Also of course the Royal Navy can help in land combat if the invasion force is sent by sea! It's called sinking ships!
And as for the new NES, it doesn't have a secret service as that became too damned complicated as half the players refused to update their deployments, forcing me to try and figure out the amount of forces in reply to a question. This unbalanced it towards the lazier players, as I often got their amount of forces wrong, whereas those who updated I knew the exact numbers of.
It doesn't have trade because that would be too damned annoying for me to keep track of. I was going to create an uberNES as I thought it would be, but then I realised that Troq had a few better ideas, and his, apart from missing trade, was almost exactly like the one I had planned, without a tech tree.
If someone wants to run the NES I was planning with all of those things in, be my guest, I'll email you all the things I'd worked out. But it was too similar to a new one, so I changed it into a simpler and fairer game for people with not much time on their hands. It also became much easier to mod, whereas this one, what with the people who wouldn't update deployments, attacks that were overwhelming in number, and the one day or two day time scheme, overwhelmed me.
The new game has a week long turn, giving people more time to talk before a battle, and maybe resolve it.
I will continue this one if people still want to, but I would honestly prefer to keep on the new one.
Nemesis
PS: If anyone did want to run that uberNES, I'd be happy to join and help you set it up. It had a tech tree that you advanced through, trading of resources, battles like the ones in the new NES but that spanned eras, and castles etc. It also included money, cities that could be captured for money, and a new secret service. Oh, and it also had unit upkeep, which might be better changed to a system like the Troq's flag bearer one.
Oh, and I had a map ready, and would be able to do the updating on it if you like.