A Simple and Regulated NES

I hope you will all check it out, and see whether or not you would like to move onto that NES.

Thoughts?

Nemesis
 
Originally posted by uknemesis


Grrrr. I said that because I think attacking weakened countries in huge numbers is out of order, just like I thought the ganging up on America was.


Honestly not trying to flame here. I feel that you may be missing my point.

It is abundently clear that you are opposed to any offensive actions in the game. You are the moderator, it's your game, you are welcome to do just that.

I wish we all would have known that prior to wasting two weeks of effort on the game to find out we will do.....what really? With no real trade, no military action, no reason to do the spying that you correctly included...what is the game about?

But I do feel that no matter what your feelings were when we attacked your friend Toasty, you should have evaluated the attacks in a neutral manner, versus making a magical english fleet who can roam the world and engage in multiple battles that somehow influence land combat.

I respectfully ask you to consider your role as moderator. Is it one of directing each country how they should act? If so, you may find yourself being pretty lonely as a moderator.

The whole point of these games is to allow other players to act in a multiplayer environment. That means that we will do things other than the way you would like. I have no interest in investing time in something like this where I cannot make decisions for my own country.

To all: I apologize for any incidiary comments I have made. I am just trying to make my point.

Bill
 
Right, firstly like I said, whatever your complaints, I cannot influence the new system, as it is random.

It may be slightly more towards the defender, but that is for all nations. It also means that if you do gain territory, it's going to be hard for others to win it back.

I am starting the new NES that concentrates on the military point of view, so those who like armies can finally build it as they see fit.

If people don't want to stop this one, then I won't.

Nemesis
 
Also of course the Royal Navy can help in land combat if the invasion force is sent by sea! It's called sinking ships!

And as for the new NES, it doesn't have a secret service as that became too damned complicated as half the players refused to update their deployments, forcing me to try and figure out the amount of forces in reply to a question. This unbalanced it towards the lazier players, as I often got their amount of forces wrong, whereas those who updated I knew the exact numbers of.

It doesn't have trade because that would be too damned annoying for me to keep track of. I was going to create an uberNES as I thought it would be, but then I realised that Troq had a few better ideas, and his, apart from missing trade, was almost exactly like the one I had planned, without a tech tree.

If someone wants to run the NES I was planning with all of those things in, be my guest, I'll email you all the things I'd worked out. But it was too similar to a new one, so I changed it into a simpler and fairer game for people with not much time on their hands. It also became much easier to mod, whereas this one, what with the people who wouldn't update deployments, attacks that were overwhelming in number, and the one day or two day time scheme, overwhelmed me.

The new game has a week long turn, giving people more time to talk before a battle, and maybe resolve it.

I will continue this one if people still want to, but I would honestly prefer to keep on the new one.

Nemesis

PS: If anyone did want to run that uberNES, I'd be happy to join and help you set it up. It had a tech tree that you advanced through, trading of resources, battles like the ones in the new NES but that spanned eras, and castles etc. It also included money, cities that could be captured for money, and a new secret service. Oh, and it also had unit upkeep, which might be better changed to a system like the Troq's flag bearer one.

Oh, and I had a map ready, and would be able to do the updating on it if you like.
 
Originally posted by uknemesis
Also of course the Royal Navy can help in land combat if the invasion force is sent by sea! It's called sinking ships!


Oh, I do comprehend the concept of how sinking galleons full of troops would be quite helpful. Of course, that knowledge has absolutely nothing to do with the coordinated attack we made.

France, Africa, and South East Asia all had troops deployed via ground. As I pointed out, the troops were already there. The only amphibious assault was in New Zealand, and it was tiny.

We did all of that on purpose. Yet in your recap, you attributed the miraculous performance of exceptionally overmatched armies to the Royal Navy. Do you understand our frustration now? We took great pains to avoid the British Navy, and to ensure massive advantage, but it seems that your anger over us actually doing something you disapproved of led to you arbitrarily kill off the offenders, and look for a reason to do so.

To all, I think this is the problem with this concept as a game.

Nevertheless, I wish you all good luck in pursuing perfection in the next NES.

Bill
 
HELLO! I am new here (sorry for sounding stupid) and I do not want to read through all the rules. Could someone give me a short description of how one can get a country around here?
 
I'm pretty sure this particular NES is no longer running. The NES threads I've seen people run so far are all open games with countries assigned based simply on people calling them first; in other words, just drop a post saying you'd like to play as a given country (that isn't already taken, of course! Most people running NES games do a good job of updating the first post of the thread, so you can very quickly scan down the list of countries and see which ones aren't taken), and give a name for the leader you'll be playing as; some people use historical names, others simply make up their own names to fit the language and culture of their country, and some just use their own nickname.

I do recommend that you DO at least skim the rules of any NES you join; some don't actually have that many rules, and you don't have to read every detail of every country in the game to get started (just make sure you're not accidentally trying to take someone else's country). Generally, simpler games of this sort go a lot faster and are a lot easier to play, but have the problem that everyone's on the honor system; there's not much to stop someone from just saying "Oh by the way my guys kill everybody and I conquer the world! HA HA HA!"

Really, the most important rule when playing any game of this sort is to keep your actions reasonable. Creativity is fun, but if everyone just keeps making up outrageous success stories the game falls apart.
 
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