KCMcG
Chieftain
Does anyone think they should incorporate a feature similar to Civics in Civ IV that would allow you to change social policies by going into anarchy for a few turns?
In order to stop it from being too flexible maybe it would cost 1 turn per policy being changed on Normal speed. You also wouldn't be able to get one time bonuses again by switching and then switching back.
Part of the reason I want this is that I never seem to use the later social policies except in cultural victories. Another reason is that I always want to use my first policy or two before I start building new cities because I don't want my accumulated culture to lose its value, but in most games I don't really want any of the first 3 policies available. Anyone else think this is a good idea?
In order to stop it from being too flexible maybe it would cost 1 turn per policy being changed on Normal speed. You also wouldn't be able to get one time bonuses again by switching and then switching back.
Part of the reason I want this is that I never seem to use the later social policies except in cultural victories. Another reason is that I always want to use my first policy or two before I start building new cities because I don't want my accumulated culture to lose its value, but in most games I don't really want any of the first 3 policies available. Anyone else think this is a good idea?