Aanor's Huge Map of Europe Mod

Do not forget the finns.I'm from Finland:) godd@mnit guys.We are not one of the bigboys thats true.We fought on the German side in WW2 but we had our own goals for the war.We never knew that Hitler was that mad (or we did,but thought you big guys could handle him;) ).We invented the "Motti"-tecnique.If you don't know what it is I'll explain.Find a convoy,stop the front (blow a tank or something),stop them from turning around (cut of the road from behind),make a line of troops around the enemy and hold them there.If they try to run or light a fire to keep warm,shoot them.What I heard in history class was that the biggest Motti had 20000 men trapt.To bad for the enemy.
Now we never had any special troops but one.We called them "Hakkapelita".Don't ask me from were that name came from.But these were in the early 1900 (like 1900-1920),when we were under Russian law.Until we got independency 1918.They were in civterms a rifleunit.
You have to put the finns with in this mod.Noone will probably play them but hey maybe I will.We are scientific,we do have Nokia :D ,and maybe industrios 'couse we have the forestbusiness,two big companies Metsäserla and UP-Kymmene.They are one of the bigboys in the world in the treebransh.And lets not forget our shipyards.We do build exelent cruisers to the carribian waters.It's Kvaerner-MasaYards.
 
Listen, after a whole week of hunting only one (that's right, one) leader head was found! I think I'll postpone the hunt for a later date... As for the alternate civs... I will include all civ suggestions.
Now listen carefully, I'll include Holland, Finland, and even Portugal but, of course, you won't be able to play with 19 civs so when you do play you'll have to do some substituting... I think that this way everyone wins. Perhaps you guys could help with UUs for these civs. And one more thing, I've discovered that the Spanish Armada's mainstay ship was more offensive...(wink wink, nudge nudge);) Keep the suggestions coming! I'm coming up with new government specifications, btw.
 
:goodjob:

Thanks for listening...

And I have two ideas for a UU for Holland:

Holland was the first country with a 'marine' unit back in the 17th century, infantrymen who sailed along and captured enemy fortresses and coastal towns. This idea was later adapted by many other nations.

The second idea is ofcourse a man-o-war for Holland, but since England already has that, I personally think a 17th century marine is the best choice.
 
Why not add Norway as well? Before 1350 Norway was quite powerful.
Their UU could be the Longship, and their leader could be Harald Hårfagre (would Hårfagre mean Hairfair in English?)
He vowed never to cut his hair until he had gathered Norway under his throne. Luckily for him he succeded:D
Anyway, I guess they might be Commercial and something. In the medieval age Norway was a major exporter of iron and lumber.
 
I'm glad we can all get along and appreciate everyone's opinion. I'm up to taking anyone else's opinions if they think they should. UUs, people...keep on thinking... There are no (that I've seen) websites on the ships that were used in the Spanish Armada. Here are the government specifications (subject to many a change):
----------------Anarchy
-immune to build embassy
-diplomats are conscript
-spies are conscript
-rate cap 5
-war weariness is high
-worker rate is 50%

----------------Despotism
-3 units free for town
-5 free for metro
-rate cap 6
Monarchy
-5 free units per city
-7 free units per metro
-rate cap 8
-worker rate is 100%

---------------Comunism
-worker rate of three
-m. police limit 4
-work rate is 150%
-paid labor
-1 free unit per town
-4 free units per city
-8 free units per metropolis
-units cost 2 to support
-standard tile bonus
-rate cap 9
-Spies are now Elite


---------------Republic
-1 free unit per city
-2 free units per metro
-2 free units
-corruption is now only nuisance
-rate cap 9
-standard trade bonus
-worker rate 200%


---------------Democracy
-worker rate is 250%
-diplomats are veteran
-spies are conscript
-now immune to sabotage production
-5% assimilation chance
-1 free unit per metropolis, town and city
-6 free units
-units cost 2 to support
-rate cap 10


------------------Fascism
-prerequisite Nationalism
-Corruption Nuisance
-free units: 4,t 6,c 10,m
-diplomats are regular
-spies are veteran
-immune to investigate city
-worker rate is 100%
-3% assimilation chance
-draft limit 4
-military police limit is 4
-forced labor
-1 gold per unit
-forced labor
-rate cap 7


---------------Theocracy
-Prerequisite Monotheism
-all units free
-corruption minimal
-worker rate 2
-cant hurry
-no war wearyness
-diplomats are conscript
-spies are conscript
-no immunitys
-1 draft limit
-0 military police
-assimilation chance 1%
-rate cap 6

----------------Democratic Socialism
-Preresiquite Radio
-Corruption is problematic
-Rate Cap is 9
-Worker Rate is 200%
-Assimilation Chance is 10%
-Draft Limit 1
-Military Police Limit is two
-Paid Labor Rush
-Requires Maintenace
-standard trade bonus
-free units: 2t,3c,4m 5 free units auto
-units cost 2 apeice
-immune to Expose Enemy Mole
-Diplomats are Veteren
-Spies are Regular
-Low War Weariness
-1 military police limit.

------------------Constitutional Monarchy
-Prerequisite Education
-Rate cap is 8
-draft limit is 3
-Military Police limit is 2
-Free units 3t/5c/7m 1 gold apice after
-Diplomats are veterans spies are regular
-Immune to steal plans
-Paid Labor Rush
-low war wearieness
-Standard Trade Bonus
-Requires maintenance
-Corruption is a nuisance
-Espionage

I will think of more......
 
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