I'm going to give this report without any pictures right now. I'll try to add pictures tomorrow.
25 AD: I took a look at the starting situation and did the following:
- sold Meditation to Shaka for 100
- sold Poly to Toku for 50
- made peace with Bismark
- whipped Courthouse in Thessa
- whipped Market in Berlin
- whipped Granary in Nicaea
- started Stable in Const
we now have 151 gold, at -7 per turn at 50%
I know some of the whips weren't optimal but thought I needed to get those buildings up as quickly as possible.
40 AD (1):
- settled our GG in Thessa and started an HA
- started courthouse in Berlin
- started courthouse in Nicaea
- whipped Stable in Const
55 AD (2):
I didn't see any whipping to be done for at least 5 turns, so switched to caste system
70 AD (3):
- our relation with Shaka took a hit, he asked us to join the war against HC, and I refused.
- started lighthouse in Adria
- some pirate ships sailing off our coasts, chasing Shaka workboats. One nice thing about not working any sea resources is not having to worry about pirates.
- we are now even at 50% research with no cities working on wealth
85 AD (4): watching our great empire grow (kinda like watching grass grow

)
100 AD (5): ditto
115 AD (6): our first Horse Archer. I like the gray horses we have
130 AD (7): took advantage of caste and had Berlin employ a couple of scientists in addition to the merchant
145 AD (8): Nicaea is doing better, both the horse and cows now have pastures. I was a bit hard on John as I realized that there were several workers on the road moving towards Nicaea only when I started the turnset. We have plenty of workers.
Our great spy seems to have reached the end of the continent.
160 & 175 AD (9 and 10)
190 AD (11): Horrible news. Hamburg's culture expanded, taking over both of Berlin's wheat tiles and cutting the road. I'm going to have to go after Hamburg as soon as possible. A couple more HA's are due in a few turns. I've lost sight of Hamburg but at last look no change, still 4 Archers.
205 & 220 AD (12 and 13): Trying to prepare for war as much as I can by positioning the troops
235 AD (14): I don't think I have any choice, I switch back into Slavery so I can quickly whip out a couple more HA's before I attack.
250 AD (15): Berlin's courthouse is done, switched Berlin to Barracks and had some work done on that from a while ago. So I whipped the Barracks. Nicaea whipped a courthouse.
I made a double tech trade with HC, Alphabet and Monarchy for Construction and Monotheism and some money. Not sure if it was a good trade, but I thought we NEEDED Construction badly. I had enough wits to notice that we didn't have a monopoly on Alphabet anymore.
265 AD (16): I can't delay any longer. I pray that I am successful in this war or all could be lost. I declare on Germany. Some HA's quickly move to the pigs and surprise and take a worker. Still 4 archers in the city. My stack of axemen start trekking though the woods. I also bring Lionus along.
280 AD (17): The ground troops move next to the city, I try placing Lionus and a worker in a separate tile to entice some of the defenders out. It won't work. Perhaps if I had used a lone worker?
295 AD (18): Our army assaults the city. I have 5 HA's in position, they attack first. I promote one to Flanking II and one to Combat II to see the difference. It seems like Flanking II is almost as good as Combat II, and the survival rate will be bigger. One unit with Flanking II goes in and does absolutely no damage. Oh boy. I promote the rest to Combat II as I have to make sure I do some damage.
After the 4 remaining HA's attack, things are looking better. One archer is destroyed, the other three are hurt. I lose all but one of the HA's. Now it is time for the Axemen.
1st Axe dies but does some more damage. Now suddenly the chance of attack for the remaining Axemen are 70% or better. The next three attacks kill their archers and Germany is no more.



.
Three Axemen hang their heads in shame as they didn't even get bloodied.
I stopped there, as my relief at not totally ruining the game made it hard to continue. I admit I probably panicked a bit when Hamburg's culture expanded, which may account for the lack of enough pictures when I add them tomorrow.
I took one last look at our cites. I had three cities, Adria, Berlin and Const producing military units which now weren't quite so important. Research was at 60% at a profit of 1 gold. To experiment I set all three of the builds to wealth and I was able to set research to 90% at a loss of only 1 gpt. I'm not sure if that's the way to go or not, I'll let the next player look at it. But I left Thessa building a catapult as it has the GG and the cats there can be built with increased bombardment damage.
No one had Aesthetics so I've started researching that. Only 9 turns at 90% with the cities making wealth. I'm hoping that it will be a good trading tech.
The tech situation doesn't look quite as good, as our tech lead diminished against most of our opponents and Suya is still ahead of everyone.
Some good news, we'll have some wine shortly, enough for trades.
Going to post this then have to switch computers to post the save.
View attachment aCK-3 AD-0295 end of turnset.CivBeyondSwordSave