Yes but that dichotomy is not that easy to program and is simply not in the base game.
Yeah, I know coding and I can imagine it's very hard to program.
You've played a lot of CBP game. How does CBP handle the aggressiveness of AI?
Yes but that dichotomy is not that easy to program and is simply not in the base game.
So are you still working on this mod anymore?
Yes but that dichotomy is not that easy to program and is simply not in the base game.
I've gotten a pike on like T20. It's simple. Your warrior hits a ruin and turns into a spear, then hits another ruin and turns into a pike. It happens, so if you see the AI with a T70 pike it's not evidence the game is broken.
I just bought a new gaming rig, waiting for it to be shipped. First time I will have a high-end computer in my life, I'm very excited, I should be able to play anything on max settings. Now I'm thinking about what to play. Acken, would you say Civ6 is at least enjoyable right now, or should I wait a bit? I usually wait on Civ games. I bought 4 just before BTS came out, and I bought 5 after BNW came out. I think I bought 3 just before Conquests, so I've never played a Civ game in its vanilla form. If not Civ, what other good strategy games could you recommend?
Oh, and on topic, I just played a demi-god Babylon Acken's mod game, and lost, and tried again, and lost. No matter what I do I still fall behind in science, even with Babylon, and rushing libraries/NC and bee-lining to universities. This isn't my playstyle. I prefer playing Celts going wide, or Indonesia, but I figured a 4 city Tradition Babylon game would at least allow me to be the tech leader for some of the game. Nope. Do I just suck at Tradition, or is getting ahead of the AI in tech before the industrial era just not a realistic goal?
I've gotten a pike on like T20. It's simple. Your warrior hits a ruin and turns into a spear, then hits another ruin and turns into a pike. It happens, so if you see the AI with a T70 pike it's not evidence the game is broken.
I just bought a new gaming rig, waiting for it to be shipped. First time I will have a high-end computer in my life, I'm very excited, I should be able to play anything on max settings. Now I'm thinking about what to play. Acken, would you say Civ6 is at least enjoyable right now, or should I wait a bit? I usually wait on Civ games. I bought 4 just before BTS came out, and I bought 5 after BNW came out. I think I bought 3 just before Conquests, so I've never played a Civ game in its vanilla form. If not Civ, what other good strategy games could you recommend?
Oh, and on topic, I just played a demi-god Babylon Acken's mod game, and lost, and tried again, and lost. No matter what I do I still fall behind in science, even with Babylon, and rushing libraries/NC and bee-lining to universities. This isn't my playstyle. I prefer playing Celts going wide, or Indonesia, but I figured a 4 city Tradition Babylon game would at least allow me to be the tech leader for some of the game. Nope. Do I just suck at Tradition, or is getting ahead of the AI in tech before the industrial era just not a realistic goal?
Science is by far the easiest VC in this mod. Culture is so much harder because the AI is even stronger than in the base game and Diplo is literally impossible unless you liberate all the CS, at that point you might aswell go for Dom.
In general DomV and SV are the most relevant win cons and science is 100% reliable. Domination is possible, but due to AI production, better tech and higher city size you often end up in a stalemate and everytime you're making progress the AI gets another key tech before you do.
Acken has a pretty cool CV up on his YouTube channel, played on an older version of this mod on DemiGod difficulty:
There's also the Rome game from a recent challenge but it's unfinished. There you can see how to deal with early aggression on DemiGod.
I'd advise you to try a 5 city or even 6 city Tradition empire. Remember, you'll have to devote Hammers to units so having more total hammers is actually really useful. Also due to the mechanic changes the 5th and 6th city no longer drag you down in terms of development. They also add a lot of lategame beakers, which means more powerful bulbs.
Great Scientists have been changed significantly. Unless you can increase your lategame science output by a large amount you will have way slower finishing times. It is normal that the AI outtechs you, it is even beneficial.
I recommend investing a lot in Espionage, so that means letting go of city states and checking the spy screen every now and then to see how fast you are getting steals. Read up on the mechanics of stealing, how it is calculated. It's intricate and complicated.
Basically I managed to win a DemiGod science-dom game with Autocracy, just by stealing techs from the leaders every two or three turns until I got nuclear bombs.
Wanted to give the Korean Hwacha indirect fire promotion, and added this line to units.sql in the mod
('UNIT_HWACHA','PROMOTION_INDIRECT_FIRE'),
But doesn't work. Someone knows why?
Huh? This only in the mod, I assume? It's never happened to me in 800+ hrs of playing so, naturally, I thought units who got an upgrade ruin couldn't get a second one.I've gotten a pike on like T20. It's simple. Your warrior hits a ruin and turns into a spear, then hits another ruin and turns into a pike. It happens, so if you see the AI with a T70 pike it's not evidence the game is broken.
