A way to improve Barnaxus

Uberness

Warlord
Joined
Aug 15, 2006
Messages
184
Barnaxus is suppose to be a golem able to learn and teach and is a sentient wonder of the ancient and modern world, so doesn't make to much sense that he gets stuck on goblin killing duty?

I believe if you gave Barnaxus the ability to slowly gain experience the same way adepts do, it would make him a better hero, would make the civ better being able to choose to keep Barnaxus safe and slowly learn experience or to go out and fight and quickly learn it.
 
He gets metal weapons upgrades, and he should be able to kill much more than goblins unless you're paranoid about combat odds. 26 xp really isn't that much.
 
I also feel that barnaxas has it rough. Part of the problem is that even if you are teching straight to construction, often times there really aren't too many barbs around by the time he pops out. And yes I think I am (most of us are?) paranoid about combat odds, because quite frankly they seem to screw me (us?) over at all the wrong moments....

Perhaps he could gain better experience defensively than most normal units to keep him a bit safer. Him gaining experience over time without fighting would probably end up being too powerful, since it would be like making every golem unit a hero but even better because those golems would be gaining experience *before* being built! What if experience could be purchased on him......that would be an interesting twist.
 
Yes combat odds.... I was playing a duel against Sarang (who always kicks my ass) and he attacked my Bambur with his hero (donal?) who had 90% chance of winning. He lost. Then I attacked Sarang's confessor with 98.9% chance of winning and Bambur lost.

:crazyeye:
 
I think it should be hard for Barnaxus to level, but those levels should be more important. I would rather other golems gain his actual improvements, not just Empower I-V for his Combat I-V.
 
The displayed odds weren't calculated right for the different types of strength in 020 - should be fixed in 021.
 
Barnaxus is suppose to be a golem able to learn and teach and is a sentient wonder of the ancient and modern world, so doesn't make to much sense that he gets stuck on goblin killing duty?
This has always struck me as weird and it's disappointing that the Luchuirp get such a weak, er... non-hero. I read the civpedia info before building Barnaxus for the first time and was excited to get him when I played the Luchuirp, only to find out that he's the only civ-specific not-really-a-hero in the game (I think?), and a very weak one at that!

Yeah, it's all good in theory that he now gets metal upgrades, but so do many other units. Because he's not a hero you still have to baby him by beating up on barbs and very weak units. Off the top of my head, I don't know of any other hero that requires such strict care to become powerful. I feel he's tedious to level up.

I understand the design team has obviously chosen to make Barnaxus very powerful via his combat promos but he's distinctly at odds with every other civ's hero and not in a good way. I find I have to play ultra-strictly to make Barnaxus useful and it's boring that the first five promotions are always spent on combat. Barnaxus only has one real use - to empower golems. He's too one-dimensional and rigid (no puns please, I know he's a golem :P).
 
This has always struck me as weird and it's disappointing that the Luchuirp get such a weak, er... non-hero. I read the civpedia info before building Barnaxus for the first time and was excited to get him when I played the Luchuirp, only to find out that he's the only civ-specific not-really-a-hero in the game (I think?), and a very weak one at that!

Yeah, it's all good in theory that he now gets metal upgrades, but so do many other units. Because he's not a hero you still have to baby him by beating up on barbs and very weak units. Off the top of my head, I don't know of any other hero that requires such strict care to become powerful. I feel he's tedious to level up.

I understand the design team has obviously chosen to make Barnaxus very powerful via his combat promos but he's distinctly at odds with every other civ's hero and not in a good way. I find I have to play ultra-strictly to make Barnaxus useful and it's boring that the first five promotions are always spent on combat. Barnaxus only has one real use - to empower golems. He's too one-dimensional and rigid (no puns please, I know he's a golem :P).

I pretty much agree with Thenorrin, barnaxus is a hero, but not a hero, and is to weak to deal with anything even slightly stronger then himself without the risk of losing him and needing to track down the killer and hope to get him back, and even with metals, with bronze he would only be slightly stronger then the average wood golem, just want the option of being able to have him -slowly- gain experience, either as a adept or hero, while also having the option of leveling him up faster by finding barbarians or risking him in combat.

(Also if the unit with barnaxus gets deleted or a summon or meteor kills him, wouldn't he be lost forever?)
 
