philipschall
Warlord
- Joined
- Aug 14, 2009
- Messages
- 221
Yeah, my corrected spawninfos should fix the asian animal spawn.
You really are a happy/positive guy aren't youreally, really loving everyone's contributions to GEM, it gets more and more impressive all the time, kinda like C2C.![]()
Yeah, my corrected spawninfos should fix the asian animal spawn.
Is this on the SVN?
How do I see what leader has what traits, outside of going back and forth to the pedia? It showed up briefly somehow (the traits), but I restarted my PC...and now when I highlight over a leader, it is just blank.
Have you thought about adding the other Native American cultures? Not sure if they would work or not, but personally, they are my favorite to play as.
Concerning the spawn infos:
i think they should match any earth map, as now per philip's work.![]()
For any non-earth map it's rather pointless if a animal in question spawns a few degrees left/right compared to it's original area on earth.
No need, the spawninfos.xml is in the .rar with the maps... However I will link it for instructions.@Acularius, can you put a link to philipscall's spawninfo file in the first post. You should include the instructions to replace the existing Assetts/XML/Units/CIV4SpawnInfos.XML with it. They should probably compress the standard one first as a back up, copying may not work as it may result in both sets being active in game.
I am not sure how we are going to make these work with any map. The only way I can think would be for each map to contain the latitude and longitude of its top-left and bottom-right corners and have the Spawn system do the math to translate the spawn infos to the map. AIAndy, Koshling or other does this sound doable. It means extra info on the Map definition I assume and all scenarios and maps would need the information added some how.
The other option is a game option set of variables which get set when loading the game and each spawn being duplicated for each map.
- any bison in the old world become water buffalo
[/INDENT]