT]
    Invention -> Gunpowder in 12 at 40%.

    0090 BC
    We actually face two massive uprisings. One is near 009 Robin (Tim Drake). The other is focused on 005 The Joker. Stack in the NW and the SE. We move units around but I'm not sure how we will fare.

    Science bounces back to 70%, Gunpowder in 7, -17 gpt, 416 gold.

    [IBT]
    One vHorse beats back 7 attacks before it falls. 009 Robin (Tim Drake) is bypassed as this stack heads for the undefended capital.

    0070 BC
    Move 2 Spears into 001 Batman.
    Bring other workers into cities for refuge.

    0050 BC
    009 Robin (Tim Drake) was bypassed again. Most head for the captial, some could hit 004 Green Lantern (Hal Jordan). Fortify Spears in the capital. Pick off 2 Horseman that threaten the other city.

    [IBT]
    We defeat 11 attacks on the capital, though we do lose some mines and roads.

    0030 BC
    We reduce the capital offenders to 4 units in 4 tiles.

    [IBT]
    Preboot from the Dutch about our scout.

    0010 AD
    We clear out the vermin around the capital. We had 4 tiles pillaged, but not our Gems.

    0030 AD
    Drop science to 40%, Gunpowder in 1, +12 gpt, 286 gold.

    [IBT]
    Gunpowder -> Chemistry in 14 at 40%.

    Machiavelli says we are the most powerful nation in the world. Sure doesn't feel like it.

    0050 AD
    We see Saltpeter, but none inside our borders.

    Increase science to 50%, Chemistry in 10, -6 gpt, 323 gold.

    0070 AD
    [IBT]
    The Pyramids are built in Carthage, Carthage.

    Aztecs are building The Temple of Artemis (Polytheism -> Education).
    Dutch are building The Great Library (Literature -> Education).
    Dutch are building The Temple of Artemis.
    Dutch are building The Hanging Gardens (Monarchy -> Steam Power).

    011 Martian Manhunter is reconnected.

    0090 AD
    [IBT]
    Aztecs are building The Great Library (Literature -> Education).

    0110 AD
    [IBT]
    Carthage is building The Great Library (Literature -> Education).

    0130 AD
    012 Booster Gold expands us towards the Dutch.

    [IBT]
    Preboot from Carthage over our scout.

    0210 AD
    013 The Question (Vic Sage) claims an Ivory. This city is not yet connected. Neither is the Ivory.

    0230 AD
    Drop science to 10%, Chemistry in 1, +29 gpt, 138 gold.

    [IBT]
    Preboot from the Dutch over our scout.

    Chemsitry -> Metallurgy in 27 at 10%.

    Furs, our third luxury, are connected.

    0250 AD
    The Aztecs have very thoughtfully connected an Iron that is just across the border from 010 Oracle (B Gordon). we repay their generosity by demanding all their gold (5 pieces). They pay. Then we declare War on them. Aztecs (10) vs. DC Universe (14).

    x01 Tlacopan (2) falls to us and so possesion of Iron.

    Raise science to 50% and drop luxuries to 0%; Metallurgy in 9, -13 gpt, 197 gold.

    Build embassy with Carthage for 34 of 197 gold.
    Build embassy with Netherlands for 38 of 163 gold.

    We sell Feudalism to the Dutch for Monarchy, 28 of 28 gold and an MA vs. Aztecs. We won't need their help, but this prevents our victim from having the Dutch declare one us.
    Dutch (7) declare War on the Aztecs.
    We sell Monarchy to Carthage for 159 of 167 gold and an MA vs. Aztecs. And for the same reasons.
    Carthage (8) declare War on the Aztecs.

    [IBT]
    Palace Expansion #5: add a closet on Stage Right.

    0270 AD
    Saltpeter is now inside our borders.

    x02 Calixtlahuaca (1) changes hands.
    So does x03 Tzintzuntzen (1).

    A second source of Saltpeter is now inside our borders.

    [IBT]
    Ivory, our fourth luxury, are connected.

