I took a look at the forum, and since there were no new suggestions I got started with the turnset.
First I took a look at the current situation. Berlin was unhappy. I could whip something, make another military unit (which costs more) or.. try Representation. After scanning our cities I thought representation was the answer. It improved our income a little and got rid of Berlin's unhappiness without adding any more. It does remove some diplomatic bonuses, don't think that's a big thing at the moment. Well see.
I took a look at the trades and managed to renegotiate our wine trade with HC from 2 to 5 gpt. HC is in a cramped situation. His number of cities won't increase any, I think that we will be able to attack him if he poses any kind of cultural or spacecraft win threat (or much sooner).
Toku will give us 8gpt for the pig. I thought long and hard on this, noticing that never were very good in the food department and that three other cities would become unhealthy if I did this along with Berlin's problem getting worse. The forges will also add unhealthiness, so I decided not to. I'm glad Antioch was settled where it was, as we badly needed the iron at the time, and we also need the pig health bonus.
I start Berlin on a Settler, Thessa and Const forges, Adria a spy and Niceae on a Library. I take assign a merchant in both Const and Berlin to get both more money and more research.
Lionus is no longer needed in Berlin, he starts for the front, he will turn back later.
I have to reduce research to 10%, Civil Service is now 22 turns away. Gold is -19pt. I hope I can keep some conquest gold coming in while things slowly get better.
I set the Spy weightings as previously discussed.
Looking at our city trade income, I see another reason for our poor monetary situation. Shaka blocks our trade routes to the other AI's so we have very poor trade income. Look at Const's trades
Just a couple of trades with local cities
The army in Ulindi takes a long look at the War Elephant just outside of town when I end the turn.
890 AD (1): and the elephant just stands there while the chariot runs around. That elephant has got to go. I attack it with a spear which
almost kills it. He will be remembered. A HA finishes the job. Everyone else moves onto Ulindi to heal.
We get the first sign of war weariness

. Berlin is unhappy again. So I decide to 2 pop whip the Settler.
900 AD (2):
The new settler moves towards the front where he will eventually be used. I can't have Berlin grow so I assign a second merchant. CS is now in 17.
The two swordsmen on the Galley disembark on a forest near uMg, and the Galley moves back as a Trireme is about to come out of there.
Another Elephant and chariot had moved up, I lose a spear and an axe killing them both. So far Shaka and I are even in kills

. A smallish stack moves towards uMg as everyone else is still healing.
910 AD (3):
Move units next to uMg to attack next turn
920 AD (4):
HC builds the Colossus
Since I have a smaller stack, it will take one turn to reduce the defenses, and the next to take the city. uMg's defenses reduced to zero.
Shaka moves an axe up behind the stack, I decide to attack it with a HA which dies even though the percent win was in the high 70's. A second unit quickly kills it though. Still just even with Shaka on kills. The second attack stack is healed and starts moving towards Nobamba. The spy moves onto Ondini where he will camp out for 5 turns to lower the cost of a tech steal. Victor Griph (I'll have to look up who this was), our GS infiltrates Khmer and I reduce the spy point weight of Khmer to zero.
930 AD (5):
Adria makes a spy, I start a forge.
I finally do a bit better this turn in terms of kill ratio. Here is the attack picture before anyone goes in.
You can see the list of units in the city. Besides the stack, I also have the two swordsmen in the forest. You can see our galley being chased by a Trireme in the upper right.
1st cat attack - 26% and he retreats!!!
2nd cat attack - one with no promotions, 48% and another retreat!!
Now the two swordsmen attack, with odds in the high 90's. First attack against the archer is flawless, the second against an Impi is not quite as smooth but still a success!
The final two units are so injured that chariots easily kill them and uMg is taken without any casualties! After taking a look and seeing that only a Granary survived the attack, I raze it. And I have a place for the settler already on its way. One south of the ruins.
Berlin is about to become unhappy, so I change a worker to a mine to stagnate it's growth. I now have 248 gold, -18 per turn, CS in 14
940 AD (6):
Ulindi comes out of revolt, is unhappy and starving, but nothing I can do about it. I'll whip a courthouse as soon as I can. My second attack stack moves next to Nobamba
950 AD (7):
Some barbarian activity back in the home area, and I had stripped it. Leonus heads back along with a chariot. More on this at the end of the turnset.
The bombardment of Nobamba reduces it's defense to zero. The attack will be next turn.
Nocomedia is founded one south of the ruins of uMg, and we have immediate access to Ivory.
With increased happiness everywhere I am able to reassign workers so that Berlin is growing again.
960AD (8):
The turn starts with an announcement that we fail the horse whispering quest. Ah well, no big loss.
The Battle for Nobamba:
Note our spy up in Ondini, still making more contacts so he can steal the tech easier and with less expense.
1st cat 15% - dies quickly but wounds the elephant and three others
2nd cat, an unpromoted one, 53% dies also
3rd cat 92% retreats
4th cat, our barrage cat, trying to get it more exp, 91% retreats, and the defending stack is well chewed up.
Then 5 attacks at 98% or better and Nobamba is ours. I keep this even though it only has a granary. Research is now 20, -23/turn, CS in 6.
The fall of Nobamba is also important as it opens up trade routes to the southern civilizations! Here are the new trades at Const, compare with the previous one:
Going to continue the turn report in a new post.