Continuing Turn 360
OK, errands over. No word from anyone, so I will play on for a bit.
Anyway, now to figure out how to not lose any cities we don't want to lose.
We only have 3 trebs and 1 catapults in the area, but 3 more cats will come on line next turn, so I don't want to lose Coventry just yet. I upgrade 1 spearman in Tokyo.
I belatedly send our southern spy north, realizing that I could have used him to accelerate the attack there despite lacking siege.
I move a few troops to Tokyo, but there should still be enough in Coventry to delay attacks. I don't
think Monty will attack without bombarding us first. We'll have to hope my guess is not wrong . . . .
-End Turn-
Turn 361, 1702 AD
I was wrong.
It was . . . a slaughter.
A slaughter . . . of Aztec troops! While Monty combined his Knight and Siege stacks, he sent wave after wave of Knights against Coventry's Castled Walls. Our highly-trained Musketmen met the charge and reaped a grim harvest, as line after line of Aztec horsemen fell like grain to a scythe. I worried for a moment, as the Musketmen wearied and the garrison was forced to bring forward the Pikemen reserves, but they, too, persevered. Few Aztecs rode away from that killing field, but those that did escape were gravely wounded.
I will try to snap a small sample of the battle report. Just a sample.
But even after all that, our power only increased against Monty's by a fraction, up to 0.7.
Osaka: Catapult < Catapult (3 turns)*
Satsuma: Trebuchet < Musketman (4 turns)*
Kagoshima: Trebuchet < Trebuchet (4 turns)
Tokyo: Catapult < Catapult (9 turns)*
Coventry: Catapult < Catapult (4 turns)
Ivan the Terrible, a Great General, has been born to the Ottomans. We're much closer to one of our own, now, too.
Wow, our Muskets are in great health! None below 8.5. One leveled up, too. Oh, they CAN get Formation. Nice.
Unfortunately, Monty still has a huge stack, including about 5 War Elephants, and his Siege caught up, too. Even wounded, they will do some Collateral Damage to us. . . . But wait!
We now have catapults of our own. Granted, we won't do as much damage when Monty's stack is in the field, but I think a few Barrage Assaults can tip a counter-attack in our favor.
This may be

but we have a ton of healthy Pikemen in striking distance, so I'm taking the risk! Here goes!
We have 3 Catapults and 2 Trebs in striking distance. Monty has 3 trebs and 3 catapults, meaning that he could do some damage to our Garrison.
Hmm . . . wait. Monty has a smaller, but more Vetaran stack entering our territory. Hmm . . . Y'know, I don't WANT to, but I could give up Coventry now and use the CR siege strategy to dececnt effect. Mmm, well, S.ilver's tactic probably will work best, but my pride urges me to strike in the field. Our odds are better now, too, Since Monty destroyed so many of his troops last turn. OK, here goes.
Oh, wow. A Barrage II Catapult, with 2.3% odds, damages and retreats from a Knight. Huh. Next Catapult is wrecked, but does some damage. Cats and Trebs go in, die, but damage targets as well as the Collateral.
OK, some decent odds for attack, now.
Formation Musket blasts a War Elephant, but loses half his health in the process.
Upgrade a Samurai to Formation to draw out the Maceman who had been threatening our Pikemen. (Of course, now our Pikes target Monty's siege . . . which actually isn't a bad deal.)
Send in our Knight; it takes out a War Elephant and flanks one of Monty's siege.
We do lose a Coventry Musketman at 90% odds, though. Didn't even have the grace to do much damage against the War Elephant.
A Longbowman does manage to take a half-dead Elephant out, though it's a close fight.
After pounding on Monty for awhile, we get a Great General.
After all is said and done, Monty's Dread Stack is reduced to a single Knight on the verge of death. The only reason I do not slaughter this Knight here and now is because I would have to remove Tokyo's last defender to do so. While Tokyo is in no imminent danger, I am loathe to do so. I am robbed of Total Victory, but I will be content with this.
The only cost was a Musketman, but he died proudly for his nation.
We're up to 0.8 against Monty. Frightening . . . has he yet to show his true power?!?!
I'm moving our Great General up North. I want to attach him to a Medic II/Woodsman I Axeman. Not enough to get the Super Medic, but theoretically, puts us in reach of it. I won't do so until we are in agreement, however. I'll try to get the Axe some XP, would have done so before but I didn't realize it.
I'm also going to go ahead and move against Samarqand. 4 Trebs, more coming, should be OK.
Sulei is in some trouble, but hopefully he'll be OK.
Steel in 5.
Turn 362, 1704 AD
Yep, Monty takes Hastings inbetween turns. Hope it cost him some.
Kyoto: Treb < Treb (2 turns)
Mutal: Treb < Treb (4 turns)
Lakamha: Granary (9 turns)
I should probably cut back on Treb building since we're almost to Cannons.
Try to scramble some reinforcements to Xukpi because it has come under attack. Shouldn't need much help, though, but could use new roads.
Monty's little north-town is relatively well defended, but shouldn't be a problem.
Meanwhile, Monty's new, smaller stack is bearing down at Tokyo. I shuffle troops back in to keep it under guard.
If we can get some momentum going, maybe we can Liberate Brennus' and Sulei's towns, restore our buffer zone.
Let's get this party started.
-End Turn-
Turn 363, 1706 AD
Not the party I wanted! Xuxpi holds out, but we lose our Musketman. A mongolian cuirassier comes out of nowhere to hit our North stack and Drill Sgt. Slaughter falls in battle! AND flanks our trebs. Woe! And, Monty's stack by Tokyo grinds a Town down to nothing. Grr.