    0300 AD
    Saltpeter is now connected.


    0310 AD
    014 Starman (Jack Knight) has Silks inside its border. And a Wheat.

    0320 AD
    x04 Atzcapotzalco (3) joins the DC Universe.

    0330 AD
    Drop science to 40%, Metallurgy in 1, +39 gpt, 302 gold.

    [IBT]
    Metallurgy -> Military Tradition in 11 at 40%.
    Aztecs have Maces.

    0340 AD
    014 Starman (Jack Knight) is connected.

    Increase science to 70%, Military Tradition in 6, -2 gpt, 366 gold.

    0350 AD
    012 Booster Gold is connected.

    0360 AD
    [IBT]
    Aztecs come begging. Sorry, we have MAs in play.

    0370 AD
    [IBT]
    Dutch are building Sun Tzu's Art of War (Feudalism).
    The Great Library is built in Amsterdam, Netherlands.

    0380 AD
    [IBT]
    Carthage is building Sun Tzu's Art of War (Feudalism).
    Aztecs are building Sun Tzu's Art of War.

    0400 AD
    x04 Atzcapotzalco is connected.

    x05 Tenochitian (9), just acquired, is not.

    Drop science down to 0% (nada), Military Tradition in 1, +119 gpt, 215 gold.

    [IBT]
    Aztecs and Netherlands make peace.

    Military Tradition -> Monotheism in 20 at 0%.

    0410 AD
    Manco Capac, our 2nd SGL, is birthed in 001 Batman.

    Science pops up to 50%, Monotheism in 4, +9 gpt, 361 gold.

    0420 AD
    x06 Texoco (5) is ours.

    0430 AD
    x07 Teotihuacan (4) is taken.

    x05 Tenochitian and x07 Teotihuacan are both connected.
    [IBT]
    Dyes, our fifth luxury, are connected.

    0440 AD
    x08 Tlaxcala (4) has new masters.
    x09 Xochicalco (1) joins the fold.

    Drop science to 40%, Monotheism in 1, +27 gpt, 399 gold.

    [IBT]
    Monotheism -> Theology in 6 at 40%.

    First Cavalry arrive.

    0450 AD
    Science rises to 60%, Theology in 4, -5 gpt, 426 gold.

    [IBT]
    Carthage lets the MA expire. Fine. Like they did any work on it.

    0460 AD
    sell Monotheism to Netherlands for 145 of 145 gold.

    0470 AD
    x10 Tlatelolco (3) is the last Aztec city we can easily reach without trespassing.

    x03 Tzintzuntzen is connected. So is x06 Texoco. x09 Xochicalco and x10 Tlatelolco were connected when captured.

    [IBT]
    Carthage is building The Temple of Artemis (Polytheism -> Education).
    Carthage is building The Hanging Gardens (Monarchy -> Steam Power).

    0480 AD
    015 Blue Beetle (Ted Kord) enhances some Aztec property.

    Drop science to 30%, Theology in 1, +77 gpt, 587 gold.

    [IBT]
    Theology -> Education in 8 at 30%.

    0490 AD
    x02 Calixtlahuaca gets connected to 001 Batman.

    Raise science back to 70%, Education in 4, -16 gpt, 664 gold.

    20120601 0206 <
    To Do List:
    Reassign all citizens.
    Build more settlers.
    Kill the Aztecs.
    Connect that last Aztec city.
    Geekify Atztec lands.
    20120602 0738 >
    Before I hit enter I make all citizens clowns, except for those already geeks. Then, starting from 001 Batman, I begin to reassign citizens city by city. With the Barbarian Horde that came through the capital area, citizen allocation got really messed up.

    In Old Aztec we have a lot of grassland for geeks. Need cities down there. Need lots of improvment in the core; the mountains and volcanos have really been a headache.

    The Dutch have settled on the eastern edge of our landmass, which is not that far from the Dutch homeland due to the way the world wraps around. Those cities need to go and we need to push the Dutch back a bit. Maybe Carthage, too. The time to do that is rather soon, while Cavalry is supreme.

    Twenty six cities and thirteen workers. Exactly the wrong ratio! And only nine slaves.

