Adding leader heads and icons?

nokmirt

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If I wanted to add some JFD leader heads and icons to my mod, how would I go about doing that? For instance, I would like to replace Bismarck with JFD's Hitler leader head, as well as use his Nazi Germany icons. Then do the same with Churchill, Roosevelt etc. If anyone can give me some pointers I'd appreciate it. Thanks.
 
No one knows how to do it?
 
I think a lot of us know, it just takes a lot of typing to explain. :p

Let's consider how leader scenes are formed. You've got an XML file for that specific purpose for each leader. The XML controls how all the shading works, which animation files to use, when to move what parts, and blah blah blah. Don't bother caring about any of that unless the mod uses a 3D leaderhead, of which there are only... what, 4 in existence? I don't know if JFD's Nazi Germany uses a 3D leaderhead in its current version or not.
If it's a 2D leaderhead, all you need to worry about is the line that tells the game what still image to refer to if all the 3d modeling fails. This is what pretty much everyone does; since no 3d modeling is included, it fails without fail. :p
Nothing else other than that information should be in the file or else the game engine will implode.

With that prelude, copy all the files from the Art\Leaderscene folder of JFD's Nazi Germany, if you intend to take it straight from his mod, into your mod. (If it's a 2d leaderhead it will be 2 files (DDS (Art) and XML)), if 3D, probably 10 or 15ish) Change nothing.
Then, you need to edit what file Bismarck refers to for his leaderscene, which is controlled by <ArtDefineTag> for the object in <Leaders> where <Type> == LEADER_BISMARCK.

I would encourage you to figure out how to code that yourself, but if you're stuck, here's a spoiler (don't just be lazy and skip to it :nono:):
Spoiler :
Code:
<GameData>
	<Leaders>
		<Update>
			<Where Type="LEADER_BISMARCK"/>
			<Set ArtDefineTag="Hitler_Scene.xml"/>
		</Update>
	</Leaders>
</GameData>

Set both XML files - the leaderscene one and this new one you just created - to UpdateDatabase and set the DDS to VFS=true.

Similar process with all the other leaders.

Icons is a fairly different process, but I'm too lazy to type that process out right now. Maybe later.
 
I think a lot of us know, it just takes a lot of typing to explain. :p

Thank you for getting back to me. Sorry about the extra typing. I know it gets tedious. I will add the leader scenes first and see how that goes. Then I'll get back to you about icons.
 
Doing the xml for Icons is the easy-peasy part. Making the icons is the part I cannot manage. I ended up using whoward's "make a unit" utility to convert a jpg to a group of icon files for me. Bit late 4 for me tonight but if AW or someone doesn't answer before then I'll try to put some instructions together tomorrow morning.

Here is Scipio Africanus, part of something I'm putting together to replace Bor-Gustus as the leader of Rome: (showing the somewhat lame icons I created, though the one for Scipio himself didn't come out all that terrible)
Spoiler :

attachment.php


In my case I don't have to worry about leader scenes so much because the civ (and leader) of Rome will never be able to played by the AI, so I can just "cheat" and tell the game to use the regular Rome/Augustus stuff, and then merely add-in my stuff for the new leader of Rome (dismissing Augustus along the way) and his Leader Trait.
 

Attachments

  • Scipio_Selection_Screen.jpg
    Scipio_Selection_Screen.jpg
    243.7 KB · Views: 570
Doing the xml for Icons is the easy-peasy part. Making the icons is the part I cannot manage. I ended up using whoward's "make a unit" utility to convert a jpg to a group of icon files for me. Bit late 4 for me tonight but if AW or someone doesn't answer before then I'll try to put some instructions together tomorrow morning.

Thanks LeeS. I could use the help.
 
How do I update the xml for this to database?

Code:
<LeaderScene FallbackImage="Hitler_Diplo.dds">
</LeaderScene>

Or do I just leave that alone? Sorry if I am a bit confused. The "Hitler_Scene.xml" is the issue, which links to the DDS file. It is not loading the image.
 
How do I update the xml for this to database?

Code:
<LeaderScene FallbackImage="Hitler_Diplo.dds">
</LeaderScene>

Or do I just leave that alone? Sorry if I am a bit confused. The "Hitler_Scene.xml" is the issue, which links to the DDS file. It is not loading the image.

