I was literary staring at this position for few days now, making sure I’ll make the right choice. As much as I
hate giving up one of our cities, especially since I always play this game with emotions, I think I made a right thing here by giving Japan Visigoth and ending this war. Was it the right choice? I think so, but I made a mental note to play this position differently once this SG is over. There is a very slim chance of us wining this one, whatever path we take. The reasons why I gave up Visigoth is because:
- power graph. By the number of units we have I see we can put a formidable defense, but the question was for how long. Japan produces units with ridiculous easiness now and I didn’t want to lose our chance to end this war since we can’t attack his continent anyway. I’m guessing I would have to resort to drafting, whipping, lowering population, WW, etc, etc
- we are more than 40 turns away from UN and we won’t built it ourselves, I think that’s pretty clear. The question is who’s going to get it. My guess is Toku. If Toku gets it, It means it’s either him or us for secretary, and since Shaka will vote for Toku, we can’t win. So our best chance will be to try to run offensive war against Shaka, if we can. I don’t see what else we can do.
- Alex. I am writing this as I play, but I’ll see if he does anything in my turnset. It would be really, really, really damn good if he could declare on Shaka.
Anyway, all these things made me get peace with Toku.
turn 1
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Build Akhatetan, SE from Thebes. Basically I want to fill some gaps and get few extra pops. End war with Japan (he landed about dozen of units around Visigoth), btw he wont take Hakodate. Started bunch of resource boats, don’t want to trade my resources away to Japan. Gave free rice to Alex.
turn 2
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Toku comes asking Wheat for Wince, I refuse. He wants to build city there, but we’re faster. Hieraconpolis is founded.
Creative trait can be still very useful. Now that health is back online, cities can grow again.
turn 3
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Building mostly units, health buildings, some universities.
turn 4
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zzzzzz
turn 5
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Toku completes another SS Casting.
turn 6
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Another SS Casting by Toku. Boring turns, building units, observatories where needed, etc, all health building I can build.
turn 7
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Korean revolt in Pyongyang. Alex build SS Casting.
turn 8
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Flight is in. Going to start Electricity so I can trade with Alex. And Japan builds UN, man…… not so fast...
Zulu built SS Trusters, Greece build SS Casting.
turn 9
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Give Alex Flight for Electricity + 520 gold.
turn 10
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We are first in score again, but that won’t win us a game. Rocketry is done in 4 turns. Voting for Secretary pops up, I vote for Toku ofcourse. Shaka builds 2 SS Thrusters, Japan build SS Casting. There is a report of sabotage mission near Boston (oil).
turn 11
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Didn’t move anything, but had to see vote result ofcourse. Save is still on turn 10.
We lost by very little, having more farms would’ve helped.
Toku wins with 468 votes vs. our 449.
Like I said the only chance seems to run one more offensive war against Shaka before everyone finishes space race.
Have fun !
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You can see a very sharp increase in our powergraph.
btw,
Game crashed two times in turn 2 and 7, I don’t know if that’s my computer, or something else. Some dll error message.