    Military
    • 13 Workers
    • 02 Warrior
    • 04 Archer
    • 16 Spear
    • 20 Horses
    • 02 Musket
    • 05 Cavalry
    • 01 Mace
    • 02 SGL (Sinchi Roca and Manco Capac)
    • Costs
      • Allowed units: 40
      • Current units: 65
      • Cost per turn: 50 gpt

    City Production Recap
    Aqueduct [2]
    Canon [1] (x03 Tzin...)
    Cavalry [3]
    Courthouse [1] (010 Oracle (B Gordon))
    Harbor [2]
    Library [2]
    Market [1] (L01 Wino World)
    Musket [1] (004 Green Lantern (Hal))
    Settler [3]
    Worker [9]

    Dutch war
    This will be a two front war whether I like it or not. Amsterdam is closer; it has The Colossus and The Great Library (not useful to the DC Universe since we are the top geeks). And it is rather close, 4 tiles, from 012 Booster Gold. Arnhem would be isolated if Amsterdam were ours. The two Dutch cities to the east, Haarlem and Holwerd, are on plains and an isthmus. I want them so that I don't have to worry about Dutch incursions from that side of the world.

    The Dutch UU is the Swiss Mercenary, a 1.4.1, that needs Feudalism and Iron; it is a SuperPike. Feudalism the Dutch know. I cannot tell if they have a source of Iron or not. We have two sources and Carthage has one. No Dutch cities are built on Iron, so we might be lucky.

    Enough musing; time to get on with the game.

    0510 AD
    [IBT]
    Palace Expansion #6: matching closets on Stage Left.

    0520 AD
    Drop science down to 40%, Education in 1, +46 gpt, 606 gold.

    [IBT]
    Education -> Astronomy in 9 at 40%.

    0530 AD
    x08 Tlaxcala is connected. All cities are now connected.

    Science to 70%, Astronomy in 5, -35 gpt, 652 gold.

    0570 AD
    Drop science to 30%, Astronomy in 1, +62 gpt, 500 gold.

    [IBT]
    Astronomy -> Physics in 11 at 30%.

    0580 AD
    016 Green Lantern (Kyle Rayner) has a green coastal tile.

    Boost science to 70%, Physics in 5, -37 gpt, 562 gold.

    [IBT]
    Aztecs (1) and Carthage (10) make peace.

    0590 AD
    We investigate Amsterdam concerning Sun Tzu's Art of War; 120 gold. Size 11 and 42 more turns. The city is defended by 3 Spears.

    0600 AD
    we bully 99 of 99 gold from the Dutch. Then we declare War on them. Netherlands (9) vs. DC Universe (27).

    x11 Amsterdam (10) is snatched from the Dutch. We now control The Colossus and The Great Library.
    x12 Arnhem (4) is quickly overrun.
    x13 Groningen (5) gets a new mayor.

    None of our new cities are connected.
    20120602 1002 <
    20120602 1051 >
    Reloading from the last save instead of continuing means that a few newly built slaves will look like slaves instead of workers.

    0610 AD
    [IBT]
    Dutch are building Sun Tzu's Art of War (Feudalism) again.

    0620 AD
    017 Rorschach improves a desert tile.
    018 Black Canary gains us some more mountains.

    Drop science to 20%, Physics in 1, +127 gpt, 408 gold.

    [IBT]
    Physics -> Theory of Gravity in 11 at 20%.

    0630 AD
    Raise science to 80%, Theory of Gravity in 4, -43 gpt, 536 gold.

    0640 AD
    [IBT]
    Dutch want to talk. But we can't get Haarlem and Holwerd.

    The Hanging Gardens are built in Rotterdam, Netherlands.

    0650 AD
    x12 Arnhem was connected in the IBT.
    We connect x13 Groningen.

    [IBT]
    Carthage is building Leonardo's Workshop (Invention).

    0660 AD
    x14 Haarlem (1) gets grafted in.

    Have to keep science up to learn Theory of Gravity this turn.

    [IBT]
    Preboot from Carthage, after a vCav rode down an rSpear of the Dutch.

    Theory of Gravity -> Magnetism in 5 at 70%.

    0680 AD
    x11 Amsterdam is now connected.

    0690 AD
    x15 Holwerd (1) we now own, so all the objectives of the Dutch war are met.

    But The Hanging Gardens is not a prize we expected to get.

    [IBT]
    Copernicus' Observatory is built in 001 Batman courtesy of Manco Capac, our 2nd SGL, born in 410 AD.