Yes, that is all you need in your Hitler_Scene.xml.
Make sure you set Import to VFS is true in the dds-file properties.
Now it should load the image as a background for the diplo screen.
 
Yes, that is all you need in your Hitler_Scene.xml.
Make sure you set Import to VFS is true in the dds-file properties.
Now it should load the image as a background for the diplo screen.

No I did that it keeps saying there is no scene loaded for this leader. It is not finding the dds file. I have VFS set to true. Not sure what is going on.

Code:
<GameData>
	<LeaderScene FallbackImage="Hitler_Diplo.dds">
	</LeaderScene>
  </GameData>
This has to be coded with update tags doesn't it? Just not sure how to word it.
 
No.
All you need in the file is
Code:
<?xml version="1.0"?>
<LeaderScene FallbackImage="Hitler_Diplo.dds"/>



Edit: Please provide a copy of your actual files in a zip via uploading here or zippyshare, onedrive, dropbox...
 
No.
All you need in the file is
Code:
<?xml version="1.0"?>
<LeaderScene FallbackImage="Hitler_Diplo.dds"/>



Edit: Please provide a copy of your actual files in a zip via uploading here or zippyshare, onedrive, dropbox...

I must be doing something else wrong. It still won't load. Here is my mod file...
 

Attachments

Hitler_Scene.xml also needs to be imported to VFS.
Also, I told you, your Hitler_Scene.xml may only contain
Code:
<?xml version="1.0"?>
<LeaderScene FallbackImage="Hitler_Diplo.dds"/>
Nothing else! ;)
 
Hitler_Scene.xml also needs to be imported to VFS.
Also, I told you, your Hitler_Scene.xml may only contain
Code:
<?xml version="1.0"?>
<LeaderScene FallbackImage="Hitler_Diplo.dds"/>
Nothing else! ;)

Yes you did. Thanks for getting back to me. I will fix.

Works fine thanks for your help.
 
Were you still needing help with hooking-up the leaders icons? It looks like you've gotten the advice you need for the leader's fallback diplomacy scene. (<LeaderScene FallbackImage="Hitler_Diplo.dds"/>)
 
Were you still needing help with hooking-up the leaders icons? It looks like you've gotten the advice you need for the leader's fallback diplomacy scene. (<LeaderScene FallbackImage="Hitler_Diplo.dds"/>)

Yes I certainly could. Also, the map dds files. How do I add those?
 
Map and DOM images:

I've taken the following directly from Paoukai's India Civilizations Mod:
Spoiler :
Code:
	<Civilizations>
		<Row>
			<Type>CIVILIZATION_MUGHAL</Type>
			<Description>TXT_KEY_MUGHAL_DESC</Description>
			<ShortDescription>TXT_KEY_MUGHAL_SHORT_DESC</ShortDescription>
			<Adjective>TXT_KEY_MUGHAL_ADJECTIVE</Adjective>
			<CivilopediaTag>TXT_KEY_CIVLOPEDIA_MUGHAL</CivilopediaTag>
			<DefaultPlayerColor>PLAYERCOLOR_MUGHAL</DefaultPlayerColor>
			<ArtDefineTag>ART_DEF_CIVILIZATION_INDIA</ArtDefineTag>
			<ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType>
			<ArtStyleSuffix>_AFRI</ArtStyleSuffix>
			<ArtStylePrefix>AFRICAN </ArtStylePrefix>
			<PortraitIndex>0</PortraitIndex>
			<IconAtlas>INDIA_ATLAS</IconAtlas>
			<AlphaIconAtlas>INDIA_ALPHA_ATLAS</AlphaIconAtlas>
			[COLOR="Green"]<MapImage>MUGHAL_Map.dds</MapImage>[/COLOR]
			<DawnOfManQuote>TXT_KEY_DAWN_OF_MAN_MUGHAL_TEXT</DawnOfManQuote>
			[COLOR="Blue"]<DawnOfManImage>DOM_MUGHAL.dds</DawnOfManImage>[/COLOR]
			<DawnOfManAudio>AS2D_DOM_SPEECH_MUGHAL</DawnOfManAudio>
			<SoundtrackTag>India</SoundtrackTag>
		</Row>
	</Civilizations>
So you need two things. (1) the map image that shows on the civ selection screen, and (2) a DOM image that shows during the DOM. MapImage tells the game where to find the image (map) to show when the civ is being selected. DawnOfManImage tells the game where to find the image to display during the usual "can you build blah...blah....blah" after the player has selected StartGame or StartScenario.

