Adding my planet Mod to Final Frontier Plus

all building added
needs testing as i get a lot of finalfrontiergameutils callback handler ai_chooseproduction errors. Is this because at the start there are no buildings to build? I have seen the ai build the new buildings though.

Also there is a problem on low difficulty levels when a scout activates a space wreckage. Occasionally there is a crash to desktop. When reloading the quicksave, I just avoid activating the wreckage for 1 turn.
 

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I'm experimenting with a new configuration. Citizens now need 4 food, this allows for a greater amount of flexibility in food values for planets. Now if you settle on a gray class D planet, you get the forced food import building and the greenhouse complex. Space is harsh!
pmbuttonsTD.jpg


I've also split martian from desert planets and toxic from Venusian, now desert planets and toxics have their own buildings. Hope you like the buttons.
There is also a new class of planet Mi, the M class in an ice age. For building purposes it is class P. I'll upload this version soon.
 
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