With apologies to Philips beard, I would like to start a new thread--devoid of the controversy surrounding the issue of the naming of America--concerning some questions and hopes I have about how attack choppers will be used in Civ4.
The inclusion of attack-helis seems to indicate that both movement and battle mechanics have been fundamentally altered from C3C. Why?
As a unit, a-c has more value and is more realistic if players can manually move them along the tiles. It is ridiculous to continue to confine helis to cities and not allow them to be parked on any land terrain (and carriers), especially near fronts and borders. Ah, but if this is the case, would this mean that we finally have a Civ unit which without the use of runways could attack and transport units over both land and water tiles while being manually controlled? Because, correct me if I'm wrong, helis can fly over water like they can fly over land.
And what about the transport ability? Many of us would use helis, Bradleys, trucks, ets as transports if it wasn't for the fact that ai in C3C doesn't do over-land transport--modern infantry advancing only one tile per turn in enemy territory is ludicrous. But now it seems we may be able to change that. While mechanized infantry transports can move foots further and safer on land, helis have the additional advantage of being able to carry them over water. So now, no more building an entire city on the coast just to invade an island that is sleeping on the other side of a strip of water one tile in width.
And what would be the range of attack? Helis should have the ability to close in on and strafe enemy units like a normal land unit. But helis are also equippable with longer-range armaments. Modern missile and shell technology allows both fighter planes and helis to bombard from miles away. Should helis have bombard capability?
Also, if you thought that the spear defeats armor phenomenon was ludicrous, what about the possibility in Civ4 that during a direct assault by a-c, defending spear defeats it? In other words, the new mechanic should allow for a-c, in a non-bombarment situation, to strafe some units without any potential for incurring damage to itself. If someone could mod this mechanic, then that would mean that we could use this mechanic for other units as well. For instance: 1) armor is immune to spear; 2) bombers are immune to spear; 3) orbital sattelites are immune to spear; 4) star destroyer is immune to spear
.
And what about when helis are on defense, represented by the time between a player's turns. Why should we assume that this time frame represents the time when helis are grounded for refueling and reloading. Despite its name, you would think that the attack-chopper would be one of the most vital weapons used in the defense of forward positions and land units. Even in these cases, we should be able to play a game where spear is unable to assault the a-c. For example, if a player must uproot a-c guarding a choke point, cheap rpg or sam carrying infantry should be the ones with the ability to knock them down. In no way should a spear be able to touch the a-c, no matter how hard he chucks his stick.
Certainly, we can all imagine that the ai that will be shipped may not be able to handle the a-c any better than it can handle naval ships and planes--especially in the way of unit transporting. But I do hope that should Firaxis hard-code path-finding--or in any way leave it unmoddable (which is what some of the Python programmers in this forum seems to believe will happen)--it allows the a-c the type of movements we would like to see them have (travels over water and lighting on carriers/land terrain).
I'm assuming much but . . .
The inclusion of attack-helis seems to indicate that both movement and battle mechanics have been fundamentally altered from C3C. Why?
As a unit, a-c has more value and is more realistic if players can manually move them along the tiles. It is ridiculous to continue to confine helis to cities and not allow them to be parked on any land terrain (and carriers), especially near fronts and borders. Ah, but if this is the case, would this mean that we finally have a Civ unit which without the use of runways could attack and transport units over both land and water tiles while being manually controlled? Because, correct me if I'm wrong, helis can fly over water like they can fly over land.



And what about the transport ability? Many of us would use helis, Bradleys, trucks, ets as transports if it wasn't for the fact that ai in C3C doesn't do over-land transport--modern infantry advancing only one tile per turn in enemy territory is ludicrous. But now it seems we may be able to change that. While mechanized infantry transports can move foots further and safer on land, helis have the additional advantage of being able to carry them over water. So now, no more building an entire city on the coast just to invade an island that is sleeping on the other side of a strip of water one tile in width.
And what would be the range of attack? Helis should have the ability to close in on and strafe enemy units like a normal land unit. But helis are also equippable with longer-range armaments. Modern missile and shell technology allows both fighter planes and helis to bombard from miles away. Should helis have bombard capability?
Also, if you thought that the spear defeats armor phenomenon was ludicrous, what about the possibility in Civ4 that during a direct assault by a-c, defending spear defeats it? In other words, the new mechanic should allow for a-c, in a non-bombarment situation, to strafe some units without any potential for incurring damage to itself. If someone could mod this mechanic, then that would mean that we could use this mechanic for other units as well. For instance: 1) armor is immune to spear; 2) bombers are immune to spear; 3) orbital sattelites are immune to spear; 4) star destroyer is immune to spear

And what about when helis are on defense, represented by the time between a player's turns. Why should we assume that this time frame represents the time when helis are grounded for refueling and reloading. Despite its name, you would think that the attack-chopper would be one of the most vital weapons used in the defense of forward positions and land units. Even in these cases, we should be able to play a game where spear is unable to assault the a-c. For example, if a player must uproot a-c guarding a choke point, cheap rpg or sam carrying infantry should be the ones with the ability to knock them down. In no way should a spear be able to touch the a-c, no matter how hard he chucks his stick.
Certainly, we can all imagine that the ai that will be shipped may not be able to handle the a-c any better than it can handle naval ships and planes--especially in the way of unit transporting. But I do hope that should Firaxis hard-code path-finding--or in any way leave it unmoddable (which is what some of the Python programmers in this forum seems to believe will happen)--it allows the a-c the type of movements we would like to see them have (travels over water and lighting on carriers/land terrain).
I'm assuming much but . . .
