Aabra02: Hammy Builds a House

I just got my 2nd MGL, so yeah, Palace in Mecca could be a good idea: central location, good gold city, build CH/FP in Babylon. We have 2 knight armies in the field, next MGL will build a palace.
 
Awesome job B. A new palace...intereresting. I hadn't given that thought but considering the Arabs land it makes sense.
 
Pre-Turn:
Arabia will give everything, astro and PP for peace - no deal, we still want cities.

Change builds around: with out current plans, we don't want temples and muskets, we want libs, aqueducts and ultimately knights.

T1.
Knight promotes to elite taking Mecca, build a knight army with the 3 other ones.

T4.
Sign gems for spices with China to celebrate (and compensate the upcoming end of the celt lux deal, which I won't renew)

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T7.
Say hello!

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Sign peace for Astro +PP +both last cities of the arabs.

Rush Palace in Mecca, short-rush CH in Babylon

The rest is uneventful builder stuff.

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We suffered a temporary hit to our economy but we will make up for it faster than it looks. Especially once there'll be a FP in Babylon, and since it'll most likely still dish out 20spt.

We are due for a war in green borders, my friends.

We are, however, still at war with some more countries from overseas so I'm building a caravel somewhere, to keep a defender in both of our newly acquired colonies.

I suggest signing Arabia peace-bound against someone other than England as our next diplomatic move: with the Arabs' capital relocated, they're in a great phony war situation.

Iron City / Coruvernum could cash-rush a 3rd knight for our army down there...

The celts are yours, Scout :ar15:
 

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Nice set Beorn! :hammer:

I don't think I'll get to this tonight...thinking about heading out to my favorite watering hole.

I must admit...using a MGL to rush a palace in Mecca is pretty out-of-the box...don't think that would've occurred to me.

I'll have a look at it in a bit and see if I have any questions...
 
Sorry for the double-post, but... um... well..."a funny thing happened on the way to my turnset". (Apologies to the monk for ripping that from one of his earliest SGs...)

I was scrolling around the empire and exploring my diplomatic options...and I don't know what possessed me to do this, but I thought it might be fun to give ol' Brennus the boot.

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Luckily for me, Beorn left a 2-horse Knight Army fortified in a spot where it would do some good. :mischief:

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Now...before I get on with my turnset, I do have a couple of comments and questions.
  1. @Beorn: There are a couple of Portugese Carracks off the coast of Fustat. Did you already dispense with their contents, or might there be something there to contend with?
  2. As for these former Arabian towns... there are still quite a few Arabs in them...should I starve these down, or let the cultural builds mitigate against the flip risk?
  3. I thought about selling off the Coloseum in Babylon...but there isn't anybody unhappy there now that we've got some War Happiness...maybe that'll shave a turn off the FP build...
  4. Does anyone recall how many sources of ponies Brennus had? 'cause we just took one. :p
 
Now that's a cheerfully funny way of starting a set :D

1. No unload on my set, so they are most likely bound to the capital - the old one - but the military traffic should be enough to take them out.

That said, I'd keep the MDI army static in our new core to deal with eventual landings and flips.

2. The only real flip risks right now are toward the Celtic border. Shiraz (west end harbor, don't care about it) and Muscat (0.1%) *could* flip, but I doubt that. Unless we want to declare on Arabia, which would give us nothing at all, I don't mind them arabs.

This does scrap the idea I tossed in of peace-binding them to WH deals, but we'll find other fish to fry.

3. WLTKD is precisely what we want in there, it's still a huge city when it ain't corrupt.

4. testing with Bre yields that he has 1 sources. Had, that is. No iron either. And he doesn't have gunpowder yet so ... clubs and rocks warfare :borg:
 
@Beorn - thanks. I'm tempted to sign peace with Portugal and dogpile someone other than China...

Oh yeah - one more thing - "got it". :D
 
You boys don't waste any time. Nice going both BeF and scout.

I was going to preface my comment about the palace with "I have an idea...." but thought that might a bit bold for cautious old monks.
 
Nice set, Beorn! :goodjob: And what a way to begin the next one, Scout! :D Sounds like a whole lotta more whackage coming up.
 
Seeing how your military advisor tells you that someone declares, with "Foreign Advisor" title, I just realized how great things would look if I changed all my advisors to the military one, and texts accordingly...

On topic, don't we have alliances against Portugal? Or are they done?
 
In looking at your save, BeF, we have alliances with England and France against the Maya. It appears we're alone in our war against Portugal.
 
Seeing how your military advisor tells you that someone declares, with "Foreign Advisor" title, I just realized how great things would look if I changed all my advisors to the military one, and texts accordingly...
That'd be a holdover from a really rough set I had in a game hosted by (drumroll) everybody's favorite Grumpy Ol' Monk. I fired all of my advisors and replaced 'em with "corporal punishment", and hired a hot chick to be my secretary in the War Department (because I tend to take my own counsel there anyway...:D ) All I can remember from that set now...is that it involved Monty and some coal. :crazyeye:

I've already played the set...we picked up 5 Celt towns... including the one with the wines. Dispatches en la manana. Harriet's the perfect team member to take it at this point.
 