    Palace Expansion #7: we add a game level abouve the second floor bedroom.

    0700 AD

    [IBT]
    Newton's University is built in 001 Batman courtesy of Sinchi Roca, our first SGL, born back in 1600 BC.

    0710 AD
    x16 Rotterdam (5) belongs to us, along with The Hanging Gardens. Building another Great Wonder will trigger our Golden Age.

    Drop science to 20%, Magnetism in 1, +130 gpt, 260 gold.

    We now have 34 cities, 32 workers and 16 slaves. Much better.
    20120602 1235 <
    20120602 1446 >
    [IBT]
    Magnetism -> Banking in 9 at 20%.

    0720 AD
    Up science to 50%, Banking in 4, +24 gpt, 390 gold.

    0730 AD
    x17 Utrecht (2) is assimulated. We gain Incense, our 6th luxury.
    x18 Malnalco (2) is the last captial of the Aztecs.
    20120602 1516 <
    Fixing a meal for my mom. She has been living with us since April 2011 and was diagnosed with cancer earlier in 2012. My wife is at a scrapbook convention today (a Saturday).
    20120602 1604 >
    [IBT]
    Palace Expansion #8: We add a pyramid on top; I don't know why but we did.

    0750 AD
    Drop science to 30%, Banking in 1, +102 gpt, 158 gold. We rushed some builds a few turns back.

    We sell Theology to Carthage for Silks and 28 of 28 gold.

    [IBT]
    We enter the Industrial Age.

    Banking -> Steam Power in 14 at 30%.

    Palace Expansion #9: we add second and third floor storage on Stage Right.

    0760 AD
    Our workers have bib overalls instead of tunics.

    Increase science to 70%, Steam Power in 7, -25 gpt, 288 gold.

    0770 AD
    019 John Constantine is placed on a hilltop in Old Aztecia.
    20120602 1643 <
    20120602 1722 >
    Wife got back from the scrapebook convention and debriefed me about her day.

    [IBT]
    Palace Expansion #10: We add the double decker storage to Stage Left.

    0780 AD
    Maastricht is razed.

    0790 AD
    Eindhoven (5) is razed.
    The Dutch are destroyed.

    Now it is just us and Carthage.

    0800 AD
    sr01 Saltpeter Flats is built upon Saltpeter on a hill.

    0810 AD
    020 Lex Luthor is snuggly placed around mountains and hills.

    0820 AD
    Drop science to 0%, Steam Power in 1, +208 gpt, 117 gold.

    [IBT]
    Steam Power -> Electricity in 50% at 0%.

    Steam Power makes The Hanging Gardens obsolete.

    0830 AD
    we have one source of Coal connected.

    021 Animal Man is next to Ivory.

    Science goes up to 70%, Electricity in 7, -16 gpt, 324 gold.

    We sell Education to Carthage for 98 of 98 gold and 11 gpt.
    20120602 1823 <
    20120602 1903 >
    Had to get dinner for my bride, her friend and my mom.

    [IBT]
    Palace Expansion #11: Hallway to connect to the storage facilities of Stage Left.

    0840 AD
    x14 Haarlem and x15 Holwerd are connected to 001 Batman.

    0850 AD
    022 Hawkman (Katar Hol) gets a nesting place.

    0860 AD
    First railroads are put down.

    023 Dream/Morpheus is placed inland.

    [IBT]
    Iron Works is an option.

    0870 AD
    Hire some geeks to learn faster. Electricity in 1, 70%. +14 gpt, 442 gold.

    [IBT]
    Electricity -> Industrialization in 5 at 70%.
     
  9. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    0910 AD
    [IBT]
    Palace Expansion #12: Connecting hallway to Stage Right.

    0920 AD
    024 Zatanna is christened.

    0930 AD
    Drop science to 30%, Industrialization in 1, +186 gpt, 485 gold.

    [IBT]
    Industrialization -> Medicine in 7 at 30%.

    0940 AD
    Pop up science to 60%, Medicine in 4, +76 gpt, 650 gold.

    [IBT]
    We lost our supply of Silks (Carthage).

