[ADD-ON] GIRs Sevomod Add-On

@Arlborn:
i will try to make the tallest building a world wonder.

Titi said:
I wasn't able to install the mod, simply because there was an extra parenthesis ) at line 112 of GlobalDefinesAlt.xml (in \Sevomod\Assets\XML).
Just remove it, and you can play!

The problem is likely to come from Sevomod, but I thought it might help to post a bug fix here.
strange...
its from sevomod, i didnt have a GlobalDefinesAlt.xml file in my mod.
thx for the bug report!

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i will release a new version after sevo release his new patch (patch-e) in a few days. the new version will also include a french translation of the add-on. THX to Titi for his hard work to translate the sevomod and my add-on into french!!!
Je vous baise les mains.
 
Hi GamingGirl333,

I’m sorry, but this version is not up to date. I think the new Sevomod version is 3.3. My Add-On was made for 3.2. I don’t know if you can download the old Sevomod version. (If so I will uploade my Add-On again.)
I stopped playing and modding Civ4 a while ago so I don’t think I will make a new version compatible with Sevomod 3.3.
(Of course I will also uploade the files if you need them for modding purpose.)
 
Of course I also will uploade the files if you need them for modding purpose.
Nice! :goodjob:
Although I don't have the time right now, I'm interested in checking how to have this mod included in Sevomod 3.3
 
Any hope for an updated (final?) version of GIRs add-on, compatible with sevomod 3.3?
 
I didn't have time to even play Civ lately (long hours at the office!), so for sure I didn't start trying to update the mod. It's still something I'd like to do, but if someone else is ready to take it, no problem (actually, it looks like I won't find time to look into that before late July at least).
 
I can do that :)

But my problem is I don’t find the source code for the CvGameCore.dll for Sevomod 3.3.

I just downloaded the Sevomod 3.3 but no .cpp/.h files in it.
I still have the old source files for Sevomod 3.2d. Do you know if Sevo changed the source files in 3.3?
If not I can make a "quick" patch (still have all the "changes-only" files and stuff).
But if he changed the source files from 3.2 it will be a pain because I have to remove some SDK mods from my add-on e.g. TheLopez Air Forces Mod…
 
I can do that :)

But my problem is I don’t find the source code for the CvGameCore.dll for Sevomod 3.3.

I just downloaded the Sevomod 3.3 but no .cpp/.h files in it.
Do you still need them? (I see you've already prepared something, but I ask just in case).
 
wow, that was a lot of work...

but the add-on ver. 3.3 is ready (finally - lol).
just waiting for 3D Downloads (Quote: Please allow 24 hours for the processing of the file. Once it is approved, we will notify you and give you the appropriate link to the file.)
:goodjob:
Nice work. So I will only have to deal with a French translation, that's less work for me!
 
Do you still need them? (I see you've already prepared something, but I ask just in case).
It would be nice if you have them (for future use).
In the current version I deleted all the SDK mods in my add-on (e.g. no airforce mod).

:goodjob:
Nice work. So I will only have to deal with a French translation, that's less work for me!
Thx for the great translations. It must be a lot of work!
I included all your Translation patches in this mod (the one you send me for GIR add-on 3.2d a while ago and the “Titi's patch for Sevomod 3.3”). This means you only have to translate a few new units and stuff if you like.

Oh, yes. There was a problem with the CvMainInterface.py file in your Sevomod 3.3 patch. For some reason I couldn’t go in the city view when the city has >0 culture.



It was a problem with your ChineseAmerican’s mod translation but I couldn’t find the bug. I replaced your translated CvMainInterface.py with the original from Sevomod 3.3 and now it works fine.
 
Yes, it's a typo - one opening parenthesis ( and one closing ) missing in the python code.
 
thanks for the hard work guys, sevo+gir is one kick ass mod. nice to see an update for 3.3. cant wait to see some more mods (like theLopez air force mod) added in soon :)

thanks again for all the work, its much appreciated and i cant stop playing it!

BenTheMort
 
cvMainInterface.py now fixed, and additional translations (in French only) done.
I will play a few days with it first, to be sure everything's ok, and then I'll upload the patch.
 
thanks for the hard work guys, sevo+gir is one kick ass mod. nice to see an update for 3.3. cant wait to see some more mods (like theLopez air force mod) added in soon :)

thanks again for all the work, its much appreciated and i cant stop playing it!

BenTheMort
thx

theLopez air force mod is a SDK mod and i dont have the SDK files for SevoMod 3.3. That means i can't merge them, sorry.
 
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