OzzyKP
Emperor
Here is the save file:
https://www.dropbox.com/s/zruyvy6fnzmnxr4/Darius I_0075 BC-1000.Civ5Save?dl=0
https://www.dropbox.com/s/zruyvy6fnzmnxr4/Darius I_0075 BC-1000.Civ5Save?dl=0
This only works with brand new units. They appear in the city which already has a unit in it, and are allowed to fire instead of having to move out of the city. At the end of the turn 1UPT is enforced and the unit is shunted out. The player can make use of this same bug.So how is it the AI can shoot then move? I was trebbed, and crossbowed from the same city, then the treb moved out? This has happened far to many times, is this a bug or and AI cheat?
I've done that myself iirc. It's a bug but don't really know how it works.
I have played a few games, too, and it seems that peaceful game is pretty much impossible on higher difficulties. You either kill the AI's, or they win.After a fairly good showing on Acken Challenge #2, I've played about 5/6 games since on DemiGod and lost all of them. In each case I was going for a non-Dom VC. I just have no idea how to catch up on tech if conquest is not an option. Some starts mean that you are not able to expand through conquest, or it would be too costly to do it, and without the early rush that I pulled off with Rome, I feel like it's almost impossible to make a move.
I am also a Mac user and have followed some discussion around the Window-centric nature of the more significant mods. There is nothing Acken can do for his mod. Too much functionality is locked up with DLL files, which are compiled source code. I believe that Firaxis could make all modding cross platform, but they have not done so yet, and there is no reason to expect that they will ever bother.Hi. Mac user here. Do you plan to support your mod on OS X in the near future ?
Many changes that the Community Patch makes are only possible via C++, compiled as the DLL. The necessary hooks and events are not exposed to LUA. It is therefore impossible to reimplement these changes for Mac.