    0960 AD
    But we can survive without them.

    20120602 2023 <
    20120602 2131 >

    0970 AD
    020 Lex Luthor is roaded.

    Drop science to 50%, Medicine in 1, +110 gpt, 879 gold.

    [IBT]
    Medicine -> Sci Methods in 5 at 50%.

    0980 AD
    Up science to 60%, Sci Methods in 4, +82 gpt, 989 gold.

    [IBT]
    The Temple of Artemis is built in Carthage, Carthage.

    0990 AD
    025 Green Lantern (Guy Gardner) is founded inland on a green tile.

    Carthage already knows Education, so The Temple of Artemis won't help them any.

    1010 AD
    Drop science to 20%, Sci Methods in 1, +281 gpt, 1148 gold.

    [IBT]
    Sci Method -> Replaceable Parts in 10 at 20%.

    1020 AD
    Science back up to 80%, Replaceable Parts in 4, -6 gpt, 1365 gold.

    1040 AD
    All cities are connected by rails.

    026 Darkseid is not, but that won't be for long.

    1050 AD
    Drop science to 50%, Replaceable Parts in 1, +117 gpt, 1324 gold.

    [IBT]
    Replaceable Parts -> Atomic Theory in 8 at 50%.

    1060 AD
    Science goes up to 90%, Atomic Theory in 5, -59 gpt, 1441 gold.

    1100 AD
    Drop science to 20%, Atomic Theory in 1, +299 gpt, 1188 gold.

    [IBT]
    Atomic Theory -> Electronics in 10 at 20%.

    1110 AD
    Just noticed that we have no Rubber. None is inside our borders. Only one source is visible and that is inside Carthage in a marsh. That is just dandy. We may have to grab it.

    Oil is revealed by Refining, so no offense action until we see where the Oil is. It could be inside Carthage, too.

    Science goes to 90%, Electronics in 4, -68 gpt, 1487 gold.

    We are at 1110 AD and learning Electronics, the second of the two most expensive techs in this era.

    We can build Theory of Evolution in about 17 turns in 001 Batman[/B].

    My plan is to build Theory of Evolution and have it complete just as we enter the Modern Age. This will then kick off our Golden Age, during the time of the most expensive techs and builds.

    Well, that is the plan. Now to make it work.

    20120602 2233 <
    20120604 2137 >
    1120 AD
    We are roading the mountains of DC. Not railing at the moment, just roading for future resources. Fifteen of 38 workers are committed to this. And it will continue for a long time.

    1130 AD
    [IBT]
    Leptis Minor (12) flips to us and becomes f01 Leptis Minor. We gain the city, another source of Saltpeter, and hire 7 geeks in our city.

    1140 AD
    We are now 73 tiles away from a Domination VC.

    027 Captain Marvel (Billy Batson) is perched on a hill on Old Aztec land.

    Drop science to 60%, Electronics in 1, +93 gpt, 1169 gold.

    [IBT]
    Electronics -> The Corporation, 4 turns at 60%.

    Carthage is building Sistine Chapel (Theology).

    1150 AD
    We rail to f01 Leptis Minor.

    Lower science to 30%, The Corporation in 4, +271 gpt, 1262 gold.

    1170 AD
    028 Power Girl has a gap to fill...
    029 Flash (Barry Allen) gets a nice hilltop home.

    We are now at 50 cities. The last three cities we built were all interior cities in the fertile green lands of Aztecia.

    1180 AD
    Science stays at 30% to learn The Corporation this turn, +255 gpt, 1945 gold.

    [IBT]
    The Corporation -> Refining in 7 at 30% (Oil).

    1190 AD
    030 Aquaman (Orin) has no fresh water access. No salt water access, either.

    This city does gain some tiles; 69 more until Dominatioin.

    Boost science to 70%, Refining in 4, +35 gpt, 2200 gold.

    1220 AD
    Drop science to 30%, Refining in 1, +267 gpt, 2301 gold.

    20120604 2318 <
    20120609 1630 >
    [IBT]
    Refining -> Steel in 5 at 30%.