The dds files themselves need to be set VFS=true. And in the two columns noted you must have exact character matching between the actual file name and the designation you tell the game it should be looking for (.dds) and all.

-------------------------------------------------------------------------------------------------

Icon Hook-Ups:
  • (applies whether the Icon is for a Leader, a Civ, a Building, a Unit)
  • (and I'm only to going to cover the xml proceduures because I suck at artwork)

  1. You have to create the art-work files with the little circular icons.
  2. Once you have all the icon files created and stored properly as DDS files somewhere on your computer, start ModBuddy and Open your existing project or start a new one.
  3. Create an XML Icon-Atlas:
    • This is nothing more than picking a name for the game to use for the group of differently-sized icon files, and then telling the game which DDS file should be associated with this "File-Group" for each required size of Icon.
    • This Icon "Atlas" defining is done within the <IconTextureAtlases> table. <IconTextureAtlases> is a "standard" table in that it must always appear within <GameData> wraps.
    • So, to continue stealing from Paoukai's India Civilizations Mod as an example, we have this for one row within the <IconTextureAtlases> table:
      Code:
      <GameData>
      	<IconTextureAtlases>
      		<Row>
      			<Atlas>INDIA_ATLAS</Atlas>
      			<IconSize>256</IconSize>
      			<Filename>INDIA_256.dds</Filename>
      			<IconsPerRow>4</IconsPerRow>
      			<IconsPerColumn>4</IconsPerColumn>
      		</Row>
      	</IconTextureAtlases>
      </GameData>
      • Atlas tells the game the name of the "File-Group" as it should be used in the game. A building, a Leader, a Unit, etc., can refer to this Atlas name by specifying it for <IconAtlas>.
      • IconSize tells the game what size of Icon this Row within the IconTextureAtlases table concerns itself with.
      • Filename tells the game what filename to use for the size of icon specified for IconSize. The filename listed here must match exactly the actual file name for that size of icon.
      • IconsPerRow tells the game how many icons to look for in each row of icons within the file specified in Filename. This column is necessary even when there is only one little circular icon picture as part of the file. Where there is only one icon picture within the file, IconsPerRow should be 1.
      • IconsPerColumn is similar to IconsPerRow but is telling the game how many columns high of images it should look for.
  4. In order to complete the definition of the <IconTextureAtlases> for a group of linked icon image files, it is necessary to "fill-in" additional rows for each required size of icon, like this:
    Spoiler :
    Code:
    <GameData>
    	<IconTextureAtlases>
    		<Row>
    			<Atlas>INDIA_ATLAS</Atlas>
    			<IconSize>256</IconSize>
    			<Filename>INDIA_256.dds</Filename>
    			<IconsPerRow>4</IconsPerRow>
    			<IconsPerColumn>4</IconsPerColumn>
    		</Row>
    		<Row>
    			<Atlas>INDIA_ATLAS</Atlas>
