M60A3TTS
Ex-treadhead
In the game I am actually well ahead in terms of what I've posted, Week 2, 1942 in fact. If I was just doing reports based on turn logs, it would be a simple matter of keeping up, but then I don't think people would find this nearly as interesting.
So without revealing too much about future events, I'll mention some things.
My buildup of Russia followed up much along similar lines as how i did it in Adler's AOI II. So the strategy is build workers, artillery and then figure out the rest later. I think you can probably apply this to many different nations in the scenario.
As of my posted week 24, Germany finished off continental France and then has gone quiet since. Yugoslavia and Greece are still intact, which is odd. They could easily be crushed, so why isn't the AI doing so? I wouldn't think it should have to involve tweaking the aggression level. As a matter of fact, Scananavian countries Norway and Sweden also remain quiet.
Italy is odd in that it has no armored units. Historically, they did have tanks, albeit poor ones. 25 cavalry ain't going to get it done, Il Duce.
Japan has a bunch of Yamato battleships available, but the AI has not shown any ability in expanding to the Phillipines and the many islands in the region. That is probably just reflective of the AIs difficulty to do effective amphibious warfare. But that means all they'll do is face the British and Russian onslaught in China. Landwise, their infantry is respectable. Their Chi-Ha tanks, as historical, nothing to write home about.
I have sent a couple destroyers out to keep an eye on the US, but their fleets are like ghosts. I've seen a few US subs and destroyers, but that is about it. Bull Halsey, where are you?
Germany is, or was, as I reported loaded with panzers, but they are/were the Panzer IIIE variety, and they could do with the IIIG and IIIH models with their higher combat values sooner rather than later. With my stacks of artillery and the now mass-produced KV-1s and T-34s, I can get on top of the situation in time. The Battle of Britain has really put a huge dent in any German large-scale attack. The German AI only has a handful of bombers, and they really can't have an impact on the outcome when the AI insists on bombing a port city full of coastal submarines.
Finland has no answer to the Russian KV-1 tank. With 9 of them and 20-25 artillery I can pretty much plan on conquering them. As I have mentioned in the reports, I actually have substantially more than that committed to that region.
Back in the east, Communist China is down to one city, and Nationalist China not many more. I don't think I would enjoy playing Mao. The Communist Chinese just don't seem to be able to stay on the same field with Japan. So playing them, I think you name your own victory conditions, survive being one option. Nationalist China strategy seems to be one of wait for the British or Russians to come to your rescue.
Turkey/Persia. Infantry or infantry/cav. If you like a challenge, ok. Otherwise, zzzzzzz.
France/Low countries- Just a matter of time until you have to figure out what to do after Germany pushes you out of Europe. And probably that is how it should be.
South American countries- no interest on my part. I have no idea what they are doing.
As to the game itself, the big plus IMO- the inter-turns move well. Maybe 5 minutes. I like general JCL's Barbarossa II scenario, but those IBT periods can run 15 minutes or more.
No railroads allowed, and this far into the game, I'm fine with it. Probably will save me a dozen hours not having to build rails. So I can use that time naming units which I like to do. It also does make me have to organize my forces because they can't just instantly move 3000 miles.
Clearly the scenario has been enormously popular and has been around a long time. Essentially bug-free, although the Soviet Pe-2 bomber seems to have no attack sounds. The Japanese aircraft I have encountered have their own unique sounds which add a nice touch. I changed my Russian infantry so they say uurrah (thanks gen JCL) when they promote. Unit graphics are fine, although there is a French DLM? unit that I guess is supposed to look like a Char-B1-bis that IMO is pretty ugly. But beauty is in the eyes of the beholder as they say.
So I am enjoying it, but then I would only play a handful of the countries. As the Russians, I get my T-34s and artillery stack ready to rumble with the fascists and then crank up this clip.
http://www.youtube.com/watch?v=5hSTTPkp2x4&feature=related
Music doesn't actually start until 0:40, and it's from an old Soviet flick that has a couple corny spots, but still fun, even if you can only understand a word or two if your name isn't Brucha.
