CaiusDrewart
King
What do people think of this system? The idea seems to be that techs will research 50% faster if you have met a certain prerequisite. 50% is a lot! In the Polygon article the designers gave the example of building a quarry to speed up Masonry research, and finding sea tiles and building ships to speed up naval techs.
Now, this system has some logic to it. It makes sense that a civ by the coast should figure out how to build boats more easily than a landlocked civ. On the other hand, I worry that this mechanic will reinforce already obvious decisions. If you started on the coast, you were probably going to go for naval techs soon anyway; now that they're way cheaper (and presumably other parts of the tech tree are not), that's an even easier call.
Now, this system has some logic to it. It makes sense that a civ by the coast should figure out how to build boats more easily than a landlocked civ. On the other hand, I worry that this mechanic will reinforce already obvious decisions. If you started on the coast, you were probably going to go for naval techs soon anyway; now that they're way cheaper (and presumably other parts of the tech tree are not), that's an even easier call.