    			<IconSize>128</IconSize>
    			<Filename>INDIA_128.dds</Filename>
    			<IconsPerRow>4</IconsPerRow>
    			<IconsPerColumn>4</IconsPerColumn>
    		</Row>
    		<Row>
    			<Atlas>INDIA_ATLAS</Atlas>
    			<IconSize>80</IconSize>
    			<Filename>INDIA_80.dds</Filename>
    			<IconsPerRow>4</IconsPerRow>
    			<IconsPerColumn>4</IconsPerColumn>
    		</Row>
    		<Row>
    			<Atlas>INDIA_ATLAS</Atlas>
    			<IconSize>64</IconSize>
    			<Filename>INDIA_64.dds</Filename>
    			<IconsPerRow>4</IconsPerRow>
    			<IconsPerColumn>4</IconsPerColumn>
    		</Row>
    		<Row>
    			<Atlas>INDIA_ATLAS</Atlas>
    			<IconSize>48</IconSize>
    			<Filename>INDIA_48.dds</Filename>
    			<IconsPerRow>4</IconsPerRow>
    			<IconsPerColumn>4</IconsPerColumn>
    		</Row>
    		<Row>
    			<Atlas>INDIA_ATLAS</Atlas>
    			<IconSize>45</IconSize>
    			<Filename>INDIA_45.dds</Filename>
    			<IconsPerRow>4</IconsPerRow>
    			<IconsPerColumn>4</IconsPerColumn>
    		</Row>
    		<Row>
    			<Atlas>INDIA_ATLAS</Atlas>
    			<IconSize>32</IconSize>
    			<Filename>INDIA_32.dds</Filename>
    			<IconsPerRow>4</IconsPerRow>
    			<IconsPerColumn>4</IconsPerColumn>
    		</Row>
    	</IconTextureAtlases>
    </GameData>
    This defines the "File-Group" of Icon XXXXXXX.DDS files to the game.​
  5. To tell the game to use one of the circular icon pictures within the group of icons I have just defined, I use the <IconAtlas> and <PortraitIndex> columns, and refer to one of the images with the File-Group (Atlas) I have just defined, as in: (stealing from Pauokai again)
    Spoiler :
    Code:
    <GameData>
    	<Leaders>
    		<Row>
    			<Type>LEADER_AKBAR</Type>
    			<Description>TXT_KEY_LEADER_AKBAR_DESC</Description>
    			<Civilopedia>TXT_KEY_LEADER_AKBAR_PEDIA</Civilopedia>
    			<CivilopediaTag>TXT_KEY_LEADER_AKBAR</CivilopediaTag>
    			<ArtDefineTag>MUGHAL_Leaderhead.xml</ArtDefineTag>
    			<VictoryCompetitiveness>6</VictoryCompetitiveness>
    			<WonderCompetitiveness>7</WonderCompetitiveness>
    			<MinorCivCompetitiveness>5</MinorCivCompetitiveness>
    			<Boldness>6</Boldness>
    			<DiploBalance>6</DiploBalance>
    			<WarmongerHate>6</WarmongerHate>
    			<DenounceWillingness>5</DenounceWillingness>
    			<DoFWillingness>6</DoFWillingness>
    			<Loyalty>6</Loyalty>
    			<Neediness>5</Neediness>
    			<Forgiveness>5</Forgiveness>
    			<Chattiness>5</Chattiness>
    			<Meanness>6</Meanness>
    			[color="blue"]<PortraitIndex>4</PortraitIndex>
    			<IconAtlas>INDIA_ATLAS</IconAtlas>[/color]
    		</Row>
    	</Leaders>
    </GameData>
    This tells the game to use Picture #4 from within the files assigned to Atlas group "INDIA_ATLAS".
    The PortraitIndex positions are arranged in patterns as here:
    Code:
    0
    --------------------------------
    0	1
    --------------------------------
    0	1
    2	3
    --------------------------------
    0	1	2
    --------------------------------
    0	1	2
    3	4	5
    --------------------------------
    0	1	2	3
    --------------------------------
    0	1	2	3
    4	5	6	7

