Stringer1313
Emperor
- Joined
- Sep 10, 2014
- Messages
- 1,174
(Starting new thread b/c this one isn't about scout squatting)
A potential improvement to the squatting system occurred to me. I agree that military units (not scouts) should be able to squat. But what is very weird is that they get to squat indefinitely for years and years, preventing you from settling. And the "race to squat" game is just weird and un-fun to me.
Why don't you incur a per-turn cost (gold) for squatting? One of the ways OW already discourages expanding too fast is that the new cities' maintenance costs are so high. Why can't the same principle apply to squatting?
I think the initial per-turn cost would be low, but that this per-turn squatting cost should increase significantly over time (which you can't get around by moving off for a turn and moving back on the next turn). I've seen AI squat for over 30 turns sometimes --- and frankly I do that myself. There should be a penalty for that.
It also makes conceptual sense - it should cost money to support military units as they lockdown the city for future settling. And it makes sense for the cost to increase, because the native population is not going to take kindly to being controlled by a random military unit for decades. it'll cost more money to keep the native population pacified. There maybe should even be a random event when you've been squatting for 10 turns where the natives demand you leave, or several rebel units appear that you have to deal with, and if you agree to leave, you will not be allowed to settle there for X turns.
This would make me feel much better when I am blocked by a single AI unit sitting there for 40 years. At least they will bear a cost. And frankly, it would make me feel better when I do my own squatting - it would help me think twice about it, because I myself feel cheesy when I'm playing the "race to squat" game.
In sum, this is all about --- excrete or get off the pot.
A potential improvement to the squatting system occurred to me. I agree that military units (not scouts) should be able to squat. But what is very weird is that they get to squat indefinitely for years and years, preventing you from settling. And the "race to squat" game is just weird and un-fun to me.
Why don't you incur a per-turn cost (gold) for squatting? One of the ways OW already discourages expanding too fast is that the new cities' maintenance costs are so high. Why can't the same principle apply to squatting?
I think the initial per-turn cost would be low, but that this per-turn squatting cost should increase significantly over time (which you can't get around by moving off for a turn and moving back on the next turn). I've seen AI squat for over 30 turns sometimes --- and frankly I do that myself. There should be a penalty for that.
It also makes conceptual sense - it should cost money to support military units as they lockdown the city for future settling. And it makes sense for the cost to increase, because the native population is not going to take kindly to being controlled by a random military unit for decades. it'll cost more money to keep the native population pacified. There maybe should even be a random event when you've been squatting for 10 turns where the natives demand you leave, or several rebel units appear that you have to deal with, and if you agree to leave, you will not be allowed to settle there for X turns.
This would make me feel much better when I am blocked by a single AI unit sitting there for 40 years. At least they will bear a cost. And frankly, it would make me feel better when I do my own squatting - it would help me think twice about it, because I myself feel cheesy when I'm playing the "race to squat" game.
In sum, this is all about --- excrete or get off the pot.