    1230 AD
    Science to 50%, Steel in 4, +118 gpt, 2568 gold.

    1240 AD
    031 Catwoman gets a nice coastal spot, gaining us 3 more tiles; only 66 until Domination.

    [IBT]
    Carthage wants something. They are our only neighbor, so we listen.
    They offer Silks to us, in exchange for Wines and 44 gpt.
    We sell them Banking for Silks and 67 of 67 gold.

    1255 AD
    Drop science to 20%, Steel in 1, +315 gpt, 2988 gold.

    [IBT]
    Steel -> COmbustion in 7 at 20%.

    1260 AD
    Both us and Carthage have a source of Oil, revealed by Refining, which we learned 4 turns back. Well, our source is just across a border tile and is next to the isolated Carthagian city of Cadiz. We will claim it soon.

    Science goes up to 60%, Combustion in 4, +71 gpt, 3329 gold.

    1265 AD
    We find another Oil in a similar situation; just across the border, but here we have no worrisome borders except our own. Just swamp and junlge.

    1275 AD
    Science falls to 40%, Combustion in 1, +218 gpt, 3547 gold.

    [IBT]
    Combustion -> Mass Production in 4 at 40%.

    1280 AD
    Gotta stay at 40% to do four turn learning.

    [IBT]
    We start Theory of Evolution in 001 Batman, due in 12 turns.
    In this age we need to learn Mass Production, Flight and Motorized Transportation; about 12 turns.

    1285 AD
    We do have a source of Rubber inside our borders, in an unroaded Forest tile next to 004 Green Lantern (Hal). No need to go to war with Carthage for Rubber. Interestingly enough, 004 Green Lantern (Hal) is not working this tile; 005 The Joker is. I'm not sure what to make of that fact.

    [IBT]
    Wall Street is an option.

    1290 AD
    032 Jesse Custer brings the swampy Oil inside our boundaries. It adds 3 tiles to our area; 63 away from an unwanted victory.

    Rubber is now ours to play with.

    1295 AD
    Oil is our latest resource.

    Still need to stay at 40% to learn Mass Production this turn.

    [IBT]
    Mass Production -> Flight in 5 at 40%.

    1300 AD
    033 Death is placed near 005 The Joker and f01 Leptis Minor to feed of the many flood plains of the flipped city.

    Raise science to 60%, Flight in 4, +72 gpt, 4671 gold.

    1315 AD
    Drop science to 50%, Flight in 1, +131 gpt, 4891 gold.
    20120609 2010 <

    Theory of Evolution completes in 5 turns.
    Flight in 1, Motorized Transportation in 4.
    New Age in 5.
    Two free techs in 5, in the new age.
    Golden Age kicks off with the new wonder.
    Looks like we will need to research 10 techs in the Modern Age. So about 45 turns away from our Space ship or 220 game years, so maybe, just maybe we launch in 1535 AD. That's our goal right now.


    Visited the thread Interturn Mechanics by Lanzelot to confirm/reaffirm that techs are learned before buildings are completed. They are. Which means we will learn Motorized Transportation and enter the Modern Age before Theory of Evolution is built. We will learn two Modern Era techs on that IBT, and kick off our Golden Age.

    I was worried that the building of Theory of Evolution would complete before we finished learning Motorized Transportation.

    20120610 1245 >
    Flight in 1 at 50% science.

    [IBT]
    Flight -> Motorized Transportation in 4 at 50%.

    The Colossus, in x11 Amsterdam, is now obsolete.

    1320 AD
    We can drop science to 40% and still learn Motorized Transportation in 4; +237 gpt, 5022 gold.

    Aluminum is revealed by Rocketry.
    Uranium is revealed by Fission.

    [IBT]
    Preboot from Carthage over a Frigate.

    1330 AD
    All of the mountains and hills are roaded.

    1335 AD
    All terrain inside our borders, except for the five volcanoes, is roaded.

    Rush some settlers.

    Drop science to 10%, Motorized Transportation in 1, +455 gpt, 5657 gold.

    [IBT]
    We enter the Modern Age, start on Rocketry, 10 turns at 10%.

    Theory of Evolution is built in 001 Batman.

    We begin our Golden Age.

    We learn Rocketry.
    We learn Space Flight.

    We begin Ecology, 10 turns at 10%.

    Apollo Program, anyone?

    Palace Expansion #13: second level connecting hallway on Stage Right.