Yes combat odds.... I was playing a duel against Sarang (who always kicks my ass) and he attacked my Bambur with his hero (donal?) who had 90% chance of winning. He lost. Then I attacked Sarang's confessor with 98.9% chance of winning and Bambur lost.

:crazyeye:

I can beat that. I attacked a very wounded macemen with the order's cavalry hero(drawing a blank for his name), I had a 99.1% chance of victory and lost. Then I watched in horror as the Calabim brought over 4 measly horsemen with moderate experience points and killed my 4 archers entrenched in the hills at a landbridge.
I don't know what the odds were, but these were battle hardened archers that I had upgraded from warriors that had fought against barbarians for years and years. They had Combats I and II as well as Hill defense and some promos that didn't pertain to the battle and yet the 4 horsemen easily dispatched them(one of them wasn't even hurt!!)
 
This has always struck me as weird and it's disappointing that the Luchuirp get such a weak, er... non-hero. I read the civpedia info before building Barnaxus for the first time and was excited to get him when I played the Luchuirp, only to find out that he's the only civ-specific not-really-a-hero in the game (I think?), and a very weak one at that!

Yeah, it's all good in theory that he now gets metal upgrades, but so do many other units. Because he's not a hero you still have to baby him by beating up on barbs and very weak units. Off the top of my head, I don't know of any other hero that requires such strict care to become powerful. I feel he's tedious to level up.

I understand the design team has obviously chosen to make Barnaxus very powerful via his combat promos but he's distinctly at odds with every other civ's hero and not in a good way. I find I have to play ultra-strictly to make Barnaxus useful and it's boring that the first five promotions are always spent on combat. Barnaxus only has one real use - to empower golems. He's too one-dimensional and rigid (no puns please, I know he's a golem :P).

No..other civs have it worse. Have you ever tried playing Loki of the Belseraphs? Practically useless in combat.

His big thing is being able to cross into non war-non open borders and cause unrest in cities that produce no culture. Great in the early game, but not so much mid game and on.

Corlindale doesn't excite me nor does Rantine.
 
just want the option of being able to have him -slowly- gain experience, either as a adept or hero, while also having the option of leveling him up faster by finding barbarians or risking him in combat.

I would love to see this option granted to Barnaxus and also to all of the other "Non-Hero" Heroes that are out there. Getting a hero should be a big thing and definately adds to the flavor and enjoyability of the game
 
I can beat that. I attacked a very wounded macemen with the order's cavalry hero(drawing a blank for his name), I had a 99.1% chance of victory and lost. Then I watched in horror as the Calabim brought over 4 measly horsemen with moderate experience points and killed my 4 archers entrenched in the hills at a landbridge.
I don't know what the odds were, but these were battle hardened archers that I had upgraded from warriors that had fought against barbarians for years and years. They had Combats I and II as well as Hill defense and some promos that didn't pertain to the battle and yet the 4 horsemen easily dispatched them(one of them wasn't even hurt!!)

Well I can beat that, online I once saw a Golden Dragon with 100+ experience who killed my 250 experience Basium with the orthus axe on a forested hill (85% odds to kill basium) die against a stonewarden in a city.
 
Barnaxus is the only hero who can be healed by newly built adept. Maybe that's too much baby-sitting for some, but it makes it easier to keep him alive.

It may help keep him alive against weaker units but against a well promoted archer in a city or axeman out in the open and his low stength and hard to come-by XP make it doubtful that you want to attack with him. he can be a real chore to get up to combat V let alone getting him some other promotions. You have to be able to live thru an encounter for those adepts to heal you, and those adepts are down a different research branch than Barnaxus himself, making it awhile before than can help in that manner.
 
It may help keep him alive against weaker units but against a well promoted archer in a city or axeman out in the open and his low stength and hard to come-by XP make it doubtful that you want to attack with him. he can be a real chore to get up to combat V let alone getting him some other promotions. You have to be able to live thru an encounter for those adepts to heal you, and those adepts are down a different research branch than Barnaxus himself, making it awhile before than can help in that manner.

well if it was easy to train him, you might as well give all golems empower 5 already then.
if you are luchuirp, you should be beelining straight for barnaxus...
 
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