A Simple Great Person Mod

Elucidus

King
Joined
Mar 3, 2002
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I was thinking about doing a great person mod, that increases the cost significantly but adds great people points from regular buildings. The way this would work is that GPs cost 5x normal, say a market would add 1 GPP for a merchant, a specialist would at 10 GPPs so they would still be a major contributing factor, but infrastructure would as well. I basically multiplied the amount given by things already by 3-3.3 and the cost is x5. Not sure what kind of effect this would have on the game. I started the edits for this, but I want to know what others think.

I only play RoM so that is why it is in this forum.
 
So, would that increase their appearance or make them more rare? If it's not going to change how often one would show up, it's kind of like using 1+1+1+1=4 instead of 2+2=4. End result is the same, just how its written is different.

Maybe I'm not seeing how this would affect gameplay, but why change code to get the relatively same effect as it already is.
 
What you will end up doing is diluting the effect of wonders and specialists. But, by the looks of it, that's what you want.
 
Seems reasonable. A Civ would be less dependant on getting great wonders to get grt per pts.
 
Yeah, I am increasing all of the buildings/wonders too, not sure if I mentioned that, been a hard couple of days.

In fact, I am not even sure i will like this, its just something I thought I would try.
 
You can still go for it, specialists now give 10 GPP, but it won't be guaranteed and I think that is a bit more realistic and challenging. Also I only made buildings that give access to great people give one point of that great person.

Testing it out now, somehow I didnt realize that temples no longer give happiness. I am running Afforess' modmod, generalstaff's early & civics buildings, and the advanced Nukes Mod. This is my first real 2.8 game and with most of these modmods.
 
Testing it out now, somehow I didnt realize that temples no longer give happiness. I am running Afforess' modmod, generalstaff's early & civics buildings, and the advanced Nukes Mod. This is my first real 2.8 game and with most of these modmods.
IIRC then temples only give happiness if they match your state religion.
 
Well after a long test, this does seem to have the wanted subtle effect. If you don't build many wonders it may help you keep up with great people, otherwise this makes great people slightly slower early in the game and slightly faster shortly after the middle game. I did get a great merchant from this mod as I had no GPP for the merchant from other than the buildings I had. If anyone wants to try this let me know and I can get the file up.

Another thing I wanted to try is to break down the civ traits. I was thinking of having lesser, regular and greater version of the traits, some will obviously be harder to do. Regular would include the lesser version, great would include both regular and lesser, so you would only have one of a type of trait. so there would be a lesser industrious, industrious and greater industrious, but a leader would only get one of those ever. This will take a while, I will probably post the traits I make later in the week, initially the long part will be putting the traits onto the leaders. I am not very historically knowledgeable. :)

I was planning on doing a point system for civs. So a civ could have 6 lesser traits, 3 regular traits or 2 greater traits. So lesser would be 1 point, normal 2 points, and greater 3 points on a six point system. This would make them a little more powerful than now, across the board. Not sure how well balanced it will start that will be the longest part. Its all just theory right now.

While I am talking things, one thing I tried to do in the past was have resource based promotions. So if you have access to iron than your melee units are a little more powerful. Not sure if this is even needed in RoM it was something I tried with regular civ. But my understanding of the event triggers is obviously lacking.
 
I like this idea of great people ... I always find it disturbing that you can control which great people you get ... having them tied to just about every structure would make this harder.
 
Well after a long test, this does seem to have the wanted subtle effect. If you don't build many wonders it may help you keep up with great people, otherwise this makes great people slightly slower early in the game and slightly faster shortly after the middle game. I did get a great merchant from this mod as I had no GPP for the merchant from other than the buildings I had. If anyone wants to try this let me know and I can get the file up.
This is a very interesting idea. It gives you Great People matching your style of play - go espionage and you get more spies, go science and you get more scientists. I might want to try it provided it's modular ands installs easily on top of RoM and Aforess's stuff.
Do you get Great Generals from military buildings?
Btw: Why are there no Great Admirals in the game?
Another thing I wanted to try is to break down the civ traits.
I'm not sure there's so much value in this - compared to the amount of work involved. Still, it's interesting. How about going for a breakdown in 2 instead of 3? It would test the change with less work involved.
While I am talking things, one thing I tried to do in the past was have resource based promotions. So if you have access to iron than your melee units are a little more powerful. Not sure if this is even needed in RoM it was something I tried with regular civ. But my understanding of the event triggers is obviously lacking.
I think I've seen this somewhere. Perhaps it was in Civ3? TAM seems to come to mind.

I checked up on the CDG history thread. Thank you for writing that. It brings back good memories. I was a part of DyP, and one of the - albeit minor - moderators. Apart from DyP/RaR and a lot of chitchat I made good use of the site for hosting the website for a fairly popular mod for Combat Mission (ROQC). It's been gone for quite a while now. I have lost the webpages - I guess you don't happen to have the web pages for ROQC somewhere?
 
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