Acid_02: Cyrus, CC

Sorry for delay.
Please, doesn’t cottage everywhere, make sure we can irrigate resources and bring farms to cities that need to grow i.e. Tokyo where we have heroic epic (so please farm over those cottages).
I built couple of workers, improved resources, cut forest for courthouses, etc, boring stuff.
Not sure if I played 10 or 11 in all this action.
Let's go for liberalism.
 
I continued the chopping and improvements building. When a great scientist is born in capital I fire the scientists and work the cottages. GS is willing to help with education


I started national epic in Kyoto and have a hindu missionary heading there to spread a second religion : second temple -> second priest. We have yet another shrine to build

I also got some swords and ordered some cats. I positioned some troops around Warwick but Liz got Feud by the end of my turnset. We can decide to finish Toku and wait for maces before going to Liz
BTW, Liz is not willing to trade anything as she has monopoly

I would have chasen optics and try to get astro with the lib slingshot. But we may be beaten by a civ in an another continent. The 4 remaining civs may be all on the same one

650 AD save
 
I prefer Nationalism and Taj since we have marble.
We don't need to rush to other continent, we should get full control of this one once we take out England, get our economy running full power, etc...
it don't matter i think, we won this one already might as well have some fun
 
Education->Philosophy. 0% science for a while.
Whipped National epic & temple at Kyoto. 2 priests in place.
Build a few farms.
Start arranging military in two armies, one outside hastings, one outside nottingham. We do not have enough units just yet so building catapults & swords mostly.
Discover philosophy. Use GS for education.
Nottingham & Hastings expand with culture which is annoying as we have 2 tile move to attack.

Liz does not appear to have any real military so within a couple of turns I think we can declare.

I actually took 12 turns :blush: (it is early morning and I got confused with the dates !). Hope this won't be a problem.
 
np strobe

acidsatyr
blid
Strobe <=played
ngraner42 <=next
theRat
Qwack
 
Completed Education and began research of Liberalism. It is just a couple turns away if we can loot some more money. It would be nice if we could snag Nationalism.

Great Scientist Born; Builds Academy in Osaka. Several Universities are underway.

860AD Declared war on Elizabeth. Kill two spearman guarding a Settler just outside Warwick.

905AD Hastings is captured at the cost of one Cat

920AD Tokugawa declares war on us. Nottingham is captured with heavy losses.

I attempt to take Warwick, but it proves a tough nut to crack. Lost 2 Axeman and 2 Swordsman. None of our units put a serious dent on the Longbowman, which will surely upgrade next turn. I expected one of the attackers to get a good hit and I was hoping to get the money to fund the Liberalism research.

Troops are assembling near the Japanese cities for an attack. The siege of York is ready to begin. Plan is to continue taking over the continent.

Acid-02 950AD.JPG
 
i prefer if we have disscussion on how to use GP. In this case i think burning it for a tech was more usefull at this stage of the game.
we need save

acidsatyr
blid
Strobe
ngraner42
theRat <next
Qwack
 
got it....
 
save

Pre-Turn
decrease science a lot, we can't afford that deficit research with no money
trying to fugure those many small stacks we have. I am a fan of big stacks to win decisively, will combine them if I can

1. 965AD
bombard defenses and wait for more troops everywhere, this looks too chaotic to me

2. 980AD
moving and bombarding

3. 995AD
suicide 2 cats retreat another, then kill 2LB's and 1 spear and York is ours
lose 1 sword but manage to raze Kagoshima. I raze it since it has little value at the moment. We can always get our own city up there next time

4. 1010AD
we get liberalism first, get nationalism for free. We need maces to take out England, thus go for metal next
plan to take Warwick and sue for peace with England and come back 10 turns later with better units

5. 1025AD
Warwick is a hard nut to crack, lose 3 cats and 1 sword but defeat both LB's and we have the city. Time for peace:
we get HBR, 20gold and 2gpt for peace, no way she would give up feudalism

now, we need to get rid of Satsuma and Edo, then go after England again

6. 1040AD
first small stack reaches Edo

7. 1055AD
bombardment of Edo commences, but too few units there

8. 1070AD
Edo's defenses are down to 0, need to wait 2 turns for more units to arrive

9. 1085AD
metal is in, machinery next, but with 30% science it isn't too hot
decide to attack Edo, lose 1 cat but take out 3 archers and 1 spear and city is ours as well

Japan enjoys being OCC
we have units streaming from all directions towards Satsuma, will take a few turns and city is gone

10. 1100AD
England demands paper, no way

Satsuma has 7 defenders, thus a hrad nut to crack, we get more cats there and maybe in 3-4 turns we

can attack.
The after we got machinery, get maces and go back after England.
btw Kyoto is going for FP

the situation at Satsuma
acid021100.jpg
 
Need skip. I didnt notice it was my turn or I would have posted this earlier. I am having problems with my wireless internet at the moment. So acid, I think you are up?
 
acit, want a swap on this one ?
It's been nearly a week that this one is stuck
 
no, ill play it tomorrow.
I didnt realize i was up, ngrainer confused me when he said hes going to vegas, lol.
 
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