    If I wanted to assign a new Icon to an existing leader, I would do this:
    Code:
    <GameData>
    	<Leaders>
    		<Update>
    			<Where Type="LEADER_GANDHI" />
    			<Set>
    				[color="blue"]<PortraitIndex>4</PortraitIndex>
    				<IconAtlas>INDIA_ATLAS</IconAtlas>[/color]
    			</Set>
    		</Update>
    	</Leaders>
    </GameData>
  6. <IconAtlas> tells the game which group of files to look for the images required for all the different needed icon sizes.
  7. <PortraitIndex> tells the game which of the little circular icon pictures to use (especially needed when there is more than one little picture in each file) from within each of the files for the different icon sizes needed.
    • Essentially this is a reference to which icon position to pull the image from the specified set of files.
 
Ok I have the map files in, but I am having trouble changing the dawn of man text for Hitler. It keeps showing Bismarck's text.

Code:
<Row Tag="TXT_KEY_CIV5_DAWN_JFD_HITLER_TEXT">
			<Text>Adolf Hitler, grave salutations be upon you. The story of the German people is one of the battered and the bruised; one of countless great empires suffocated by the would-be powers that command Europe. Your people are a great culture, and you have pledged yourself to their burden. Noble Germany yearns for one with such passion as yours; to be the voice of her plight, and to re-awaken her dormant power and to carve her name into the backs of those who have spoken it in mockery. At your command, a new, glorious age for the German people has dawned.[NEWLINE][NEWLINE]Mighty leader, your people demand that their noble claim to this earth be delivered unto them. Can you rise above the shadows of Germany's foes? Can you march her armies across this earth until it kneels to her command? Can you build a civilization that will stand the test of time?</Text>
I need to add this. I cannot find the corresponding row tag for Bismarck.

This did not work...

Code:
<Language_en_US>
		<Update>
			<Where Tag="TXT_KEY_CIV5_DAWN_BISMARCK_TEXT" />
			<Set Text="Adolf Hitler was an Austrian-born German politician and the leader of the Nazi Party (National Socialist German Workers Party). He was chancellor of Germany from 1933 to 1945 and dictator of Nazi Germany (as Führer und Reichskanzler) from 1934 to 1945. Hitler was at the centre of Nazi Germany, World War II in Europe, and the Holocaust.[NEWLINE][NEWLINE]Hitler was a decorated veteran of World War I. He joined the German Workers' Party (precursor of the NSDAP) in 1919, and became leader of the NSDAP in 1921. In 1923, he attempted a coup d'état in Munich, known as the Beer Hall Putsch. The failed coup resulted in Hitler's imprisonment, during which time he wrote his memoir, Mein Kampf (My Struggle). After his release in 1924, Hitler gained popular support by attacking the Treaty of Versailles and promoting Pan-Germanism, antisemitism, and anti-communism with charismatic oratory and Nazi propaganda. After his appointment as chancellor in 1933, he transformed the Weimar Republic into the Third Reich, a single-party dictatorship based on the totalitarian and autocratic ideology of Nazism.[NEWLINE][NEWLINE]Hitler's aim was to establish a New Order of absolute Nazi German hegemony in continental Europe. To this end, his foreign and domestic policies had the aim of seizing Lebensraum ("living space") for the Germanic people. He directed the rearmament of Germany and the invasion of Poland by the Wehrmacht in September 1939, resulting in the outbreak of World War II in Europe. Under Hitler's rule, in 1941 German forces and their European allies occupied most of Europe and North Africa. In June 1941, Hitler ordered an invasion of the Soviet Union. Although initially successful, the Russian campaign turned disastrous. By 1943, Germany was forced onto the defensive and suffered a series of escalating defeats. In the final days of the war, during the Battle of Berlin in 1945, Hitler married his long-time partner, Eva Braun. On 30 April 1945, less than two days later, the two committed suicide to avoid capture by the Red Army, and their corpses were burned.[NEWLINE][NEWLINE]Hitler's aggressive foreign policy is considered to be the primary cause of the outbreak of World War II in Europe. Under Hitler's leadership and racially motivated ideology, the regime was responsible for the genocide of at least 5.5 million Jews, and millions of other people whom he and his followers deemed racially inferior." />
		</Update>
	</Language_en_US>
 
Ok I have the map files in, but I am having trouble changing the dawn of man text for Hitler. It keeps showing Bismarck's text.

Code:
<Row Tag="TXT_KEY_CIV5_DAWN_JFD_HITLER_TEXT">
			<Text>Adolf Hitler, grave salutations be upon you. The story of the German people is one of the battered and the bruised; one of countless great empires suffocated by the would-be powers that command Europe. Your people are a great culture, and you have pledged yourself to their burden. Noble Germany yearns for one with such passion as yours; to be the voice of her plight, and to re-awaken her dormant power and to carve her name into the backs of those who have spoken it in mockery. At your command, a new, glorious age for the German people has dawned.[NEWLINE][NEWLINE]Mighty leader, your people demand that their noble claim to this earth be delivered unto them. Can you rise above the shadows of Germany's foes? Can you march her armies across this earth until it kneels to her command? Can you build a civilization that will stand the test of time?</Text>
I need to add this. I cannot find the corresponding row tag for Bismarck.

This did not work...

