Adding a New Civilization

clanky4

Emperor
Joined
Jul 11, 2012
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Link to video.

Seriously though I tried adding a new civ, colony, whatever the heck its called. Complete with its own king and everything and it does not seem to be working.

It shows up fine in the civililopedia and I can technically play as them in game but the game acts all wonky. Either not assigning me a king or giving me a native, for example the aztecs of tupi, as a king. I also noticed it gives the other colonies weird kings as well.

Anyone know how to properly add a new civ to colonization?
 
I know its such a great show! Its been syndicated on hallmark and the lifetime network several times over :)
 
I have a theory regarding the comment issue. Most of the time the DLL will read XML files based on tags, which will work fine regardless of comments. In other locations it will read based on order, which is often the case with arrays. If it encounters a comment element, then it reads the comment like it is the next tag.

Vanilla actually has lines like this one:
Code:
pXML->SkipToNextVal();	// skip to the next non-comment node
The problem is that it doesn't work in XML read functions if you forget to add this line. I suspect if somebody took the time needed to review the entire XML reading code and add this functions whenever needed, the XML files would be able to handle comments just fine. However that would be a huge task and somehow I predict no volunteers for this task.
 
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