KingOfLands
Warlord
- Joined
- Dec 21, 2006
- Messages
- 227
Downloading .40 now, but in the course of the various games I played in anticipation of it, I did notice one thing that bugs me a little.
I'm not sure that the current system whereby one of the dungeon exploration results is to rescue a disciple works as intended or as it ought to. It's not that I don't enjoy founding the Empyrean in year 90 (in fact, it saved my bacon in a game with the Sidar since it helped me ally with Varn's giant pile of swordsmen), but it seems a little weird to me that I can get disciples of religions that haven't been founded by anyone yet. Flavor-wise, this makes a little sense - this guy I've rescued is obviously some sort of relative of John the Baptist - but it still feels a bit weird.
On a vaguely-related note, the Timor mask did not seem to save Barnaxus from being wrecked by a Grigori hero in another of my games, but that may well have been because he was a hero.
I'm not sure that the current system whereby one of the dungeon exploration results is to rescue a disciple works as intended or as it ought to. It's not that I don't enjoy founding the Empyrean in year 90 (in fact, it saved my bacon in a game with the Sidar since it helped me ally with Varn's giant pile of swordsmen), but it seems a little weird to me that I can get disciples of religions that haven't been founded by anyone yet. Flavor-wise, this makes a little sense - this guy I've rescued is obviously some sort of relative of John the Baptist - but it still feels a bit weird.
On a vaguely-related note, the Timor mask did not seem to save Barnaxus from being wrecked by a Grigori hero in another of my games, but that may well have been because he was a hero.