Code:
<Language_en_US>
		<Update>
			<Where Tag="TXT_KEY_CIV5_DAWN_BISMARCK_TEXT" />
			<Set Text="Adolf Hitler was an Austrian-born German politician and the leader of the Nazi Party (National Socialist German Workers Party). He was chancellor of Germany from 1933 to 1945 and dictator of Nazi Germany (as Führer und Reichskanzler) from 1934 to 1945. Hitler was at the centre of Nazi Germany, World War II in Europe, and the Holocaust.[NEWLINE][NEWLINE]Hitler was a decorated veteran of World War I. He joined the German Workers' Party (precursor of the NSDAP) in 1919, and became leader of the NSDAP in 1921. In 1923, he attempted a coup d'état in Munich, known as the Beer Hall Putsch. The failed coup resulted in Hitler's imprisonment, during which time he wrote his memoir, Mein Kampf (My Struggle). After his release in 1924, Hitler gained popular support by attacking the Treaty of Versailles and promoting Pan-Germanism, antisemitism, and anti-communism with charismatic oratory and Nazi propaganda. After his appointment as chancellor in 1933, he transformed the Weimar Republic into the Third Reich, a single-party dictatorship based on the totalitarian and autocratic ideology of Nazism.[NEWLINE][NEWLINE]Hitler's aim was to establish a New Order of absolute Nazi German hegemony in continental Europe. To this end, his foreign and domestic policies had the aim of seizing Lebensraum ("living space") for the Germanic people. He directed the rearmament of Germany and the invasion of Poland by the Wehrmacht in September 1939, resulting in the outbreak of World War II in Europe. Under Hitler's rule, in 1941 German forces and their European allies occupied most of Europe and North Africa. In June 1941, Hitler ordered an invasion of the Soviet Union. Although initially successful, the Russian campaign turned disastrous. By 1943, Germany was forced onto the defensive and suffered a series of escalating defeats. In the final days of the war, during the Battle of Berlin in 1945, Hitler married his long-time partner, Eva Braun. On 30 April 1945, less than two days later, the two committed suicide to avoid capture by the Red Army, and their corpses were burned.[NEWLINE][NEWLINE]Hitler's aggressive foreign policy is considered to be the primary cause of the outbreak of World War II in Europe. Under Hitler's leadership and racially motivated ideology, the regime was responsible for the genocide of at least 5.5 million Jews, and millions of other people whom he and his followers deemed racially inferior." />
		</Update>
	</Language_en_US>

DOM text is assigned to the civilization and not to the leader, so you need to be writing to a tag called TXT_KEY_CIV5_DAWN_GERMANY_TEXT.

It has this in it's (vanilla expansion) tag:
Spoiler :
Hail Mighty Bismarck, First Chancellor of Germany and her Empire! Germany is an upstart nation, fashioned from the ruins of the Holy Roman Empire and finally unified in 1871, a little more than a century ago. The German people have proven themselves to be creative, industrious, and ferocious warriors. Despite enduring great catastrophe in the first half of the 20th century, Germany remains a world-wide economic, artistic, and technological leader.[NEWLINE][NEWLINE]Great Prince von Bismarck, the German people look to you to lead them to greater days of glory. Their determination is strong and they turn to you, their beloved Iron Chancellor, to guide them once more. Will you rule and conquer through blood and iron, or foster the Germanic arts and industry? Can you build a civilization that will stand the test of time?

Additional hint: take a look at some of the civs and leaders and the way they are defined by Firaxis in one of these
Spoiler :
Code:
Vanilla
C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization V\assets\Gameplay\XML\Civilizations\CIV5Civilizations.xml
C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization V\assets\Gameplay\XML\Leaders\*.xml

Gods & Kings Expansion
C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization V\assets\DLC\Expansion\Gameplay\XML\Civilizations\CIV5Civilizations.xml
C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization V\assets\DLC\Expansion\Gameplay\XML\Civilizations\CIV5Civilizations_Expansion.xml
C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization V\assets\DLC\Expansion\Gameplay\XML\Leaders\*.xml
BNW is not always so good for this sort of thing because a lot of times they don't show full definitions, just stuff they are changing
 
This is quite interesting. Thanks for all the help. I will turn this off.

Code:
<DawnOfManAudio>AS2D_DOM_SPEECH_MUGHAL</DawnOfManAudio>
 
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