noto2
Emperor
- Joined
- Jul 11, 2008
- Messages
- 1,715
I don't think that's how the Hanse works. I'm pretty sure the bonus is civ-wide. (so if you have 6 CS trade routes, all cities with a Hanse get +30%)
Also, we must have very different play styles. Sure, when I play as, say, Korea, I generally try to establish as many internal food trade routes to Seoul as possible. When playing as Germany, however, I would take Patronage and basically all of my trade routes would be with CS. With Patronage, I'm not missing out on any gold or science at all.
Heck, even when I'm not playing Germany I trade with CS all the time. Trading with other civs is often far too problematic and not worth the extra one fricken beaker that it would give.
Anyway... I've got 800 hours in Civ 5 and it's getting boring because I've played all the "interesting" civs. Many of the civs in the game have UA's that are so stupid/boring I'm just not interested in playing them at all. I'd like it if EVERY civ in the game were as powerful and interesting as Korea, because that boosts replay value.
Also, we must have very different play styles. Sure, when I play as, say, Korea, I generally try to establish as many internal food trade routes to Seoul as possible. When playing as Germany, however, I would take Patronage and basically all of my trade routes would be with CS. With Patronage, I'm not missing out on any gold or science at all.
Heck, even when I'm not playing Germany I trade with CS all the time. Trading with other civs is often far too problematic and not worth the extra one fricken beaker that it would give.
Anyway... I've got 800 hours in Civ 5 and it's getting boring because I've played all the "interesting" civs. Many of the civs in the game have UA's that are so stupid/boring I'm just not interested in playing them at all. I'd like it if EVERY civ in the game were as powerful and interesting as Korea, because that boosts replay value.