So without revealing too much about future events, I'll mention some things.
My buildup of Russia followed up much along similar lines as how i did it in Adler's AOI II. So the strategy is build workers, artillery and then figure out the rest later. I think you can probably apply this to many different nations in the scenario.
As of my posted week 24, Germany finished off continental France and then has gone quiet since. Yugoslavia and Greece are still intact, which is odd. They could easily be crushed, so why isn't the AI doing so? I wouldn't think it should have to involve tweaking the aggression level. As a matter of fact, Scananavian countries Norway and Sweden also remain quiet.
Italy is odd in that it has no armored units. Historically, they did have tanks, albeit poor ones. 25 cavalry ain't going to get it done, Il Duce.
Japan has a bunch of Yamato battleships available, but the AI has not shown any ability in expanding to the Phillipines and the many islands in the region. That is probably just reflective of the AIs difficulty to do effective amphibious warfare. But that means all they'll do is face the British and Russian onslaught in China. Landwise, their infantry is respectable. Their Chi-Ha tanks, as historical, nothing to write home about.
I have sent a couple destroyers out to keep an eye on the US, but their fleets are like ghosts. I've seen a few US subs and destroyers, but that is about it. Bull Halsey, where are you?
Germany is, or was, as I reported loaded with panzers, but they are/were the Panzer IIIE variety, and they could do with the IIIG and IIIH models with their higher combat values sooner rather than later. With my stacks of artillery and the now mass-produced KV-1s and T-34s, I can get on top of the situation in time. The Battle of Britain has really put a huge dent in any German large-scale attack. The German AI only has a handful of bombers, and they really can't have an impact on the outcome when the AI insists on bombing a port city full of coastal submarines.
Finland has no answer to the Russian KV-1 tank. With 9 of them and 20-25 artillery I can pretty much plan on conquering them. As I have mentioned in the reports, I actually have substantially more than that committed to that region.
Back in the east, Communist China is down to one city, and Nationalist China not many more. I don't think I would enjoy playing Mao. The Communist Chinese just don't seem to be able to stay on the same field with Japan. So playing them, I think you name your own victory conditions, survive being one option. Nationalist China strategy seems to be one of wait for the British or Russians to come to your rescue.
Turkey/Persia. Infantry or infantry/cav. If you like a challenge, ok. Otherwise, zzzzzzz.
France/Low countries- Just a matter of time until you have to figure out what to do after Germany pushes you out of Europe. And probably that is how it should be.
South American countries- no interest on my part. I have no idea what they are doing.
As to the game itself, the big plus IMO- the inter-turns move well. Maybe 5 minutes. I like general JCL's Barbarossa II scenario, but those IBT periods can run 15 minutes or more.
No railroads allowed, and this far into the game, I'm fine with it. Probably will save me a dozen hours not having to build rails. So I can use that time naming units which I like to do. It also does make me have to organize my forces because they can't just instantly move 3000 miles.
Clearly the scenario has been enormously popular and has been around a long time. Essentially bug-free, although the Soviet Pe-2 bomber seems to have no attack sounds. The Japanese aircraft I have encountered have their own unique sounds which add a nice touch. I changed my Russian infantry so they say uurrah (thanks gen JCL) when they promote. Unit graphics are fine, although there is a French DLM? unit that I guess is supposed to look like a Char-B1-bis that IMO is pretty ugly. But beauty is in the eyes of the beholder as they say.
So I am enjoying it, but then I would only play a handful of the countries. As the Russians, I get my T-34s and artillery stack ready to rumble with the fascists and then crank up this clip.
http://www.youtube.com/watch?v=5hSTTPkp2x4&feature=related
Music doesn't actually start until 0:40, and it's from an old Soviet flick that has a couple corny spots, but still fun, even if you can only understand a word or two if your name isn't Brucha.
