JOHN007
Chieftain
- Joined
- Jan 30, 2018
- Messages
- 53
Hello,
How do you allocate the parameters for the ''Chop Down'' to a new resource? I cannot find any information regarding this?
I thought the parameter was an 'improvement' example IMPROVEMENT_LUMBERMILL but I believe its some sort of ENTITY_EVENT / BUILD_REMOVE_FOREST / ENTITY_EVENT_CHOP I'm not sure if those strings are for the animations?
Basically I have a new type of tree which is located in forests/jungle tiles, the problem is when you chop down a forest/jungle tile with the new tree also in the same tile, you cannot build a lumbermill on that tile even though the new tree is still there?
Any help would be greatly appreciated.
How do you allocate the parameters for the ''Chop Down'' to a new resource? I cannot find any information regarding this?
I thought the parameter was an 'improvement' example IMPROVEMENT_LUMBERMILL but I believe its some sort of ENTITY_EVENT / BUILD_REMOVE_FOREST / ENTITY_EVENT_CHOP I'm not sure if those strings are for the animations?
Basically I have a new type of tree which is located in forests/jungle tiles, the problem is when you chop down a forest/jungle tile with the new tree also in the same tile, you cannot build a lumbermill on that tile even though the new tree is still there?
Any help would be greatly appreciated.