A_Wandering_Man
Chieftain
Hi all,
So I want to make a mod civ with a building that gives a small amount of influence per turn with a city state that you have a trade route with. Trouble is, I have no idea how to go about this.
I've noticed, however, that basically the same thing exists as a policy in Vox Populi in their new social policy tree that replaces patronage.
Does anyone know 1) whether I can give this property to a building, and 2) whether I would need to change the DLL to do it (as that would be a "redesign to avoid doing that" sort of issue)?
I have no LUA experience but would be willing to learn if that's the only option (say, tying it to a hidden policy or some such thing). I haven't actually been able to find the relevant section in the code for VP, unfortunately.
Can anyone help me out?
So I want to make a mod civ with a building that gives a small amount of influence per turn with a city state that you have a trade route with. Trouble is, I have no idea how to go about this.
I've noticed, however, that basically the same thing exists as a policy in Vox Populi in their new social policy tree that replaces patronage.
Does anyone know 1) whether I can give this property to a building, and 2) whether I would need to change the DLL to do it (as that would be a "redesign to avoid doing that" sort of issue)?
I have no LUA experience but would be willing to learn if that's the only option (say, tying it to a hidden policy or some such thing). I haven't actually been able to find the relevant section in the code for VP, unfortunately.
Can anyone help me out?