walletta
King
First of all, I am not planning to make the leap from Demigod to the next level. I am still a long way from mastery of DG. However, having learned about micro-management, pre-building, city-placement and all the higher arts that are necessary at DG level, I am left wondering: what further skills are needed at higher levels still? Is it just the same but with yet more precision or are there tweaks of a wholly different kind? Is the game merely less forgiving of mistakes?
I am assuming the latter and that the AI remains unutterably dumb but at Deity and up, dumb with even more advantages in research speed, bonus starting units, settlers etc
I am assuming the latter and that the AI remains unutterably dumb but at Deity and up, dumb with even more advantages in research speed, bonus starting units, settlers etc


with great enjoyment. I am a big fan of counter-intuitive ways of exploiting the AI, not that I use them particularly myself but rather that I admire the humour and ingenuity they display. Yesterday, I found a thread in the Hall of Fame area in which there had been a serious discussion of the ethics of repeatedly selling the same map to the IA
. That was the one I ditched after incompetently missing out on the Hoover Dam.