Science is by far the easiest VC in this mod. Culture is so much harder because the AI is even stronger than in the base game and Diplo is literally impossible unless you liberate all the CS, at that point you might aswell go for Dom.
In general DomV and SV are the most relevant win cons and science is 100% reliable. Domination is possible, but due to AI production, better tech and higher city size you often end up in a stalemate and everytime you're making progress the AI gets another key tech before you do.
Acken has a pretty cool CV up on his YouTube channel, played on an older version of this mod on DemiGod difficulty:
There's also the Rome game from a recent challenge but it's unfinished. There you can see how to deal with early aggression on DemiGod.
I'd advise you to try a 5 city or even 6 city Tradition empire. Remember, you'll have to devote Hammers to units so having more total hammers is actually really useful. Also due to the mechanic changes the 5th and 6th city no longer drag you down in terms of development. They also add a lot of lategame beakers, which means more powerful bulbs.
Great Scientists have been changed significantly. Unless you can increase your lategame science output by a large amount you will have way slower finishing times. It is normal that the AI outtechs you, it is even beneficial.
I recommend investing a lot in Espionage, so that means letting go of city states and checking the spy screen every now and then to see how fast you are getting steals. Read up on the mechanics of stealing, how it is calculated. It's intricate and complicated.
Basically I managed to win a DemiGod science-dom game with Autocracy, just by stealing techs from the leaders every two or three turns until I got nuclear bombs.
I hardbuilt probably like 10+ wonders in my Deity game, some in exapds, and got ~20 wonders in total without any conquest. You will always be behind because the AI is using their land to their advantage. 10 cities will always outgrow 4 cities and that's the way it should be. Just my opinion.
I never managed to get tech lead on Deity, sometimes on DemiGod tho with wide Korea, wide Shoshone or wide Maya.
I think in the case of your screenshot it is impossible to defend. Me personally I think the #1 thing you have to take into account is how the AI actually works.
This is very complicated and I won't explain everything, if you go back to my Deity write-up you will see a lot of details there, like for example using religious beliefs to stop the AI from declaring et cetera, but I will just give you the basics:
Depending on AI Combat strength, let's call it (A), your combat strength, let's call it (B) and Diplomatic relations and external factors such as trade routes and AI personality the AI (C) will value whether or not it is worth to DOW you. This takes place every single turn.
So the best defense is to upgrade your combat strength (B). You don't actually build units to defend with (Archers), you build units to stop the AI from declaring on you: Spearmen. Spearmen have higher melee combat strength and therefore improve your defense rating almost twice as much as Archers do, iirc. You should also try your best to stay friendly as send TR to the AI to control (C) to the best of your ability.
Some things you can do: Save all your GPT for a bribe. Once the bribed AI takes a city, even better a capital, you instantly denounce. If the AI follows you (this is called chain-denounce) you will get a Diplo boost with every single AI that denounced. This is how you form allies with even the most extreme warmongers. An ally won't save you, but is less likely to declare. Once you are at Crossbow or Artillery tech you will most likely be able to actually defend an AI attack. So in that situation your combat strength (B) is not as important anymore and you prioritize ranged over melee units for defense in case of war.
I have managed situations like yours. I successfully defended against armies of similiar size. With an aggro neighbour you know for a fact he will DOW you (Zulu, Assyria, Aztec, Huns, Mongols..). So all you do the entire game is prepare for defense. Once you defended successfully just once, the chance that you will have problems defending on subsequent attacks are very, very low, because the human player managed units, positioning and promotions that much better than the AI.
The problem is not to defend against huge armies like that; It is to defend and not have an irrelevant economy. In a game like yours maybe by some miracle you could defend against the attack, but the war would force you to invest in nothing but units, meaning you'd be irrelevant and broke after.
This is why I value the strategy of preventing wars in the early game so highly. In the mid to lategame war, even defensive war, can be beneficial for you. I have gotten many Great Prophets for Holy Sites, Trade Route pillages, Tile pillages, Workers and other advantage from defensive wars.
There are so many other things to consider... City Placement, early aggression to cripple all your neighbors, boni like Defender of Faith or certain Social Policies that up your (B), using GG to create choke points which the AI cannot handle..
In every game there is something you can do better. Instead of being frustrated and calling for a nerf, just be happy you actually have a challenge! Because as of right now, neither Civ 5 nor Civ 6 Deity are a challenge at all.. For me anyway. And for a lot of players much better than myself. Hope this write-up helped!