• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.

Aabra01: Training for Mid-level Micromanagers

The Manhattan Project is definitely a pre build unless you feel like risking a nuclear war with Hiawatha. I would definitely not trade him Uranium, though, as that is both a nuke enabler and a prereq for one of the space bits IIRC. There really is not much point in buying anything from the Indian as last I looked the research rate, even at 90% was four turns on all the remaining techs. Better to sell him stuff for all his money.
 
I was thinking all the wonders and even maybe a hospital were pre-builds. I don't think there's any need to grow so unless it was a research build or military, it was probably a pre-build.

I don't think we need to do anything more. We are researching at a nice rate. We might want to see how much we can pay for it and stay ahead in tech. 1 tech up is plenty. We would just be giving him his money back.

I don't think we need to split the atom in this game. A nuke race would just slow things down. If we keep on the pre-builds, we should be able to have the shields to get the part a few turns after getting the tech. Our big producers can work on the expensive parts and medium cities might as well put the shields in the bank. They might be able to make a part of two as well.

We have nothing else we need to build and it could be done in a couple sets. No need to get creative at this point. :)
 
you can make good use of the towns producing 20 shields or a little more on the 160 shield parts. Just start a 200 shield item 8 turns before learning the tech. There are a few of them. Or even a 800 shield item 32 turns before learning the tech.

The last most expensive item is only 640 shields IIRC so you can pick a town with 80 shields or so eight turns before learning that tech.

There are a lot of different ways to play it so that all the bits finish right on time.
 
Here's a MM challenge: build every part on the same turn.
 
Thanks for the input. Hopefully, I'll get some playing time in today & tonight. It is unlikely that I'll finish within the 96 hours, but would appreciate some leniency in that regard. The one reason that I see in favor of trading Hiawatha out of Nuclear power is that it's a prereq for The Laser, which puts us one step closer to another SS part, which would speed up the launch.

For a brief glimpse of what's going on:
Spoiler :
We learned Synthetic Fibers and are on Superconductor. We'll have it in 4, IIRC. It will allow us 2 new SS parts and I've got 4 prebuilds going for them or for other parts.
 
lurker's comment:

IIRC, Bede suggested something like this earlier in the thread.

I know- I'm re-suggesting it in case anyone wants to try it.
 
Aabra01 Turnlog 1700-1750 AD

Preturn:
Well, I see that we didn't make the 1700 launch date that I mentioned. Oh, well, maybe it was an unrealistic date.

A tour of our glorious empire reveals:

Synthetic Fibers in 1 at 100%, 11,744 gold in the treasury (!!!), and +248 gpt.

70 Cities
3 settlers
93 workers
1 horseman
3 cavalry
7 infantry
20 tanks
17 mech infantry
42 artillery
1 Pike
2 transports
2 carriers
1 battleship
3 fighters
28 bombers
3 armies
6 TOW
5 Mobile SAMS
More slaves than I really care to count.

Looking at trade options, we can sell all kinds of nice stuff and buy, um, horses.

Take a look at the Space Race -- we haven't planted many spies, have we? Not that we're going to be stealing any tech, but some sabotage might be helpful, or at least fun. Besides, I've never planted a spy.

Looks like the Iros are our closest competitors, technologically. At least we've got a spy with them.

Lower sci slider to 30%, Synthetic Fibers in 1, tinker with beakers and make some coin collectors.

Fiddle until I can't switch one more scientist to taxman without changing the research time. We're at +1474 gpt, at least until the next turn.

For Prebuilds, I see:
Army, Calcutta, 6 turns out.
Battlefield Medicine, Bengal, 5 turns out.
The Manhattan Project, Prilep, 7 turns out. (Is this a prebuild, or are we going to use mushroom clouds to illuminate our path to space?)
Palace, Lahore, 18 turns out.

After a great deal of poking around, fidding, and generally worrying that I'm going to mess up this finely tuned machine that you fine players have put together, I decide it's time to hit enter.
---------------------------------------------------------------------------
IBT:
Learn Synthetic Fibers
Choose Superconductor. It allows two SS parts and I've got 4 prebuilds going.
Varna: Mobile SAM -->solar plant (7)
Do I want to Hold UN elections? No.
Pollution strikes Gotham and Hyderabad (sp?)

Turn 1: 1705 AD.
Reassign all the beancounters that I had to "sciencedoods"

Clean up pollution near Gotham
Discover that Malinalco is building wealth (?!?)
Reassign it to transport
Move units to clean up pollution near Hyderabad (sp?), realize that the pollution is on an unroaded, un-mined volcano tile.
Tinker with science. Superconductor in 4 at 90%, 13218 gold, +460 gpt.
First pre-build in will be Bengal with Battlefield Medicine. It could have SS Storage/Supply in 1 turn, but that would waste 74 Shields. Calcutta can get the Storage/Supply in 1 with less overrun.
Switch Calcutta to Storage/Supply, due in 1.
Switch Bengal to SS Exterior Casing, due in 6.

