yung.carl.jung
Hey Bird! I'm Morose & Lugubrious
Hmm... that should be okay, depending on your opponent of course. Go after softer targets, preferably tradition civs with nice cites and wonders, and not stuff like honor players with a large army (even if they look threatening). As long as they do not have medieval units you should be fine if you can gather like 6 swords and some support units by that time. Even if they also have swords you can use flanking and the fact that they promote cover instead of shock/drill to beat them in my experience even though you might lose 1 or 2 swords. Catapults are necessary to take harder cities efficiently, they are hardly ever targeted if you have a wounded swordsman in range, which you probably will. If you still struggle try the Vikings for 23 strength move 3 (+) units at MC.
How are Tradition Civs "softer targets"? Taller cities have more defence. Tradition Civs get free walls in their first few expansions. Tradition Civs are almost as hard to fight early on as Honor are.
On the other hand Liberty will settle a lot of cities which means their units are spread out more. Easier to catch off-guard. Also less defense value. Easier to single out a city in open terrain.
In my opinion the enemy Civ that goes Liberty ICS or Piety Wonder spamming should always be the first target.
I wasn't talking about the ability to win peacefully based on a passive AI.
In Civ we are supposed to have different options to victory. On Prince, for example, I could do two things:
strategy 1: establish a small empire of 5-6 cities and focus on my economy, getting a tech lead and winning by space ship. I would fight wars but they would be primarily defensive in nature, or defending a city state ally. I wouldn't need to war to conquer enemy capitals, for example.
strategy 2: forget building any wonders at all. Focus 100% on the military and conquer everyone and everything in sight. Win by conquest.
The problem is that on Immortal, strategy 1 is out of the question. I like aggressive AI's. I like having to defend my empire from invasions. What I don't like is when I play as Korea, have an empire churning out 1000 beakers per turn at turn 175, have academies and scientists up the wazoo, have 7 cities, avg city pop is 30.....
and yet, the freaking Huns, who have no academies, not much more population than I do, no universities, are still 5 technologies ahead of me.
Can I win such a game? Of course I can. All I have to do is build artillery and battleships and blast the living crap out of everyone. That's why I won a continents game with England on something like turn 240 (using ships of the line, not even battleships)
But can I win without conquering everyone? No. Is it just me, is this just my problem? On high difficulty levels, I can't win without conquering at least a few civs. In my last game, for example, I was Babylon and I was determined to win by space victory. No conquest. Byzantium hit the modern age before I hit the industrial age. Without using my military to smash everyone in sight, the game seems just impossible to win above emperor. The AI is impossible to catch via peaceful means, the only way to beat it is on the battlefield. That's why I think the AI's battlefield performance needs to be buffed, and its economic performance nerfed.
Not to be rude or anything but if you can't catch up to tech at Immortal you need to work on your growth/science game.
I've managed to win quite a few peaceful victories on DemiGod now. From many hours of testing I'd say the AI usually wins peacefully at around turn 240 to 260 standard speed so if you can't finish by then there's probably no chance of you winning.
If you didn't manage to win a SV on T250 or lower in the unmodded Deity game then you probably won't win any VC but Domination on AckenMod above Emperor. It's just very challenging, not impossible.