Abandoning

Shall we rule it an exploit to abandon a city into a Settler at population 1?

  • Yes, this exploit should be banned for GOTM and COTM

    Votes: 3 20.0%
  • No, this is reasonable behaviour

    Votes: 12 80.0%

  • Total voters
    15
  • Poll closed .
imo, absolutely no need to have a rule over a totally miniscule game concept, where no unfair advantage can be gained, nobody would actually know a strategy of how to "exploit" it (which only would make it an exploit by definition in my eyes), nor even a programming error or misconception is recognisable...
fair enough to have your thoughts about it and have the community discuss it though.
t_x
 
My opinion: completely agree with templar.
I've voted "no", but actually I don't care much. It would only be a pity to see it banned, not for the extra pop-point that can be gained in exceptional circumstances, but mainly because it would prevent you from applying the following strategy:

Assume you are playing on Deity/Sid, have set up a large number of (totally corrupt) towns somewhere on a distant continent in order to help with the unit upkeep, and suddenly the AI on that continent decides to attack with huge numbers. You see the stack approaching and have no means of defending your overseas settlements. Without a rule against this, you could now simply rush a settler in all these towns (you don't even care whether these towns have size 1 or 2, you just want to evacuate the population and get the hell out-a-there, before the monster stack arrives), put them on a ship and hope to find some other spot elsewhere, where you can re-settle them.
With a rule against this, you would either have to let the AI destroy all these towns, which would quickly net you a big war weariness, or destroy them yourself, before the AI gets there (which I can almost never get myself to do it, killing my own people... :cry:)
 
As I have said before, I don't think abandoning at size 1 is any kind of exploit. Not that there are many instances when we get to use it either. I'd say a NO to banning it.
On a side note, it's really interesting to see other players talking about the various things that can be accomplished using this technique. I would never have thought this way. :thumbsup: :cool:
 
well, we actally thought about it and scratched the idea already years ago... :D
so either we are totally wrong or there is simply nothing you could do with this technique. ;)
t_x
 
Assume you are playing on Deity/Sid, have set up a large number of (totally corrupt) towns somewhere on a distant continent in order to help with the unit upkeep, and suddenly the AI on that continent decides to attack with huge numbers. You see the stack approaching and have no means of defending your overseas settlements. Without a rule against this, you could now simply rush a settler in all these towns (you don't even care whether these towns have size 1 or 2, you just want to evacuate the population and get the hell out-a-there, before the monster stack arrives), put them on a ship and hope to find some other spot elsewhere, where you can re-settle them.
With a rule against this, you would either have to let the AI destroy all these towns, which would quickly net you a big war weariness, or destroy them yourself, before the AI gets there

No. You'd abandon all the cities alright, creating Settlers out of cities of size 2 and Workers out of cities of size 1. Then you'd put two Workers into a city and build a Settler for every second size-1 city abandoned. That's the proper way to do it without cheating.
 
i fear it´s becoming an obsession ;)
the one with "must... build... settlers... for... pop2... only", the other with "cannot... abandon... settlements with... any of my... people"!

:D
t_x
 
Civ3 is an obsession. Not? :confused:

No, it's an addiction :D

I didn't vote because i'm neutral about this issue. Personally i don't use it because i see it as a game bug, where you essentially create a population unit out of nothing. However, i don't see it as having a meaningful impact on someone's game, so i'm fine with it.

On a side note, i'm not using this trick on my "Save the Mongols" setting. What i do is to use an all-mongol city, let it grow a national then produce a settler which, upon joining, becomes two mongol population units.
 
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