Obviously, if one person has track shoes, and the other does not, there has been a variation added to a sprint. Bottom line, according to the dictionary and the rest of the world, if one player has shoes and the other does not, that is a variation. Do you see why it's difficult to discuss anything with you? The only person deliberately misunderstanding is you.
Wow. I don't understand how you can completely miss the point. Yes, of course one person having shoes and the other not having shoes is a variation. My point was that the
rules of sprinting do not allow for any variation. You cannot, for example, decide that you are going to run from point A to point C and then point B. Well, I suppose you could, but you'd be disqualified.
The rules in Civ allow for a great deal of variation. I gave some good examples, which you promptly ignored. Thus, once again, trying to use sprinting as an analogy does not work.
In all my post (I believe) I state something to the fact that I do in fact believe the person with the best resources and best start will go on to win the vast majority. Simply put, they will win more often than they lose.
Obviously that's what you've said, because that's what we are arguing about. I was merely pointing out that while I disagree with what you said above, I don't disagree that starting in a better position gives you an advantage.
I have already made this clear in my previous post, but once again, you seem to deliberately disregard any attempts I have made to clarify.
No, it's merely that your attempts to clarify have been unsuccessful.
If everyone is equally skilled everyone will be equally smart. Our Hero, who started out with a great starting position could easily face 2 other players who decide he is getting too strong, but of course, our Hero has the same opportunity to make alliances for himself.
Ok, there are two points there, let's deal with the first one first.
In 99% of the cases, having a better starting position in no way enables you to handle 2 other players of equal skill. It's just not feasible. Any attempt to move against one of them would leave you open to the other. Even if you did manage to beat them both, the cost in doing so would leave a 4th person the ability to fly ahead in technology, and then they would win.
As for your second point... Really, how many times do I have to explain that one? How can you not grasp the fact that the player in the lead does
not have the same ability to make alliances that the "weaker" players do? People do not want to ally with the strongest player because they can be sure the strongest player would then win - and who wants to play for second place?
It goes to say that other players will realize that if 2 other parties team up to conquer the Hero, they will both be much much stronger, maybe too strong, therefore other players would be more than willing to team up with the Hero to counteract that possible outcome.
Wait, so now you're changing your argument? Well, that's progress I guess. Now you're saying that two people with weaker starting positions become stronger than someone with a good starting position. Glad to see that you've finally caught up.
To address your point, however, (A) how do people know that anyone has made an alliance against the "Hero"? If you choose to communicate privately with another person about an alliance, no one is going to know about it until you choose to act on it. (B) It's also likely that other people might choose to attack the "Hero" instead of the 2 allies, because that gives them an option to try and steal some land from the obviously weakened opponent. (C) Even if the "Hero" does manage to get an ally, it's not likely going to happen before the other 2 have managed to weaken him, and remove his initial advantage.
Once again, it comes down to "game balance" and starting positions.
And once again, I've shown that it does not. Starting positions can give an advantage, but it's not one that can't be overcome.
Civilizations does not do a great job in map balance in MP, if it did, you wouldn't have some players with 3 happiness resources, 1 copper resource, and 4 hills versus a player with 2 fish resources, one ivory, and one hill (all hypothetical of course, but well within the range of "random map regeneration).
Why not? I'd happily play either of those starts. The both have distinct advantages that could be exploited. I'm assuming you think the first one is superior - so I'd be happy to take the second. The extra food I'd be pulling in over you (thanks to the fish) would enable me to do a great deal of whipping that you wouldn't (you didn't start with food resources, and no pre-Calendar happiness bonus gives extra food).
If you think that those are examples of greatly dissimilar starts in Civ, you haven't been exploring the full strategical range of the game.
You reacted similary to the "variation" paragraph. You keep putting your own meanings to already set definitions.
No, I just insist on actually using the definition that exists.
I assure you that when I am practising in SP I am utilizing strategy which will then be implemented in the most effecient way possible during MP;quick reaction, which accelerates game turn time, which makes me faster and more effecient, which of course is part of the strategy.
You can assure me all you want. That doesn't change the fact that you claimed to be able to play MP without needing to think. If you aren't thinking, then you aren't playing strategically. No "assurances" from you are going to alter that fact.
Now, if you want to change your original statement to indicate that you
are thinking during MP, then I'd be perfectly willing to accept your claims of strategic play.
Ironically enough, the count is 3-0 in my favor.
Sadly, like the rest of your arguments, you are once again incorrect.
Why on earth wouldn't another player want to ally with our Hero?
Because the "Hero" is winning? Why would you possibly want to ally and make stronger the strongest person in the game? You're not going to be able to beat them at that point, because they are stronger than you. It doesn't make sense to do it.
Are you gonna make a valid point anytime soon?
Are you going to understand one? You definitely seem particularily clueless in this regard.
I want to address your last sentence firstly. You use the word "assume" to be a requirment.
Yes, I used the word assume. Want to know why? Because you've been whining in this thread about Civ not providing for good MP because of imbalanced starts. If the only reason you are seeing that is because you don't take advantage of one of the options built into the game, then you sir, are a fool. I decided to give you the benefit of the doubt and assume you weren't an fool.
A random map generator is just that, random. Sometimes you get semi-decent, other times, horrific, and yet again, other times amazingly beautiful and unbelievable starts.
Yes, but a random generator that balances out the major resources is not random. You've got that option open - use it. If the majority of MP games aren't using it then one thing seems obvious - the majority of MP gamers aren't interested in balance. Since you have been advocating the idea of non-random maps to help MP, it seems you are in the minority, as I already believed.
I want a perfectly balanced start every single time. I want an identical map and terrain for everyone. I want every single tile that everyone has on the entire continent/s to be exactly the same so no one has an advantage over anyones.
Well guess what? It doesn't appear that other people want that, because they aren't using the already existing "Balanced" setting (according to you).
I didn't reach top 300 in the world out of 15,000 players in brood war (albeit many years ago in the originally Gamei) without having a strong grasp of strategy and MP (no assumption necessary).
That's a laugh. You're implying that because you have quick reflexes and played a lot of Brood Wars that somehow that makes your opinion on Strategy and MP in a turn-based strategy game superior? And this when you don't even have the slightest clue what my qualifications in a similar area would be?
Trying to show off by being an "internet expert" is easy. It doesn't make your opinions any more valid.
If I cannot have a straight forward discussion with you about something so easy to understand as a simple variation between 2 sprinters, then how in the world can I or anyone else for that matter, discuss a topic which possesses much more depth.
I'd have to agree - you really don't possess the necessary understanding to have a discussion about this.
Good luck in your future MP games.
Bh