    1340 AD (GA 01)
    It will be two turns before we build Apollo Program.

    We have two Aluminum connected.

    Spotted three tiles we did not road.

    034 Spider Jerusalem will grab some of x16 Rotterdam's grass tiles.
    035 Swamp Thing (Alec Holland) will take some of x13 Groningen extra flood plains.
    036 Firestorm finds an open spot in the Aztec province.
    037 Green Lantern (Alan Scott) is wedged in around x16 Rotterdam, too.

    These four new cities bring us to 43 tiles away from a Domination victory. All are building wealth.

    Increase science to 80%, Ecology in 4, -8 gpt, 6112 gold.
    20120610 1417 <
    20120611 2010 >

    [IBT]
    We lost our supply of Silks (Carthage, who else?).

    1345 (GA02)
    Road the three unconnected tiles from last turn; improve the new lands we just gained.

    [IBT]
    Apollo Program is built in 003 Flash (Wally West).

    1350 (GA03)
    1355 (GA04)
    Drop science to 40%, Ecology in 1, +418 gpt, 6089 gold.

    [IBT]
    Ecology -> Synthetic Fibers in 6 at 40%.
    Docking Bay (1/10) is assembled in 006 Robin/Nightwing.

    1360 (GA05)
    Increase science to 80%, Synthetic Fibers in 4, +40 gpt. 6507 gold.

    [IBT]
    Cockpit (2/10) is assembled in 009 Robin (Tim Drake).

    1365 (GA06)
    1370 (GA07)
    [IBT]
    Engine (3/10) is assembled in 002 Superman.

    1375 (GA08)
    Drop science t0 40%, Synthethic Fibers in 1, +471 gpt, 6628 gold.

    [IBT]
    Synthethic Fibers -> Fission in 6 at 40%.

    1380 (GA09)
    038 Black Adam grabs grassland from x11 Amsterdam.

    Science up to 70%, Fission in 4, +172 gpt, 7100 gold.

    20120611 2120 <
    20120721 1440 >
    [IBT]
    Exterior Casing (4/10) is assembled in L01 Wino World.

    Carthage is building Knights Templar (Chivalry -> Steam Power).

    Leonardo's Workshop is built in Theveste, Carthage.

    1385 (GA10)
    [IBT]
    Hoover Dam is built in 001 Batman.
    Sun Tzu's Art of War is built in 004 GreenLaner (Hal).

    Carthage is building Sistine Chapel (Theology).
    Carthage is building Knights Templar again (Chivalry -> Steam Power).

    1390 (GA11)
    [IBT]
    Carthage is building Great Lighthouse (Map Making -> Magnetism).

    Knights Templar is built in Carthage, Carthage.

    1395 (GA12)
    Drop science to 60%, Fission in 1, +262 gpt, 7606 gold.

    [IBT]
    Fission -> Superconductor, 5 turns at 60%.

    Palace Expansion #14: connecting second story hallway on stage left.

    1400 (GA13)
    Science up to 80%, Superconductor in 4, +38 gpt, 7868 gold.

    1405 (GA14)

    20120721 1519 <
    20120821 2048 >
    1410 (GA15)
    Superconductor in 2, which lets us build Fuel Cells (160s) and Life Support (320s).
    Computers, Nuclear Power and Miniaturization, which have no space ship parts.
    Satellites for Thrusters (320s).
    The Laser for the Party Lounge (160s).
    Robotics for the Statis Chamber (320s).

    [IBT]
    Wall Street finds a welcome home in L01 Wino World.

    1415 (GA16)
    Drop science to 50%, Superconductor in 1, +379 gpt, 7958 gold.

    [IBT]
    Superconductor -> Computers in 5 at 50%.

    1420 (GA17)
    Science up to 60%, Computers in 4, +289 gpt, 8337 gold.

    [IBT]
    Life Support (5/10) is assembled in 003 Flash (Wally West).
    Fuel Cells (6/10) is assembled in 006 Robin/Nightwing.


    1425 (GA18)

    [IBT]
    Storage/Suppy (7/10) is assembled in L01 Wino World.

    1430 (GA19)
    1435 (GA20)
    Keep science at 60% since this is the last turn of our Golden Age.

