@All: Thanks for following the thread and glad you like it so far

@Mattastic: The Pacific has and always be squished in my map. I have no way of correcting this without redoing the map and squishing a lot and a lot of land. The North Sea
should be the right size, though I will have to look at this more closely. Chances are we are being Eurocentric- everything in and above Europe is smaller than we think it is

As for Denmark, I thought it looked a little weird- I will do whatever I can to retilt it, I just want to think it through before I cut into Sweden, which I want to avoid doing at all costs. Thanks for the tipoff.
For the stats of the terrains, and an image of each, please check out the mod's thread's info segment on terrains. As for the resources, their stats and purposes, as well as images, are yet to be compiled and placed there. But they'll appear sometime soon
@EvilTheMonkey: I think the idea definitely has merit and I'll include it if I can. I've placed the resources based on mordern positioning- I would have to redo the resources, which I don't mind doing so much, and I would need to find historic locations of all 80 or so resources. Also realize I am trying to keep tight control over what happens throughout history- this is going to require a lot of really difficult coding. Settler Maps are charts full of numbers that determine how much a civ desires/doesn't desire each tile. I would have to work up something similar for resources, so that resources would go where they're supposed to. But still, there's no guarantee that resources will go where they should go (a civ may not decide to plant anything there, though when they're placed it would be in the right spot), and there's no control over when. I think the best solution would be to force these things through python. IE (this is random and probably not historically correct) in 600 AD a yams appears in East Africa at Axum. There would be no unpredictability that way and it's (I'd imagine) a lot simpler to do. So maybe that way it will work.
@TheLastOne36: Certainly

Included below
@Nahnatoj: Dont worry for a second about the borders

I will sound be showing settler maps for all of the couple hundred civs, and you will see exactly how the border systems of each civ will work. The Settler Map system is so great that I can designate capital regions, core regions, the historic empirical extent, the influence regions, wanted regions and even mildly interesting land or land to avoid. Of course, this is theoretical and based on an integer dictating how much a civ wants each tile, but it does work well. BTW thanks for following the mod.
@Mrhoeivo: Not a problem, see below

Threw in a couple extra pics.
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Poland (no trees):
Stilltoadd: Amber? Distinguish between root crops and potatoes? Poultry (when available)?
With trees (wider view):
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What I did for these was take pics of all with trees, but I removed trees from any tile with a resource on it so you could see the resources better.
Eastern Great Lakes (LkON/LkER):
Northern Great Lakes Region:
You cannot possibly deny that the new terrain looks pretty awesome

I am finally one hundred percent happy with it.
Southern Great Lakes Region: Note that I plan on having a better-looking in-water natural gas resource graphic, probably a modified coast/ocean texture, so you can place it like you would a coast/ocean, and it would blend and all (hopefully).
Western Great Lakes Region:
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Here I did not remove trees on resource tiles.
St. Laurent:
Newfoundland: I think it looks pleasantly bumpy and accurately infertile. Someone who was watching Newf. before, let me know what you think.
Maritime Extremity: See if you can see the line where grassland and thinsoil meet.
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I'll finish this update off with a reminder to check out the mod's thread (link on first post here), if you are wanting to see all of the updated terrains and their stats.
EDIT: Oops, not quite. Shiggs, that will be fine. I will slice it make it overall a tad larger. I'll post the new outline next update.
Enjoy

Kevin