just wanted to let people know I am still working on this and development has changed a little. I stopped working on it at a point when RFCCW needed major investigation and balancing and I just didn't have time for both.
a while ago I got curious about K-mod, read the development thread and played a few games. right away I loved it and didn't want to go back to regular AI so I decided to try to do a K-mod/RFC mod. I picked this one because its the mod I most feel like working on right now. I'd love to re-do RFCCW as well, and I may start working on it concurrently, but I'm starting here.
so far I have adapted the xml from the old RFC India mod to the K-mod DLL and adapted the K-mod DLL to the number of players. I have also succeeded in adding some basic RFC python, so far city names and barb spawns. late starts can be handled by K-mod's built-in autoplay feature.
I have also given some thought to the huge number of civs and unique assets and come up with some compromises I think I can live with. the key one is that not all civs will be playable. this means there can be more than 52 unique civs (there is a limit of 52 options in the WBS civ selection screen, but the game will actually run 62 civs) and also that the number of unique assets is a bit less. I am also thinking of giving each playable civ a UU or a UB, but not both.
my development plan right now is to work on the starting Mahajanapanda civs until that era is complete, balanced and fun on its own. my thoughts for the playable civs are:
Magadha: axeman UU, conquest goals
Vrijji: market UB, trade goals
Kashi: cistren UB, religious goals
Kosala: archery range UB, Buddhist goals
Kuru: archer UU, military/culture goals
Gandhara: chariot UU, Buddhist and survival (Persian and Greek invasions) goals
Matsya: horseman UU, survival (Persian and Greek invasions) goals
Avanti: walls UB
Surasena: blacksmith UB, trade and cultural goals
this leaves Malla, Vatsa and Panchala unplayable, all in the central Ganges. I think I'd like to make one of them playable, probably Pancahala. there's also the possibility of adding non-playable Anga (Bengal)
I will post the starting scenario soon, playable up to the Nanda spawn. I think all the Mahajanapandas goals should be within this timeframe. I will post it when I have the UUs and UBs in.
I'm curious to know how much interest there is for this. It would be great to have some testers. All suggestions welcome. I'm especially curious to hear people's thoughts about stability.