Uxmal: Catapult < Samurai (8 turns)
Oxhuitza: Catapult < Catapult (5 turns)
I pull our stack back, but accidentally leave a Treb behind. Oyyy . . . . It appears I didn't have any Pikemen with the group. Sgt. Slaughter's death was needless and in vain. I will correct the situation now.
*Sigh*
I'll leave Monty's stack be for now. It shouldn't pose a threat to Tokyo as it is.
-End Turn-
Turn 364, 1708 AD
Our latest Mayan acquisition comes out of revolt, and it looks like it saves us a turn on Steel. Next turn.
Kyoto: Treb < Samurai (1 turn)
Osaka: Catapult < Catapult (3 turns)
Vienne: Bank < Library (7 turns)
Ha ha, we got a Great Artist. Oyyy. Hmm, Sulei got one this turn, too. A highly creative year? I remember a dual Prophet turn some time back . . . .
He bulbs Divine Right. Bleh. I send him to sleep in Kyoto. Maybe we can use the Great Work to pacify a town, but I'm not sure which would be strategically best. Just 8 turns to the next GP, and we don't even have the NE yet! It'll actually come online in 9 turns!
Drill Sgt. Slaughter's successor . . . .
"Cast in the Name of God, Ye Not Guilty:" Big D!
Somehow, that lone Treb didn't get picked off. It rejoins the stack.
Next turn, final additions to the stack will join, and the turn after, it can move out again.
Don't have enough siege in place to strike Monty's stack again, have to wait a few turns.
Turn 365, 1710 AD
We have mastered the secrets of Steel, and have entered the Industrial age. We are the only ones who know the secret . . . *ahem*, well, the Maya may have found it first, but the secret died with them . . . .
Slot in Printing Press, but I'm gonna trade.
Monty attacked us with a War Elephant in between turns. It withdrew, but I finish it with a Knight.
Kyoto: Samurai < Cannon! (2 turns)

Satsuma: Musketman < Cannon (3 turns)
Tabriz: Pikeman < Pikeman (6 turns)
Calakmul: Granary (5 turns)
Trading with Brennus and Sulei, I can get the techs they'll trade for Steel: Divine Right, Philosophy, Printing Press, and Optics. They are our Vassals, so I think it's a safe trade. Nationalism is open for trade, but I didn't think I could get it.
Printing Press gives our economy a kick in the kiester. I put in Education at 7 turns. Sulei should have Replacable parts done in 6 turns. Even though Brennus has Education already, since Sulei is Friendly, I think we can get an even trade. Replacable parts ourself would be 7 turns, so I figure Education is 2-for-1.
Actually . . . I slot in Military Science. Same research time, but it's a military tech. We may not need Grenadiers, but they pack more punch than Musketmen, and they can be an answer to Riflemen in case anyone gets them. The other reason: I don't foresee us building Universities any time soon, useful as they might be.
With a bit of luck, Brennus will be ready to trade Education by the time MS is in. No, wait, he already has it . . . .
I'm avoiding Astronomy and Scientific Method 'cuz I'm not sure if we care about obsoleting things just yet.
If Monty doesn't suicide his stack, I have enough catapults in range now to handle him.
Turn 366, 1712 AD
Brennus offers fur for our rice. Sure, buddy.
Sulei gives us clams for silk. Erm . . . come back next year.
Kagoshima: Cannon < Cannon (5 turns)
Oh, get a dumb event. People of Lakamha aren't feeling safe because of the Jail. Paying to reassure them would cost a big chunk of our Treasury, so I'll take the
permanent +1 unhappy. They'll deal.
Arggh!! A Celtic Revolt in Bibracte. 4 turns! *twitch* Our Great People! The National Epic!
Anyway, time to Trounce some Monty units. Lose all 4 catapults, but I'm not concerned. I'll see what the odds are before I send in the Trebs. Those are slightly more valuable.
Go, Big D! Victory!
Ehh . . . in goes a Treb. Retreats at 40% odds. Next one survives. 1 Treb left, no need.
A mish-mashed promoted Knight takes out a Pikemen. Our own Pike finishes a harmed macemen. Clean-up duty from here out. Soon, the last stack is history. No losses, catapults aside.
Send in workers to fix Copper mine.
This'll be my last turn, I just wanted to clear things up around our eastern front.
There's an unpromoted Samurai in Tokyo with 13 xp right now. HE might be a candidate for a Super Medic, too. But is more likely to get attacked than the Axeman. Though this Samurai is more likely to get the few extra XP needed for the full deal. Just a consideration. I'd go Axe, myself.
Oh, right, the revolt in Celtic lands adds a turn to our research. Bleh.
So, we have a stack up north ready to hit Monty's lil' whaling town. Tokyo is clear. Sulei is under some heavy pressure, do we want to send an Expidentiary Force to try and bail him out?
I think we can also retake London and Hastings, either keep them for ourselves or return them to our Vassals.
Truth be told, now that we can start cranking out cannons, maybe we should just play a holding action on our western front, shouldn't be too hard, and start pushing hard into Monty's territory while he's still reeling from the loss of his main army. We're at 0.9 against him now, but I bet that we've beaten his A-Team. He shouldn't have anything but reserves.
It is way past dinner time and I am hungry. I think I ought to pass this off, too. I won't be able to play again for a few days at least.
Oh, that's right. Next turn, we can attempt to spread Hinduism to Kyoto (the missionary is almost there). If it succeeds, we should have
just enough votes to win us a Religious victory. Do we want to do that? It'll end the game faster, but it sort of seems like the "false" ending. A diplomatic win after all this?
Blood calls for blood . . . I think the "true" ending will be the conquest of Montezuma.