Check with Hiawatha: He'll offer 1220 gold, 495 gpt, horses and his world map for either Ecology or Space flight. I decline on the theory that if he breaks his own bank, he can't research for us. (Though it doesn't look like he's been researching much.)
I'm going to pause for team input on trading.
After thinking about it, I decide to proceed without trading with Hiawatha. He's not going anywhere and we don't need the money.

IBT:
Cuzco: Mass Transit System-->Battlefield Medicine (prebuild), due in 7
Adrianople: Harbor-->transport (why did we build a harbor in a 1-shield town at +0 growth?)

Calcutta completes the Storage & Supply module-->Army
Trebizond: commercial dock-->battleship (67)
Chalcedon: commercial dock -->battleship (19)
Pollution at Prilep

Space Ship Status
SS Storage/Supply=Complete
Engine=2 turns out
Docking Bay=Complete
cockpit=Complete
Exterior Casing=6 turns out

Turn 2: 1710 AD
Send the crew that just cleaned up Gotham to Prilep.
Decide that the pollution by Hyderabad isn't a big deal, as we're not using the tile anyway, and have no need for it.
Dial up Hiawatha. He's stumbled across Nuclear Power!
--------Pause for Team Consultation----------

--------Game Resumed-----------

I review the Parts left to be built:
1) SS Fuel Cells -- requires Superconductor
2) SS Life Support -- requires Superconductor
3) SS Planetary Party Lounge -- requires The Laser and Nuclear Power
4) SS Thrusters -- Satellites
5) SS Stasis Chamber -- Requires Robotics, Nuclear Power & The Laser
6) SS Engine -- Currently under Construction at Rivercity, due in 1
7) SS Exterior Casing -- Under construction at Bengal, due in 5.

Prebuilds:
Calcutta, Army, due in 7
Prilep, Manhattan Project, due in 5
Cuzco, Battlefield Medicine, due in 7
Gotham, The Pentagon, due in 3
Lahore, Palace, due in 16.

I realize that Machu Pichu is building wealth. I look for something to switch to, but all of the prebuilds appear to be taken. Nonetheless, we're 24 units below the limit, so I switch to Modern Armor. I just can't stand to see a 52-spt city building wealth.

I also realize that the prebuild at Lahore is probably a waste. All of the other cities are prebuilding so quickly that it almost doesn't make sense to build an SS part in Lahore. Nonetheless, I'm going to try to avoid wasting those shields.

Having read all of the team's recommendations, I decide to go ahead and go back to Hiawatha for the following trade:

Spoiler :
01_Nuclear_Power.JPG


Just because I feel like breaking everybody's bank, and to keep the Iros from trading to anyone profitable, I make the following trade to the Zulus:

Spoiler :
02_Zulu_Ecology.JPG



IBT:
Bursa: Solar Plant-->Battleship (5)
Rivercity: SS Engine-->Mass Transit System (3)
Samosata: Police Station -->Mass Transit System (10)

Turn 3: 1715
Realize that the Solar Plant I've started in Varna is a mistake. Switch to Modern Armor (1)
Road the one measley square of jungle by Banana Republic, just in case coal or rubber should show up there. Begin railing it.
Shuffle the aircraft carrier around just for fun.

Go back and switch all of the solar plants at Varna, Rivercity, Edessa, Ancyra (all of which except Iron Hill I believe I started :blush:). The reason that I do this is because it does not appear that solar plants will do any good. Their bonus in the Civilopedia is exactly the same as hydro plants, and we get the hydroplants for free (Hoover's). I'll begin building some nuclear plants soon. (It was only while posting this turnlog that I remembered that a solar plant was finished in Bursa.)

IBT:
Varna: Modern Armor -->Nuclear Plant (5)
Pollution strikes Rivercity
Nicomedia: Mech Infantry (!!Built without a barracks!!)--> factory (80, not that I expect them to ever finish it)
Ancyra: Modern Armor-->Nuclear Plant (10)
Iconium: Carrier-->Nuclear Plant (8)
Edessa: Mass Transit System-->Nuclear Plant (6)
Iron Hill: Mass Transit System --> Nuclear Plant (7)


Turn 4: 1720
Clean up pollution by Rivercity
Move the carriers around some more.
Superconductor due in 1, Pentagon due in 1. Going to try to avoid building the Pentagon. As a 400-shield build with one turn left in a 46-spt city, it seems ideal for a switch to a 320-shield part, which is coming. I realize that I can switch to building the SS casing (640 shields) in Prilep, where I've got 636 shields invested in the Manhattan project. Sorry about that. Didn't see it before. Unfortunately, I need a placeholder for the switch.

