2925 BC (43):
Dirk and "what's his name" have already moved, so have to wait for next turn. I am leaving research on AH. I notice if I change one tileworker to the dye, AH is completed on turn earlier, warrior is delayed just one turn. Since the warrior isn't going anywhere, it seemed like the thing to do.
Chagrin starts his chop. WHACK!(ing end of turn button)
2900 BC (44):
Dirk on his way to spy on Bismark peeks through the pass to see some incense.
WHACK!
2875 BC (45):
zzzz WHACK!
2850 BC (46):
Lions prowling to the east of town. WHACK!
2825 BC (47):
The Lions disappear back into the fog.
A new warrior is trained, and the chop is down to one turn remaining. I haven't played with the production queue much, so let me know if I mess this up. I put a Settler on the top of the queue. Then as I cycle through the units, Chagrin finishes his chop animation but I think the hammers from the chop haven't been assigned yet, so I leave the Settler on top. WHACK!
2800 BC (48):
Chagrin moves to the southern Spice. I place a warrior ahead of the Settler in the production queue now. Dirk waves to one of Bismark's scouts and notices some strange furry animals. WHACK!
2775 BC (49):
Bismark is having problems with bandits,
Some lions approach the unnamed warrior. He'll stay in the woods and see if he can bait the lions to attack. He has a 73% chance to win if he attacks, but losing one of our few warriors would hurt. So far nothing but tundra west of Berlin, don't see where Biz met another Civilization unless it was a scout from across the mountain ridge to the west. Besides the lions, this picture also shows the furry animals Dirk saw.
Chagrin starts hewing wood again. WHACK!
2750 BC (50):
Lions attack! "Lionus" (tired of naming him "unnamed warrior") defends and gets 1 xp. Down to 1.6, so he'll rest in the forest. WHACK!
2725 BC (51):
Machiavelli has a pretty low opinion of us.
Constantinople grows to 4! Settler back to the head of the line. I work the population on a 1F2H tile as that increases the hammers going into the settler. AH is 7 to go. I check to make sure I can move the new warrior off the city without causing any problems has he'll have to start moving soon to help escort the settler. WHACK!
2700 BC (52):
Bismark has founded Hamburg
Lionus is healed and moves up to take a better look at Berlin. The newbie warrior starts moving north to fog bust. No sign of Hamburg. WHACK!
2675 BC (53):
Dirk moves around back, and discovers some bad news. Berlin has Copper and a worker is building a mine. Since there is only one archer in the city, the AI won't attack. So next turn Dirk could steal the worker and stop the mine construction. Chagin finishes the chop, Settler is 3 turns away, AH 5.
I move the city tileworker onto the unchopped spice to keep the settler production and research unchanged. WHACK!
2650 BC (54):
Dang. Biz completes his mine, and a second archer pops in Berlin the same turn.
If Dirk moves in to take the worker (using his fast move though the woods) Biz will probably attack him and kill him. Not sure if moving Lionus in also would change that. All we would accomplish would be to take a worker from him as I think it would be best to delete it. Lionus could camp out in Berlin's BFC, that would slow Biz down a bit, but also put him on a war footing. Not sure if it's worth it.
So as I asked in a previous message, should we steal a worker? This turn isn't the best time, but I'm sure the AI will offer a better opportunity soon. Settler is 2 turns away, AH 4. Once we decide on whether to steal a worker or not, I'll continue with the next four turns (if it's ok) before handing off the save. By that time AH will be discovered and another discussion will probably be called for. And where the heck is Hamburg?
Dirk and "what's his name" have already moved, so have to wait for next turn. I am leaving research on AH. I notice if I change one tileworker to the dye, AH is completed on turn earlier, warrior is delayed just one turn. Since the warrior isn't going anywhere, it seemed like the thing to do.

Chagrin starts his chop. WHACK!(ing end of turn button)
2900 BC (44):
Dirk on his way to spy on Bismark peeks through the pass to see some incense.

WHACK!
2875 BC (45):
zzzz WHACK!
2850 BC (46):
Lions prowling to the east of town. WHACK!
2825 BC (47):
The Lions disappear back into the fog.
A new warrior is trained, and the chop is down to one turn remaining. I haven't played with the production queue much, so let me know if I mess this up. I put a Settler on the top of the queue. Then as I cycle through the units, Chagrin finishes his chop animation but I think the hammers from the chop haven't been assigned yet, so I leave the Settler on top. WHACK!
2800 BC (48):
Chagrin moves to the southern Spice. I place a warrior ahead of the Settler in the production queue now. Dirk waves to one of Bismark's scouts and notices some strange furry animals. WHACK!
2775 BC (49):
Bismark is having problems with bandits,


Some lions approach the unnamed warrior. He'll stay in the woods and see if he can bait the lions to attack. He has a 73% chance to win if he attacks, but losing one of our few warriors would hurt. So far nothing but tundra west of Berlin, don't see where Biz met another Civilization unless it was a scout from across the mountain ridge to the west. Besides the lions, this picture also shows the furry animals Dirk saw.

Chagrin starts hewing wood again. WHACK!
2750 BC (50):
Lions attack! "Lionus" (tired of naming him "unnamed warrior") defends and gets 1 xp. Down to 1.6, so he'll rest in the forest. WHACK!
2725 BC (51):
Machiavelli has a pretty low opinion of us.

Constantinople grows to 4! Settler back to the head of the line. I work the population on a 1F2H tile as that increases the hammers going into the settler. AH is 7 to go. I check to make sure I can move the new warrior off the city without causing any problems has he'll have to start moving soon to help escort the settler. WHACK!
2700 BC (52):
Bismark has founded Hamburg


Lionus is healed and moves up to take a better look at Berlin. The newbie warrior starts moving north to fog bust. No sign of Hamburg. WHACK!
2675 BC (53):
Dirk moves around back, and discovers some bad news. Berlin has Copper and a worker is building a mine. Since there is only one archer in the city, the AI won't attack. So next turn Dirk could steal the worker and stop the mine construction. Chagin finishes the chop, Settler is 3 turns away, AH 5.
I move the city tileworker onto the unchopped spice to keep the settler production and research unchanged. WHACK!
2650 BC (54):
Dang. Biz completes his mine, and a second archer pops in Berlin the same turn.

If Dirk moves in to take the worker (using his fast move though the woods) Biz will probably attack him and kill him. Not sure if moving Lionus in also would change that. All we would accomplish would be to take a worker from him as I think it would be best to delete it. Lionus could camp out in Berlin's BFC, that would slow Biz down a bit, but also put him on a war footing. Not sure if it's worth it.
So as I asked in a previous message, should we steal a worker? This turn isn't the best time, but I'm sure the AI will offer a better opportunity soon. Settler is 2 turns away, AH 4. Once we decide on whether to steal a worker or not, I'll continue with the next four turns (if it's ok) before handing off the save. By that time AH will be discovered and another discussion will probably be called for. And where the heck is Hamburg?