Originally posted by Sirian
Only... I understand that option of getting cities has been removed entirely?
I've been thinking about how to mod fix this problem. Transferred unhappiness / being unable to keep captured cities is a real pain.
One thing I'm considering is changing communism so that it can't whip. In order to counter-balance this advantage, perhaps I'll jack their unit support abilities, and maybe even make it on par with rep and dem trade wise.
Also, I think I'll change the draft happiness thing to 5 turns instead of 20 or whatever it is. Draft units blow anyway, there's no sense in really penalizing the AI if they want to use masses of them.
Of course, changing communism from whip to buy makes it absolutely useless when compared to monarchy (unless I give communism +1 trade). At least it should stop the AI from completely self-destructing.
I'm playing a single player OCC game right now (and I do mean right now, I usually ALT-TAB out of the game and surf the net while waiting for the AI to take its turns), and ALL of the other 7 states have been at war with each other for the past 60 or turns. All are communism, and there's a unbelievable amount of pop 1 cities. There's wide tracts of unsettled land around my city, and no one has settled it because all of their cities are pop 1.
What do you guys think? Does this unbalance the game or should it help stop the self-destruct?