The Switch goes like this:
1) Switch Lahore to a Nuclear Plant, for a loss of 30 shields.
2) Switch Bengal to the Palace, due in 7.
3) Switch Prilep to the SS casing, now due in 1 instead of 3.


IBT:
French request an audience. They want and Alliance vs the Persians and an ROP. No, thanks.
Learn Superconductor-->Satellites (4)
From the Big Picture, hit F1, go to Gotham, Switch to SS Life Support System, due in 1, with a 58-shield waste (I figure if cycling through rioting cities isn't exploitive, this isn't either, right?)
Gotham: SS Life Support System-->Mass Transit System (5)(It's got 8 pollution markers)
Machu Picchu: Modern Armor-->Nuclear Plant (6)
Lahore: Nuclear Plant -->Manhattan Project (12)
Prilep: SS Exterior Casing-->Nuclear Plant (5)
We lost our supply of Dyes!

Turn 5: 1725
Shaka wants Spices, Silks & Fission for Dyes. I'm not so keen on giving him Fission, so I haggle. He'll take Miniaturization. I take it. It doesn't get him any military units, doesn't get him any wonders that we haven't already built.
Switch Battlefield Medicine (at Cuzco) to SS Fuel Cell. Will waste 68 shields, but due in 1.
Switch Army at Calcutta to Nuclear Plant, due in 1.
Malinalco is wasting tons of food (7 fpt waste . . . ), but at 27% corruption, taking converting a laborer to a specialist results in a net loss. Switch to a hospital.
After much fiddling with specialists, we'll have Satellites in 4 at 80%, +1118 gpt.

Remaining SS Parts:
Fuel cells, due in 1
Party Lounge, req's Laser
Thruster, req's Satellites
Stasis Chamber, req's Robotics & Laser

Status of Prebuilds:
Manhattan: 12 in Lahore
Palace: 6 in Bengal
There are a few mass transit systems being built, but Satellites only gets us one part, Thrusters. After that, we'll have to wait until Laser for the next one.
Consider planting a spy; decide it's not worth it. Nobody's a real threat.

IBT:
Dyrrachium: Factory-->Nuclear Plant (8)
Cuzco-->SS Fuel Cells-->Nuclear Plant (4)
Calcutta: Nuclear Plant (now 77 spt)-->Army (6)
Rivercity: Mass Transit System-->Nuclear Plant (4)

Turn 6: 1730
Finally notice that Outpost Town is building wealth. Switch to Nuclear Plant (5) (you know, just in case we suddenly need to start cranking out Modern Armor for a war . . . )
Fiddle with specialists some more.
After much fiddling, time to hit Enter.

IBT:
France & Persia have signed a peace treaty. Oooh, I feel all warm & fuzzy.
Hyderabad: Bomber-->library (5)
Banana Republic: Courthouse (not sure why we built this)-->artillery (80)

Turn 7: 1735
Much fiddling.
I can't stand the amount of food Malinalco is wasting. I spend 504 gold rushing a hospital.

IBT:
Brusa: Battleship-->Mass Transit (5)
Malinalco: Hospital--> Mass Transit (29)(Hey, if I'm going to make it grow . . . )
We lost our supply of ivory! (France)

Turn 8: 1740
Dial up Joanie.
She wants saltpeter, spices and Atomic Theory for ivory. She'll take Amphibious Warfare for Ivory and all 19 gold that she has remaining.
Switch Samosata to a hospital. It's wasting waaaay too much food.
Clean up some pollution near Gotham.

IBT:
The Iros want an audience. Sure, why not? They want to trade territory maps. I see no need.
Varna: Nuclear Plant-->Battlefield Medicine (8)
Chittagong: Commercial Dock-->Destroyer (60)
Pollution strikes Iron Hill.
The Zulu are building the Manhattan Project.


Turn 9: 1745
Clean up pollution by Iron Hill.
Check F7. The Manhattan Project is being built in Hlobane.
Investigate Hlobane for the whopping price of 154 gold. I think we can afford it.

Spoiler :
03_Zulu_Nukes.JPG


IBT:
Discover Satellites-->The Laser
Cuzco: Nuclear Plant-->The Pentagon (5)
Gotham: Mass Transit System-->Nuclear Plant (6)
Rivercity: Nuclear Plant-->Modern Armor (2)
Heraclea: Artillery-->artillery (80)
Prilep: Nuclear Plant-->Mass Transit (3)(out of prebuilds)
Edessa: Nuclear Plant-->Modern Armor (3)

Turn 10: 1750
Switch Calcutta to SS Thruster. Due in 1.
Bengal has grown and now has a 1 fpt shortage.
Consider the possibility of planting a spy with the Zulus. Chicken out. Consider it again. Try to plant spy while sweating bullets, praying I don't start a war.

