Acken's Minimalistic Balance for singleplayer (and AI improvements)

Hi, first time here.

I tried your mod on my Mac version and it's just too buggy. Oligarchy didn't give me any buildings, Religious Fervors didn't give me happiness, Mandate of heaven didn't reduce GP cost, and Cataphract keep appearing on faith buy regardless of civ I picked. Is this normal on Mac version ?

I love your mod idea though. Problem is a lot of aggressive civ like Iroquois, Greece are getting stronger (which in most game, they already is) because of weaker cities. It would be great if those defensive civ know how to defence their territories better, so I won't have to play with Hiawatha ruling the entire continent.

The main mod is not compatible with macs.
 
A few things:
- AI's neutral with me ask me to DoW my friends quite often.
- Regarding pantheons, like I said before, the +5 strength per city seems to be very high on the AI's list of priorities for some reason. Also the +1 science to cocoa seems underwhelming.
- Haven't really though much about this, but does it seem sensible to make piety/honour more attractive as openers? Although the AI does open with them very often, I personally choose tradition or liberty first even if I am going to take piety or honour later. These two trees are open from the start, which is why it would be nice to ocasionally be tempted to choose them first instead of the same old.
- Following from the previous point, how about making the Warrior Code a free meelee and ranged unit (not era dependant). Better when one picks honour a bit later.
 
Honor is a really, really strong tree and doesn't really need buffs. If anything it would be over the top if it gets buffed (mostly for the AI).

If you're dissatisfied with Honor as an opener you are not tributing City States enough. That's what Honor is for, getting a solid army in ~50 turns.
 
A few things:
- AI's neutral with me ask me to DoW my friends quite often.
Yes it doesn't take that into account. I could put some checks in the code but I don't think it's a problem, just say no.
- Regarding pantheons, like I said before, the +5 strength per city seems to be very high on the AI's list of priorities for some reason. Also the +1 science to cocoa seems underwhelming.
I know about the +5, it's a code error that is modified in the next version.-
Haven't really though much about this, but does it seem sensible to make piety/honour more attractive as openers? Although the AI does open with them very often, I personally choose tradition or liberty first even if I am going to take piety or honour later. These two trees are open from the start, which is why it would be nice to ocasionally be tempted to choose them first instead of the same old.
I think honor is fine, especially with the buffed statue of zeus in the next version. Piety is meh as an opener but it is fantastic as a secondary tree so I'm not really interested to really modify it. I think it's good enough for the AI.
 
Well fair enough. Guess I'm not that good at early warfare. Not sure if this is a known bug, but the walls from oligarchy do not appear in my cities (i.e aesthetically; it is visible in the city screen and has its usual effects) till I restart my game.
 
Piety is actually fine as an opener now. You get faith, you get culture, you get gold (well, after philosophy, but you're going there anyway) and all the benefits of a fast religion, which as everyone knows can be tailored to your needs.

It's also an amazing secondary tree, so yeah, I see no issues with that. And yes, Honor is stupid good now, there's no reason to touch either, imo.
 
Okay then, that explain why my map generation has been off! I tried Archipelago and Fractal a few times each — and kept getting smallish Pangeas!
I jumped the gun on this. It turns out I had Acken's Mod disabled when I was having trouble with the default Archipelago script. Do I have to delete files from my computer? I am not clear how to uninstall NQ Pangaea and Hell Blazers. Could those be interfering with the default Archipelago script?
 
On lower difficulties (king/emperor) what are the advantages of taking honour straight instead of going liberty followed by honour (say I'm trying for domination)? Other than tributing CS, like yung.carl.jung said.
 
On lower difficulties (king/emperor) what are the advantages of taking honour straight instead of going liberty followed by honour (say I'm trying for domination)? Other than tributing CS, like yung.carl.jung said.

Blitzing a Capital on Emperor with honor, a quick military tech or UU, and a cash-bought unit or two can quickly win an ancient age war that you might even escalate from a worker or settler steal. Also it might let you super-blitz a CS right next to you that happened to get a natural wonder and be in a great position, which is rare but not impossible.
 
I jumped the gun on this. It turns out I had Acken's Mod disabled when I was having trouble with the default Archipelago script. Do I have to delete files from my computer? I am not clear how to uninstall NQ Pangaea and Hell Blazers. Could those be interfering with the default Archipelago script?

Unless you put the files directly into the map folder then no.
 
Hello,

Well i tried Unartificial intelligence mod and i really liked it but i have one major problem. Which is the game slows damn much especially in later turns, first i tolerated the issue but it's only getting worse. So the simple question is, does acken ai mod might have the same issue in game ?
 
Blitzing a Capital on Emperor with honor, a quick military tech or UU, and a cash-bought unit or two can quickly win an ancient age war that you might even escalate from a worker or settler steal. Also it might let you super-blitz a CS right next to you that happened to get a natural wonder and be in a great position, which is rare but not impossible.

But how does that compare to the economic benefits liberty gives you early on? I for one don't steal workers (except if it is a proper war) so liberty helps that way.

Hello,

Well i tried Unartificial intelligence mod and i really liked it but i have one major problem. Which is the game slows damn much especially in later turns, first i tolerated the issue but it's only getting worse. So the simple question is, does acken ai mod might have the same issue in game ?

Not really. To quote Acken,
You should feel no difference early on and then slightly longer late game turns. If one AI owns half the world and has a huge army his turn may be longer than usual.
 
Unless you put the files directly into the map folder then no.
Putting the files directly into the map folder seems to be the only way to install them. Might be a Mac thing. I will try manually deleting them before the next time I want to play archipelago. Thanks for your help, especially since this seems OT.
 
I kinda liked hidden artifacts being in exploration.. felt kinda right, better than Aesthetics. Why was it moved?

Freedom needs a bit of a boost; or Order needs to be toned down. In a lot of games order seems like a no-brainer, especially given that wide play is encouraged so much.

Do you have a list for planned changes in v5?
 
I have a list of current changes but I'm not really working on further change right now. It's short for now, will have to be patient before I really put work into it.

Spoiler :
Units and Warfare:
-Pikeman is now back to 90 cost
-Sword strength is 15 and cost 75 instead of 16 cost 80

Policies
-Creative expression (+1 culture for each GW) has been replaced by Free Expression (+1 science for specialists)

Buildings:
-The statue of Zeus now has a new additional effect, it reduces by half the resistance time of a newly conquered city.
-The national college no longer provide a scientist slot
-The national college provide +3 science and +25% science instead of +30% science

Religion:
-Prophets are no longer random

Misc:
-The tech exponent for city strength is no longer reduced
-The growth exponent is 1.4 instead of 1.35 (original is 1.5)
-Forts build time has been reduced from 800 to 600

Map:
-Properly activated NQContinents

AI:
-Reduced likelihood of the AI taking godess of protection
 
Turn times are fine right now, I don't even notice a difference compared to the base game, and I'm a very impatient person.
 
I kinda liked hidden artifacts being in exploration.. felt kinda right, better than Aesthetics. Why was it moved?

I can't really speak for Acken, but I guess it was purely a balance decision: if you're going Aesthetics, you're going for a Cultural Win and the Hidden Artifacts will be useful to you. On the other hand, if you're going Exploration, you likely won't care too much about filling all of your museums, so that's less useful there. But the Louvre, which is great for a Culture win, is still at exploration, so yeah. >_>
 
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