Am I alone in finding Laboratories are a bit too big a jump in science currently ?
I can't get that far, actually. I usually play on Deity, but even when I turn down the difficulty to Demigod (i.e. the new Immortal), I lose every single game the exact same way: in the early Renaissance two nearby civs team up & attack me at the same time. It doesn't matter what I do: I build a military that's equal in size to either one of them, (although I can't beat both at the same time) I maintain good relations with them, (as best I can) I don't overexpand, and yet every single time two of my neighbors form a secret pact and then simultaneously backstab me. And now that the AI is completely unbribable, I can't go back a couple turns & pay one to go to war with somebody. It's happened in 7 out of 7 games... and these are games where I'm playing God-tier civs.
I've even tried using the IGE to immediately force one of the AIs (chosen at random) to Make Peace, but the pacified AI just re-joins the war in 15-20 turns. I suppose I could use the IGE again & again on him, but that's a pretty unsatisfying way of playing the game.
I suspect the faulty AI is caused by this change: (from the changelog)
-Improved the warmonger logic:
The negative hit now depends on relationships, distance, era, personalities. More to come.
-Added a (for now rudimentary) casus belli hidden variable making the first city a civ conquer free of any hate if:
The civ was declared war upon
A friend of the civ was declared war upon
It also boosts the War approach so beware before stealing workers Text has been added in the opinion detail for it but has no direct opinion weight.
Casus Belli has a 50turns expiration
Regarding the bolded item: does that mean that stealing workers results in everybody hating me? If so, this might explain the behavior I've seen.... but it also means the game isn't winnable for me on the higher difficulty levels since I *need* to steal workers to have a chance against the Ai's ridiculous early expansion.
Is there any way I could "unimprove" the warmonger logic? I love all the other changes to the game, but the inevitable enemy alliances are making the game nigh unplayable.