surdanis
Sergeant
- Joined
- Feb 1, 2006
- Messages
- 223
AC-130 Spectre Gunship based on C-130 Hercules.
1.In-game images courtesy of Snafusmith
2.My own in-game screenshot of an AC-130 Spectre Gunship in action (notice the tiny explosion when the 40mm Bofors Cannon is fired)
DOWNLOAD HERE. BTS 3.13 COMPATIBLE
Stats
Requirements
It is recommended you use this unit against enemeis without an air force or one against whom you have won air superiority. The likelihood of your craft getting shot down is good if they have only Fighters, but if they have Jet Fighters, the AC-130 will lose. However, should you control the air, the AC-130 is most definitely your friend in the skies! She will diligently ensure that any large targets are destroyed (like Tanks in minimum 2 hits, due to coding) and will attempt to pound any infantry as much as possible. In real life, the Spectre Gunship would circle around the mission area until no longer needed--while a fighter will quickly zoom past to drop the payload and exit out. In this way, the AC-130 functions more like a helicopter gunship, lending CAS for as long as possible (where a helo might hang out for a bit around its battle positions).
Again, I invite a graphics specialist to modify this unit with new animations (Guns blazing with hot lead!).
SPECIAL THANKS TO:
Snafusmith for providing the model
UPDATE #1
UPDATE #2
UPDATE #3
UPDATE#4
1.In-game images courtesy of Snafusmith
2.My own in-game screenshot of an AC-130 Spectre Gunship in action (notice the tiny explosion when the 40mm Bofors Cannon is fired)

DOWNLOAD HERE. BTS 3.13 COMPATIBLE
Stats
Spoiler :
Class: Air
Strength: 30
Attacks per turn: 2
Range: 10
+100% vs. Gunpowder Units
-75% vs. Air
-50% vs. Sea
Can make complete kills
Very Easily intercepted
Strength: 30
Attacks per turn: 2
Range: 10
+100% vs. Gunpowder Units
-75% vs. Air
-50% vs. Sea
Can make complete kills
Very Easily intercepted
Requirements
Spoiler :
Tech Req'd: Advanced Flight
Resources Req'd: Aluminum, Oil
Resources Req'd: Aluminum, Oil
It is recommended you use this unit against enemeis without an air force or one against whom you have won air superiority. The likelihood of your craft getting shot down is good if they have only Fighters, but if they have Jet Fighters, the AC-130 will lose. However, should you control the air, the AC-130 is most definitely your friend in the skies! She will diligently ensure that any large targets are destroyed (like Tanks in minimum 2 hits, due to coding) and will attempt to pound any infantry as much as possible. In real life, the Spectre Gunship would circle around the mission area until no longer needed--while a fighter will quickly zoom past to drop the payload and exit out. In this way, the AC-130 functions more like a helicopter gunship, lending CAS for as long as possible (where a helo might hang out for a bit around its battle positions).
Again, I invite a graphics specialist to modify this unit with new animations (Guns blazing with hot lead!).
SPECIAL THANKS TO:
Snafusmith for providing the model
UPDATE #1
Spoiler :
I figured out how to make the graphic fly in the air and make it a land unit, but I think I like it as an air unit. It take me some heavier modding to make it invulnerable to land units. AFAIK, there is no XML tag to fix that. I'm still poor at using the SDK... I am working on putting sound into the unit. Originally, I planned on inputting the AC-130 chatter from Call of Duty 4, but I have now decided against it since it would not allow the unit to be cross-cultural--since Civ 4 has unique responses from all the land units for each civ, while the air units do not. Thus, I will look further into updating the sounds to fit with new animations. Somehow, some way, I will figure out a way.
UPDATE #2
Spoiler :
- Now with 3 new sounds! Two selection sounds and one Recon Mission sound. Enjoy!
UPDATE #3
Spoiler :
- Sounds have been updated to include combat sound and minor animation fx. Enjoy!
UPDATE#4
Spoiler :
- New icon added
- Removed ability to base on Carriers
- Removed ability to base on Carriers