In pre-flight I bought Portugal off to fight the Maya for a Peace Treaty and 140 gold. Renew the alliances with Lizzie and Joanie straight up.
Okay... "Mutual Protection Pact" is now an option with the Chinese...but Mao is still in his MA garb... Joanie is definitely industrial...CAII tells me that China is, in fact, industrial.
I also bought Banking from England for Horses+Dyes+6gpt...mostly to get us a little closer to the Industrial Age.
Here's the Highlight Reel:
I didn't garrison that first Celtic town well enough... a horse and longbow redlined the musket, and a gallic sword finished him...
If Brennus didn't have a GA before now... we're fighting the Celts in their Golden Age.
Later on in the set I was scrapping pretty fiercly over Brennus' saltpeter town in the east:
The Gallic Sword came from Isca, which was founded on some Iron...so I made it a priority to take that town:
I've got a temple queue'd up there ... we need a temple or a library to get the wines in our cultural borders.
You'll note that Gergovia has a source of horses...hopefully that is Brennus' last.
I loaded up the save a minute ago to get some screenshots of the tactical situation. Here's the East:
And here's the tactical situation in the East:
- You've got a Crusader/MDI army (2 C, 1 MDI) that just finished ripping the garrison at Gergovia a new one. Once that's healed you could send it north to take out that one town north of our new territory. I would've preferred to stick another Crusader in that army...but I was running a little short on troops.

- You've got a healthy Knight Army, a Crusader, and all of our Trebuchets bearing down on Lugdunum. In a minute you'll see the reason I brought the Trebs along. There might be a MDI in that stack too... I was playing by "Slinger's Rules" last night.
And here's the west:
There is a slightly banged up Knight Army healing in Curovernum, and our MDI Army is healing in Iron City.
If you look E-SE of Augustodurum, you'll note Brennus has a musket. I'm expecting those eastern forces to meet stiffer resistance than Spears at some point...
The worker you can see in the mountains is actually a stack. Though it's not good worker management, I simply needed to keep them out of harm's way.
Brennus has been sending quite a few troops against us in the west... keeping our troops tied up to deal with interlopers. At one point there were quite a few troops coming at us from the direction of Isca... but I suspect those troops were not trained there, but left there from earlier action. I don't think the threat from that direction will be as great.
Oh yeah - I managed to get a musket into that town on the extreme western end of the peninsula. I had another musket in the Caravel (headed for the other isolated town) when a stinkin' Privateer sank our Caravel. We're a LONG way from being a contender for control of the seas in this one.
@Harriet: Sorry if I scared you with that earlier comment. Here's why I think you're a good one to pick up this set: We need to press, but not over-extend. You'll be just fine in this one, as you tend to fight a little conservatively. I suspect you'll turn the corner on Brennus, and Whomp will go on a rampage.
One more tactical note - there's an empty Army in Babylon. There is a Knight on the way there, and a few more queue'd up. By the middle of your set you should be able to field that 3rd Knight Army and do some damage. Play it a touch conservatively in the west until you get that 3rd Army fielded, and you'll be fine. You'll probably need the MDI Army in the west to skirmish with interloping longbows....
Here's
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