After playing a few games of civ3 I noticed some oddities about the combat system and how you can use them to your advantage. Im sure a lot of the veteran players realized the same things I say here, but for those who havent here it goes. Note that this is far from "fair play" and its assumedly a tatic for power gamers. Thing is on games like deity/large you kinda need to use every bit of system abuse you can find.
Say for instance you have 3 swordmen who are about to attack an enemy city with 2 spearmen. You have another swordmen on the edge of a different city, or just merely adjacent to an enemy unit.
You attack the city and you lose the first combat. You probably already know by that point that reloading and trying the same combat order wont get you anywhere - the battle result is stored in memory and its unchangeble unless you try a different pattern.
Reload and select the unit adjacent to that other enemy unit. Attack it. Chances are you are gonna lose - the system will use the same combat memory. Altho rare, sometimes even elite swordman can lose to regular warriors if the combat memory is a win to the AI. Units statistics does modify the general outcome tho (obvisouly).
Even losing this battle, it frees up the combat memory. Try and attack again the city. You MAY win this time. Save the game and try to attack the last spearman on the city. If you lose, repeat the procudere, see if you can generate another combat elsewhere to free the combat memory again.
On great leaders. Altho I didnt test this up to extreme points, Im like 90% sure the following rule apllies. Say you have a veteran unit and an elite unit, both adjacent to enemy units, may it be the same enemy or two separate ones, it doesnt matter.
You attack with the veteran, win, and get promoted to elite. Unit promoting are also stored in memory, so if you reload and attack again, it will again get promoted.
I have reason to believe that the same algorithym used to promote units is used to determine an especially higher chance of getting a great leader.
So the trick is, first attack with your veteran units. If it does promote, reload, and attack instead with your elite unit. In my experiments this grants a much higher chance of getting a great leader. In a deity/tiny game, I got two great leaders by the time it was 2000 BC by using this little glitch. Of course, you wont get a GL everytime you do this, but you sure do have an higher chance.
Those friendly barbarian huts, wichever they give away is also stored in memory. I havent still havent figured out what exactly clears its memory tho. If anyone knows let me know please. If I get bad stuff like gold/deserted/enemies, I wait a few turns before trying again and usually get a different result by then.
Say for instance you have 3 swordmen who are about to attack an enemy city with 2 spearmen. You have another swordmen on the edge of a different city, or just merely adjacent to an enemy unit.
You attack the city and you lose the first combat. You probably already know by that point that reloading and trying the same combat order wont get you anywhere - the battle result is stored in memory and its unchangeble unless you try a different pattern.
Reload and select the unit adjacent to that other enemy unit. Attack it. Chances are you are gonna lose - the system will use the same combat memory. Altho rare, sometimes even elite swordman can lose to regular warriors if the combat memory is a win to the AI. Units statistics does modify the general outcome tho (obvisouly).
Even losing this battle, it frees up the combat memory. Try and attack again the city. You MAY win this time. Save the game and try to attack the last spearman on the city. If you lose, repeat the procudere, see if you can generate another combat elsewhere to free the combat memory again.
On great leaders. Altho I didnt test this up to extreme points, Im like 90% sure the following rule apllies. Say you have a veteran unit and an elite unit, both adjacent to enemy units, may it be the same enemy or two separate ones, it doesnt matter.
You attack with the veteran, win, and get promoted to elite. Unit promoting are also stored in memory, so if you reload and attack again, it will again get promoted.
I have reason to believe that the same algorithym used to promote units is used to determine an especially higher chance of getting a great leader.
So the trick is, first attack with your veteran units. If it does promote, reload, and attack instead with your elite unit. In my experiments this grants a much higher chance of getting a great leader. In a deity/tiny game, I got two great leaders by the time it was 2000 BC by using this little glitch. Of course, you wont get a GL everytime you do this, but you sure do have an higher chance.
Those friendly barbarian huts, wichever they give away is also stored in memory. I havent still havent figured out what exactly clears its memory tho. If anyone knows let me know please. If I get bad stuff like gold/deserted/enemies, I wait a few turns before trying again and usually get a different result by then.