    [IBT]
    Our Golden Age ends.
    And we don't learn Computer! Blast.

    1440 AD
    Drop science to 0%, Computers in 1, +631 gpt, 9416 gold.

    [IBT]
    Computers -> Miniaturization in 12 at 0%.

    1445 AD
    We cannot learn Miniaturization in less than 5 turns. Hiring more geeks doesn't help.

    039 Yorick Brown has access to three flood plains near f01 Leptis Minor.

    We are still at 5 turn learning. We are 43 tiles away from a Domination win.

    We need more cities, so we declare War on Carthage, 60 cities vs. 12.

    x19 Utica becomes ours; 29 tiles till Domination.
    040 Deathstroke the Terminator crowns a hill between x13 Groningen and the just built 039 Yorick Brown.

    Boost science to 80%, +23 gpt, 10047 gold.

    1450 AD
    041 Flash (Jay Garrick) lets us attack Carthage, Carthage.

    The Temple of Artemis and Knights Templar are both located in Carthage, Carthage.

    We get *Modern Armor of Carthage* and Tupa Inca-Yupanqui, our first MGL.

    We celebrate, attack some more and celebrate again when Carthage, Carthage is razed.

    (In Civ I or II, a destroyed wonder was marked in Red; I wish they still did that.)

    Twenty-two tiles away from Domination.

    We keep x20 Leptis Magna for its grasslands.

    Twelve tiles to a win we don't want.

    We keep x21 Theveste and Leonardo's Workshop.

    We gain more tiles than I expected and are at 0 tiles for Domination. Not good.

    Abandon the island city of x18 Malinalco.

    Back down to a safety cushion of 9 tiles.

    Theveste and Utica supply us with Silks and Spices, respectively. We now have our own sources for all 8 luxuries.

    Rusicade is razed.

    So is Nora.

    And Cirta.

    1455 AD
    Cadiz is burned to the ground.

    1460 AD
    Oea is thrown into the sea.
    Hippo takes a bath, too.

    Carthage is now a one city civ, but still refuses our envoy. Enjoy the 8 tile island you control.

    1465 AD
    We make peace with Carthage, getting Chivalry and their entire treasury, a whopping 13 pieces of gold.

    Drop science to 0%, Miniaturization in 1, +646 gpt, 10202 gold.

    Four more techs; three more parts.
    20120822 0030 <
    20120922 1905>
    [IBT]
    Miniaturization -> Satellites in 8 at 0%.

    1470 AD
    Science rises to 70%, Satellites in 4, 105 gpt, 10848 gold.

    We have one MGL to rush on SS part and two great wonders (SETI and Manhattan Project) to complete the other two.

    1475 AD
    We are 4 tiles away from a Domination Victory.

    1485 AD
    Science drops to 40%, Satellites in 1, +346 gpt, 11217 gold.

    [IBT]
    Satellites -> Nuclear Power in 6 at 40%.

    We see the enitre world!

    1490 AD
    Rushed an aqueduct in032 Jesse Custer.
    Science pops up to 80%, Nuclear Power in 4, +23 gpt, 11375 in gold.

    1495 AD
    [IBT]
    Thrusters (8/10) is lit off in 005 The Joker.

    1505 AD
    Drop science to 50%, Nuclear Power in 1, +227 gpt, 11457 gold.

    [IBT]
    Nuclear Power -> The Laser, 5 turns at 50%.

    1510 AD
    Science back up to 80%, The Laser in 4, +17 gpt, 11684 gold.

    1525 AD
    Drop science to 50%, The Laser in 1, +228 gpt, 11724 gold.

    [IBT]
    The Laser -> Robotics in 6 at 50%.

    1530 AD
    Raise science to 100%, Robotics in 4, -136 gpt, 11952 in gold.

    [IBT]
    Planetary Party Lounge (9/10) drops a disco ball in 003 Flash (Wally West).

    1545 AD
    Science stays at 100% to learn Robotics this IBT.

    [IBT]
    Robotics -> Nationalism in 4 at 100%.

    1550 AD
    006 Robin/Nightwing United Nations in 3 -> Statis Chamber in 1.

    [IBT]
    Statis Chamber built.

    Launch successful!
     

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