In pre-flight I bought Portugal off to fight the Maya for a Peace Treaty and 140 gold. Renew the alliances with Lizzie and Joanie straight up.

Okay... "Mutual Protection Pact" is now an option with the Chinese...but Mao is still in his MA garb... Joanie is definitely industrial...CAII tells me that China is, in fact, industrial.

I also bought Banking from England for Horses+Dyes+6gpt...mostly to get us a little closer to the Industrial Age.

Here's the Highlight Reel:

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I didn't garrison that first Celtic town well enough... a horse and longbow redlined the musket, and a gallic sword finished him...

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If Brennus didn't have a GA before now... we're fighting the Celts in their Golden Age.

Later on in the set I was scrapping pretty fiercly over Brennus' saltpeter town in the east:

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The Gallic Sword came from Isca, which was founded on some Iron...so I made it a priority to take that town:

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I've got a temple queue'd up there ... we need a temple or a library to get the wines in our cultural borders.

You'll note that Gergovia has a source of horses...hopefully that is Brennus' last.

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I loaded up the save a minute ago to get some screenshots of the tactical situation. Here's the East:

Spoiler :
East.jpg


And here's the tactical situation in the East:

  • You've got a Crusader/MDI army (2 C, 1 MDI) that just finished ripping the garrison at Gergovia a new one. Once that's healed you could send it north to take out that one town north of our new territory. I would've preferred to stick another Crusader in that army...but I was running a little short on troops. :blush:
  • You've got a healthy Knight Army, a Crusader, and all of our Trebuchets bearing down on Lugdunum. In a minute you'll see the reason I brought the Trebs along. There might be a MDI in that stack too... I was playing by "Slinger's Rules" last night. :crazyeye:

And here's the west:

Spoiler :
West.jpg


There is a slightly banged up Knight Army healing in Curovernum, and our MDI Army is healing in Iron City.

If you look E-SE of Augustodurum, you'll note Brennus has a musket. I'm expecting those eastern forces to meet stiffer resistance than Spears at some point...

The worker you can see in the mountains is actually a stack. Though it's not good worker management, I simply needed to keep them out of harm's way.

Brennus has been sending quite a few troops against us in the west... keeping our troops tied up to deal with interlopers. At one point there were quite a few troops coming at us from the direction of Isca... but I suspect those troops were not trained there, but left there from earlier action. I don't think the threat from that direction will be as great.

Oh yeah - I managed to get a musket into that town on the extreme western end of the peninsula. I had another musket in the Caravel (headed for the other isolated town) when a stinkin' Privateer sank our Caravel. We're a LONG way from being a contender for control of the seas in this one.

@Harriet: Sorry if I scared you with that earlier comment. Here's why I think you're a good one to pick up this set: We need to press, but not over-extend. You'll be just fine in this one, as you tend to fight a little conservatively. I suspect you'll turn the corner on Brennus, and Whomp will go on a rampage. :hammer:

One more tactical note - there's an empty Army in Babylon. There is a Knight on the way there, and a few more queue'd up. By the middle of your set you should be able to field that 3rd Knight Army and do some damage. Play it a touch conservatively in the west until you get that 3rd Army fielded, and you'll be fine. You'll probably need the MDI Army in the west to skirmish with interloping longbows....

Here's >>>>> The Save <<<<<
 
Ok, got it! Thanks for the suggestions and set-up. I'll have a look at the save and come back with questions if I'm not sure.

One thing that comes to mind atm...we were doing a min run on Chemistry, I think, which began on my last set. Since that was 50 turns ago, seems like Metal should be next. Do we want a min run on that as well?
 
... seems like Metal should be next. Do we want a min run on that as well?
That would seem logical to me...to get Cavs while they can still do us some good.

Longer term we might want to think about a period of peace after consolidating this continent. We've got a bunch of infrastructure builds going in our new core... and we should probably continue some infrastructure builds through the first part of the industrial era. With the sea power that I saw (Frigates and Privateers) I don't think we'll be able to do much on the ocean until combustion.
 
Wow.wow.wow. That was mighty purty you two!! MGL's galore!

OK Gram take Brennus down. It appears that we're going to need to start developing a navy at some point. It feels weird to be a human and not control the seas.
 
Crusader army is a good idea methinks: we're short on horses and already have elite* crusaders to fill it with.

On the sea side, I'm not so sure we can't sneak stuff past them. Ship units in peace time, declare, be merry.

Also, while the pentagon is in motion, I wouldn't fill armies with 4 units or they'll be stranded on this continent when we're done with Bre.
 
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