T1: Swapped from warrior build to barracks in pasargadae. No barbs as agreed we build units later. Swapped research to The Wheel (9 turns).
T2: Start chopping 2nd worker.
T3: Pasargadae expands, switch to work the pigs.
T5: scouting south. Forest chop complete.
T6: Send both workers to the pigs. Want it online quick as it will give 6 food

.
Decide to grow rather than make next settler. Settler would take 15 turns, to grow and complete barracks will take 10 turns.
T8: Start scouting towards saladin. Start building pasture.
T10: Pasture complete. The Wheel complete. IW will now take 13 turns but makes sense to get it early to clear the rice at pasargadae and make more use of slavery.
T12: Both workers sent to mine bronze.
T13: Find Saladin has Horses hooked up. Persepolis will now grow and finish barracks in 3 turns, we wont have bronze hooked up though for 6 turns yet.
T15: pasargadae grows to 3. Could do with slavery really but dont want to lose a turn yet.
T16: Persepolis grows to 4, set to build a settler (will need to whip this later).
TOKU BUILDS CITY SOUTH OF HORSES!!!! This is not so good, but there is no way we could have got a settler there before him.
I don't see many other good places for cities that will help our cause.
Bronze mine completed.
T17: Workers set to hook up the bronze.
T20: Bronze finally online.
We have 9 turns to barracks in Pasargadae and 11 turns to settler in Persepolis.
IW is in 4 turns.
We are 2nd in power graph, not too bad with no units.
Saladin still leads comfortably.
The Toku city is a real pain, but we will just have to be even more aggressive than planned
I would maybe consider another worker rather than settler in persepolis as I do not like city positions and we will have to take Toku city for horses. As is stands we could really do with more improved tiles but movement is taking forever with jungle everywhere.
Should now consider slavery switch at start of next turnset and whip barracks and settler/worker then build axe for war.
I'm not sure how we can get a handle on the AI peronalities, only indicator so far is that the AI are all pleased with each other. This means we will upset 2 AI the minute we declare war on someone. Maybe writing will help us get more of an idea about what the AI are like.