Spoiler :
04_Spy_planted.JPG


At this point, I realize I've messed up. The Palace is one turn from being built at Bengal. Rather than let it be built, I do some shuffling around, so that the Thrusters get built at Bengal. Battlefield Medicine now due in 3 at Calcutta. It's a 625-shield waste to make the switch, but better than shifting our whole economy so late in the game.
Start a new palace prebuild at Cuzco, though I don't expect to need it.

State of the Empire:
Military largely unchanged from the beginning of the turnset.
5 additional SS parts completed, and kudos to Phaedo for getting all the prebuilds in place for me.
More gold than we know what to do with. (~24K)

-->Notes:
The Zulus are building the Manhattan Project. I don't think they'll ever finish it in time to be a threat, but monitor this.
Two techs remain with SS parts (Laser, due in 4, and Robotics). At the rate prebuilds & parts are going, it should be game over at that point. Look around the core. There are at least 3 small wonders going as prebuilds.

Finally:
I believe that this game will be won in the coming turnset. Accordingly, I believe that Bede should be allowed to play next. He has taken the time to answer our many questions and help us along in our micromanagement, and I think it only fitting that he be allowed to lead us into space.
 
Honored to launch. Let's see what I can do. So where is it, I am all dressed up with no place to go. I see it now, and awaaay we go!
 
Move units to clean up pollution near Hyderabad (sp?), realize that the pollution is on an unroaded, un-mined volcano tile.

Uh... just to tell you, you cannot build any improvements on volcano tiles.

Roster:

Aabra: Just Played
Bede: Got it and ready to make a flight to Alpha Centauri!
Everyone Else
 
Launch in 1766

Launch_button.jpg


I inherit one finely tuned research machine, where changing three citizen's assignments loses a turn of research. Nicely done :thumbsup:, couldn't have done it better myself.

So I tour the empire and pick a spot for the 320 shield Stasis Chamber and start a Solar Plant prebuild in a 42 shield town. If the research rate holds up it should finish right on time. There are lots of places where I can finish off the Party Lounge, it's just a matter of picking the spot with the least overflow of the many I have to choose from. Accordingly, Manhattan and the Pentagon finish as ordered as the pre-builds weren't really needed. And the Thrusters I think it was finish in Bengal also as ordered.

Since everything was in order and in queue it was a matter of amusing myself by building temples, cathdrals and colesseums for cash on the barrel head. Might as well keep them happy while they wait for the bus to Alpha C.

Did a few deals for luxuries and sold Joanie Atomic Theory for 2 gold pieces. That was a mistake as she then swapped her cute cadet's uniform for a circa 1968 French Revolution outfit. She always was a little butch and now there is no doubt.

I attached the save before the launch window. Just hit enter, do the Big Picture into the DA screen and swap Gotham out to the Stasis Chamber and watch the movie.

Fun game all around, a little war, a little research, a palace move, lots of things to think about, and a timely launch date. I appreciated the opportunity to nudge things along.
 
nicely done everyone.... and we didn't even have to become communist to do it!
 
Well done and thanks to everyone for signing up for Aabra01. Lurkers, thanks for your input. And of course, thanks to Bede for taking the time to critique and teach. I consider this game to be an unqualified success in terms of my initial goals (learning to successfully micromanage), and a 1766 AD launch date at Emperor is hard to argue with, especially given our start. It has been a pleasure to play this one.

Aabraxan
Mid-level Micromanager
 
Great Job, guys! :clap:

Hey, anything worth noting in the replay (like the Zulu-Persian war which must have happened early in the game)? I do notice that Persia was always missing Pasargadae, their second city on the list, and wonder about what happened in the war between the Zulu and Persia, but probably, everyone does.
 
Since everything was in order and in queue it was a matter of amusing myself by building temples, cathdrals
lurker's comment: Entirely appropriate for a Grumpy Old Monk. It must take great restraint advising everyone NOT to do it earlier in the game. ;)

Congratulations to everyone for a game well played. :goodjob:
 
Somewhere I think I read that rich men and camels have a hard time getting through the gates of heaven, or was it a needle's eye, I forget. So one must do something with all that cash....

When you get to an end game with 25K in the bank and Modern Era research rates at fourses, it is truly a well managed empire. And at least a couple grand of that 25K came from not having any temples or cathedrals.
 
Back
Top Bottom